Blender Git Statistics -> Developers -> kakbarnf
Robin Allen (kakbarnf)
Total Commits : 26
Master Commits : 26
Branch Commits : 0
First Commit : November 12, 2008
Latest Commit : November 8, 2009
Commits by Month
Date | Number of Commits | |
---|---|---|
November, 2009 | 1 | |
October, 2009 | 0 | |
September, 2009 | 0 | |
August, 2009 | 9 | |
July, 2009 | 0 | |
June, 2009 | 6 | |
May, 2009 | 1 | |
April, 2009 | 0 | |
March, 2009 | 2 | |
February, 2009 | 3 | |
January, 2009 | 0 | |
December, 2008 | 0 | |
November, 2008 | 4 |
Favourite Files
Filename | Total Edits |
---|---|
BKE_node.h | 9 |
TEX_util.c | 7 |
node.c | 6 |
space_node.c | 6 |
rna_nodetree.c | 5 |
TEX_node.h | 5 |
rna_nodetree_types.h | 4 |
TEX_output.c | 4 |
TEX_decompose.c | 3 |
rna_texture.c | 3 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 8 | 0.3 |
Modified | 105 | 4.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 3 368 | 129.5 |
Lines Removed | 1 095 | 42.1 |
Latest commits
November 8, 2009, 21:33 (GMT) |
Fixed this startup crash on windows: - cd to blender dir - type 'blender' - crash |
August 19, 2009, 15:45 (GMT) |
More texnode preview fixes. Previews now have correct aspect ratio and are drawn by the renderer. |
August 19, 2009, 00:46 (GMT) |
Texture node previews: Well and truly fixed. (Probably.) |
August 18, 2009, 21:19 (GMT) |
Fix for my previous fix. |
August 18, 2009, 21:10 (GMT) |
Fixed redraw issues in texture node tree. |
August 18, 2009, 19:58 (GMT) |
Fixed the texture preview to work with multi-output node-based textures. |
August 18, 2009, 14:31 (GMT) |
Fixed some redraw problems with texture nodes. |
August 17, 2009, 22:17 (GMT) |
Implemented multisampling for texture nodes. |
August 17, 2009, 20:30 (GMT) |
Slight refactor of texture nodes. Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented. |
August 17, 2009, 18:37 (GMT) |
Made texture nodes accessible in the interface. * Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA * Added node controls to texture buttons (Use Nodes and Use Output) * Made new texture outputs have unique names by default, though unique names still aren't required. Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice. This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here. |
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