Blender Git Statistics -> Developers -> kupoman

Daniel Stokes (kupoman)

Total Commits : 161
Master Commits : 29
Branch Commits : 132
First Commit : May 25, 2011
Latest Commit : July 2, 2014

Commits by Month

DateNumber of Commits
July, 20141
June, 20140
May, 20140
April, 20141
March, 20140
February, 20140
January, 20140
December, 20131
November, 20130
October, 20131
September, 201317
August, 20133
July, 201327
June, 201326
May, 20130
April, 20130
March, 20130
February, 20130
January, 20130
December, 20120
November, 20120
October, 20120
September, 20120
August, 20120
July, 20120
June, 20120
May, 20122
April, 20125
March, 20120
February, 20121
January, 20121
December, 20114
November, 20111
October, 20111
September, 20114
August, 201120
July, 201121
June, 201119
May, 20115

Commit Distribution

PathNumber of Commits
soc-2011-cucumber79
soc-2013-bge53
master29

Favourite Files

FilenameTotal Edits
object.c26
readfile.c15
properties_game.py15
KX_GameObject.cpp14
BL_BlenderDataConversion.cpp14
GPG_Application.cpp14
RAS_StorageVBO.cpp12
BKE_object.h11
KX_Light.cpp11
rna_scene.c10

File Changes

ActionTotalPer Commit
Added210.1
Modified4192.6
Deleted6 44640.0

Code Changes

ActionTotalPer Commit
Lines Added5 02238.9
Lines Removed2 52919.6

Latest commits Feed

Revision 241a9b5 by Daniel Stokes (master)
July 2, 2014, 13:12 (GMT)
Fix T40823 LoD Add and Remove crash without valid object

Changed the polling method used for both the add and remove LoD operators
to a more appropriate one.
Revision 70f089b by Daniel Stokes (master)
April 15, 2014, 20:06 (GMT)
Fix T39509: Crash when assign an empty as a LoD

Missing check when looking for appropriate LoD
Revision e9e08a1 by Daniel Stokes (master)
December 18, 2013, 01:03 (GMT)
Game Engine: Level of detail support and tools

Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: https://developer.blender.org/D109
Revision 0aa392d by Daniel Stokes (soc-2013-bge)
October 13, 2013, 20:59 (GMT)
Merged revisions 60248-60717 from trunk/blender
Revision 6167313 by Daniel Stokes (soc-2013-bge)
September 22, 2013, 00:52 (GMT)
Making the level of detail UI only available while the renderer is set to "Blender Game" since it does not help the viewport other than as a preview for the game engine.
Revision ee26dba by Daniel Stokes (soc-2013-bge)
September 21, 2013, 07:18 (GMT)
Fixing a crash that occurred when duplicating an object with no levels of detail.
Revision ad94e0b by Daniel Stokes (soc-2013-bge)
September 21, 2013, 06:39 (GMT)
Merged revision(s) 59972-60247 from trunk/blender
Revision 9fc387d by Daniel Stokes (soc-2013-bge)
September 20, 2013, 00:41 (GMT)
Fixing up file loading so that objects with levels of details properly have their levels of details brought with them when linked or appended.
Revision 1a100a3 by Daniel Stokes (soc-2013-bge)
September 14, 2013, 01:40 (GMT)
Moving some code out of rna_object.c to object.c for updating the level of detail distance.
Revision b247e86 by Daniel Stokes (soc-2013-bge)
September 14, 2013, 01:29 (GMT)
Using NC_OBJECT|ND_LOD for notifications instead of NC_LOD.

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By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021