Blender Git Statistics -> Developers -> kupoman
Daniel Stokes (kupoman)
Total Commits : 161
Master Commits : 29
Branch Commits : 132
First Commit : May 25, 2011
Latest Commit : July 2, 2014
Commits by Month
Date | Number of Commits | |
---|---|---|
July, 2014 | 1 | |
June, 2014 | 0 | |
May, 2014 | 0 | |
April, 2014 | 1 | |
March, 2014 | 0 | |
February, 2014 | 0 | |
January, 2014 | 0 | |
December, 2013 | 1 | |
November, 2013 | 0 | |
October, 2013 | 1 | |
September, 2013 | 17 | |
August, 2013 | 3 | |
July, 2013 | 27 | |
June, 2013 | 26 | |
May, 2013 | 0 | |
April, 2013 | 0 | |
March, 2013 | 0 | |
February, 2013 | 0 | |
January, 2013 | 0 | |
December, 2012 | 0 | |
November, 2012 | 0 | |
October, 2012 | 0 | |
September, 2012 | 0 | |
August, 2012 | 0 | |
July, 2012 | 0 | |
June, 2012 | 0 | |
May, 2012 | 2 | |
April, 2012 | 5 | |
March, 2012 | 0 | |
February, 2012 | 1 | |
January, 2012 | 1 | |
December, 2011 | 4 | |
November, 2011 | 1 | |
October, 2011 | 1 | |
September, 2011 | 4 | |
August, 2011 | 20 | |
July, 2011 | 21 | |
June, 2011 | 19 | |
May, 2011 | 5 |
Commit Distribution
Path | Number of Commits |
---|---|
soc-2011-cucumber | 79 |
soc-2013-bge | 53 |
master | 29 |
Favourite Files
Filename | Total Edits |
---|---|
object.c | 26 |
readfile.c | 15 |
properties_game.py | 15 |
KX_GameObject.cpp | 14 |
BL_BlenderDataConversion.cpp | 14 |
GPG_Application.cpp | 14 |
RAS_StorageVBO.cpp | 12 |
BKE_object.h | 11 |
KX_Light.cpp | 11 |
rna_scene.c | 10 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 21 | 0.1 |
Modified | 419 | 2.6 |
Deleted | 6 446 | 40.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 5 022 | 38.9 |
Lines Removed | 2 529 | 19.6 |
Latest commits
July 2, 2014, 13:12 (GMT) |
Fix T40823 LoD Add and Remove crash without valid object Changed the polling method used for both the add and remove LoD operators to a more appropriate one. |
April 15, 2014, 20:06 (GMT) |
December 18, 2013, 01:03 (GMT) |
Game Engine: Level of detail support and tools Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: https://developer.blender.org/D109 |
Revision 0aa392d by Daniel Stokes (soc-2013-bge) October 13, 2013, 20:59 (GMT) |
Merged revisions 60248-60717 from trunk/blender |
Revision 6167313 by Daniel Stokes (soc-2013-bge) September 22, 2013, 00:52 (GMT) |
Making the level of detail UI only available while the renderer is set to "Blender Game" since it does not help the viewport other than as a preview for the game engine. |
Revision ee26dba by Daniel Stokes (soc-2013-bge) September 21, 2013, 07:18 (GMT) |
Fixing a crash that occurred when duplicating an object with no levels of detail. |
Revision ad94e0b by Daniel Stokes (soc-2013-bge) September 21, 2013, 06:39 (GMT) |
Merged revision(s) 59972-60247 from trunk/blender |
Revision 9fc387d by Daniel Stokes (soc-2013-bge) September 20, 2013, 00:41 (GMT) |
Fixing up file loading so that objects with levels of details properly have their levels of details brought with them when linked or appended. |
Revision 1a100a3 by Daniel Stokes (soc-2013-bge) September 14, 2013, 01:40 (GMT) |
Moving some code out of rna_object.c to object.c for updating the level of detail distance. |
Revision b247e86 by Daniel Stokes (soc-2013-bge) September 14, 2013, 01:29 (GMT) |
Using NC_OBJECT|ND_LOD for notifications instead of NC_LOD. |
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