Blender Git Statistics -> Developers -> kjym3
Tamito Kajiyama (kjym3)
Total Commits : 1 033
Master Commits : 1 010
Branch Commits : 23
First Commit : November 8, 2008
Latest Commit : February 27, 2018
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2018 | 6 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 0 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 0 | |
March, 2017 | 0 | |
February, 2017 | 1 | |
January, 2017 | 2 | |
December, 2016 | 1 | |
November, 2016 | 0 | |
October, 2016 | 0 | |
September, 2016 | 0 | |
August, 2016 | 2 | |
July, 2016 | 0 | |
June, 2016 | 0 | |
May, 2016 | 1 | |
April, 2016 | 2 | |
March, 2016 | 0 | |
February, 2016 | 0 | |
January, 2016 | 0 | |
December, 2015 | 0 | |
November, 2015 | 0 | |
October, 2015 | 8 | |
September, 2015 | 0 | |
August, 2015 | 0 | |
July, 2015 | 13 | |
June, 2015 | 2 | |
May, 2015 | 7 | |
April, 2015 | 4 | |
March, 2015 | 2 | |
February, 2015 | 1 | |
January, 2015 | 4 | |
December, 2014 | 3 | |
November, 2014 | 2 | |
October, 2014 | 19 | |
September, 2014 | 24 | |
August, 2014 | 56 | |
July, 2014 | 20 | |
June, 2014 | 27 | |
May, 2014 | 55 | |
April, 2014 | 33 | |
March, 2014 | 5 | |
February, 2014 | 8 | |
January, 2014 | 7 | |
December, 2013 | 1 | |
November, 2013 | 5 | |
October, 2013 | 5 | |
September, 2013 | 8 | |
August, 2013 | 8 | |
July, 2013 | 7 | |
June, 2013 | 12 | |
May, 2013 | 17 | |
April, 2013 | 30 | |
March, 2013 | 34 | |
February, 2013 | 32 | |
January, 2013 | 20 | |
December, 2012 | 17 | |
November, 2012 | 11 | |
October, 2012 | 9 | |
September, 2012 | 5 | |
August, 2012 | 6 | |
July, 2012 | 8 | |
June, 2012 | 9 | |
May, 2012 | 8 | |
April, 2012 | 16 | |
March, 2012 | 7 | |
February, 2012 | 18 | |
January, 2012 | 10 | |
December, 2011 | 10 | |
November, 2011 | 22 | |
October, 2011 | 16 | |
September, 2011 | 19 | |
August, 2011 | 19 | |
July, 2011 | 6 | |
June, 2011 | 4 | |
May, 2011 | 4 | |
April, 2011 | 7 | |
March, 2011 | 5 | |
February, 2011 | 8 | |
January, 2011 | 8 | |
December, 2010 | 12 | |
November, 2010 | 8 | |
October, 2010 | 12 | |
September, 2010 | 7 | |
August, 2010 | 22 | |
July, 2010 | 27 | |
June, 2010 | 11 | |
May, 2010 | 22 | |
April, 2010 | 12 | |
March, 2010 | 12 | |
February, 2010 | 19 | |
January, 2010 | 17 | |
December, 2009 | 8 | |
November, 2009 | 4 | |
October, 2009 | 9 | |
September, 2009 | 4 | |
August, 2009 | 14 | |
July, 2009 | 30 | |
June, 2009 | 0 | |
May, 2009 | 0 | |
April, 2009 | 6 | |
March, 2009 | 23 | |
February, 2009 | 0 | |
January, 2009 | 0 | |
December, 2008 | 3 | |
November, 2008 | 5 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
BlenderStrokeRenderer.cpp | 77 |
FRS_freestyle.cpp | 73 |
parameter_editor.py | 69 |
rna_linestyle.c | 53 |
rna_scene.c | 51 |
Controller.cpp | 51 |
linestyle.c | 48 |
BlenderFileLoader.cpp | 45 |
properties_render.py | 34 |
DNA_linestyle_types.h | 33 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 1 224 | 1.2 |
Modified | 7 590 | 7.3 |
Deleted | 1 330 | 1.3 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 32 113 | 40.3 |
Lines Removed | 16 178 | 20.3 |
Latest commits
February 27, 2018, 04:02 (GMT) |
Revert "F12 offline Freestyle rendering support in Eevee" This reverts commit 8a7c0abc2d548d88b755a1c712aa06f0ee631076. |
February 26, 2018, 23:53 (GMT) |
F12 offline Freestyle rendering support in Eevee This patch adds F12 offline Freestyle rendering support to Eevee. Most functionalities are identical with those found in Cycles. The only major difference is that the per-view layer "use Freestyle" toggle option is currently placed in the "Passes" panel of the "View Layers" properties window instead of a "Layer" panel as in Cycles. Since Freestyle is a post-processed overlay and not a pass, the present option location is a compromise. To describe this fact, the per-layer "use Freestyle" option is in a subsection labeled as "Layer". Reviewers: fclem, brecht, campbellbarton Reviewed By: fclem, brecht Subscribers: dfelinto Differential Revision: https://developer.blender.org/D3084 |
February 8, 2018, 18:00 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: intern/cycles/blender/addon/ui.py |
February 8, 2018, 17:48 (GMT) |
Fix for missing "Use Freestyle" toggle in the Cycles "Layer" options panel. Reviewed By: Brecht Van Lommel (brecht), Dalai Felinto (dfelinto) Differential Revision: https://developer.blender.org/D3048 |
February 6, 2018, 00:11 (GMT) |
Freestyle: Unnecessary repeats of Cycles property copying. As a follow-up to the commit rB354f92a49458795c69f857de927c5b1531cd3618 for fixing Freestyle crash when using Cycles (thanks Brecht for the fix), this revision applies a related bugfix addressed partly in D3040 (item #2 in the description). |
February 5, 2018, 23:53 (GMT) |
Freestyle: Additional debug info for the render engine used for stroke rendering. |
February 16, 2017, 01:53 (GMT) |
Freestyle: Feature edge selection by nested object groups. A group of object groups can be formed by means of the dupli_group option in the Object properties window. The present revision extends the Selection by Group option in the Freestyle Line Set so as to support not only flat object groups but also nested groups. |
January 31, 2017, 00:08 (GMT) |
Freestyle: Use of the Fill Range by Selection operator in the mesh edit mode. This revision extends the functionality of the "Fill Range by Selection" button in the "Distance from Camera/Object" modifiers so that only selected mesh vertices in the edit mode are taken into account (instead of considering all vertices when in the object mode) to compute the min & max distances from the reference. This will give users much finer control on the range values. |
January 30, 2017, 03:18 (GMT) |
Freestyle: Fix (unreported) wrong distance calculation in the Fill Range by Selection operator. Distance calculation performed by the "Fill Range by Selection" button of the "Distance from Camera" color, alpha and thickness modifiers was incorrect, limiting the usefulness of the functionality. The problem was that the distance between the camera and individual vertex locations was calculated in the world space, which was inconsistent with the distance calculation done by the modifiers in the camera space. |
December 28, 2016, 09:09 (GMT) |
Fix T49479: Freestyle inconsistent line drawing with large geometry dimension. Ray-plane intersection routine GeomUtils::intersectRayPlane() was used with an unnormalized direction vector as input. |
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