Blender Git Statistics -> Developers -> kakbarnf

Robin Allen (kakbarnf)

Total Commits : 26
Master Commits : 26
Branch Commits : 0
First Commit : November 12, 2008
Latest Commit : November 8, 2009

Commits by Month

DateNumber of Commits
November, 20091
October, 20090
September, 20090
August, 20099
July, 20090
June, 20096
May, 20091
April, 20090
March, 20092
February, 20093
January, 20090
December, 20080
November, 20084

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added3 368129.5
Lines Removed1 09542.1

Latest commits Feed

Revision 521af99 by Robin Allen (master)
November 8, 2009, 21:33 (GMT)
Fixed this startup crash on windows:

- cd to blender dir
- type 'blender'
- crash
Revision 792d526 by Robin Allen (master)
August 19, 2009, 15:45 (GMT)
More texnode preview fixes. Previews now have correct aspect ratio and are drawn by the renderer.
Revision e21c1dd by Robin Allen (master)
August 19, 2009, 00:46 (GMT)
Texture node previews: Well and truly fixed.

Revision d37d673 by Robin Allen (master)
August 18, 2009, 21:19 (GMT)
Fix for my previous fix.
Revision 80cbcfe by Robin Allen (master)
August 18, 2009, 21:10 (GMT)
Fixed redraw issues in texture node tree.
Revision c9795ea by Robin Allen (master)
August 18, 2009, 19:58 (GMT)
Fixed the texture preview to work with multi-output node-based textures.
Revision 3803a3c by Robin Allen (master)
August 18, 2009, 14:31 (GMT)
Fixed some redraw problems with texture nodes.
Revision 2de4c8f by Robin Allen (master)
August 17, 2009, 22:17 (GMT)
Implemented multisampling for texture nodes.
Revision f9ceeee by Robin Allen (master)
August 17, 2009, 20:30 (GMT)
Slight refactor of texture nodes.

Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
Revision 55b6230 by Robin Allen (master)
August 17, 2009, 18:37 (GMT)
Made texture nodes accessible in the interface.

* Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA
* Added node controls to texture buttons (Use Nodes and Use Output)
* Made new texture outputs have unique names by default, though unique names still aren't required.

Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice.

This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here.

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