Blender Git Statistics -> Developers -> lfrisken

luke frisken (lfrisken)

Total Commits : 13
Master Commits : 1
Branch Commits : 12
First Commit : May 29, 2012
Latest Commit : August 5, 2013

Commits by Month

DateNumber of Commits
August, 20132
July, 20130
June, 20130
May, 20130
April, 20130
March, 20130
February, 20130
January, 20130
December, 20121
November, 20120
October, 20120
September, 20121
August, 20121
July, 20121
June, 20126
May, 20121

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added1 416128.7
Lines Removed32029.1

Latest commits Feed

Revision 210f048 by luke frisken (soc-2012-sushi)
August 5, 2013, 05:20 (GMT)
SnapSystem: begun implementing better state and event handling for the snap system
Revision df0a0e5 by luke frisken (soc-2012-sushi)
August 2, 2013, 06:46 (GMT)
brought accross a lot of the comments from the wiki for snap.c
Revision fa617f1 by luke frisken (master)
December 18, 2012, 10:43 (GMT)
Fixed template so that it uses hit points in world space to give correct selection. Also set selected object to active.
Revision f540a9e by luke frisken (soc-2012-sushi)
September 17, 2012, 15:40 (GMT)
Disable textured planar snap drawing, was causing problems with windows
Revision 8512f76 by luke frisken (soc-2012-sushi)
August 20, 2012, 18:45 (GMT)
Parallel, and Planar snapping implemented, along with some fairly major
work on SnapSystem. More to come in the comming weeks!
GSOC 2012 Precision Modelling tools
Revision 68b5725 by luke frisken (soc-2012-sushi)
July 28, 2012, 18:51 (GMT)
SnapSystem work, and parallel snapping implemented.
Revision 1908a6a by luke frisken (soc-2012-sushi)
June 29, 2012, 06:47 (GMT)
Edge Snapping now re-implemented using new snapping system, and working
Revision 7b4ce30 by luke frisken (soc-2012-sushi)
June 28, 2012, 13:12 (GMT)
Removed a debug printf statement
Revision 5a1b810 by luke frisken (soc-2012-sushi)
June 28, 2012, 13:11 (GMT)
Fixed some bugs with vertex snapping, and re-implemented edge snapping.
It's not quite working yet, but should be soon.
Revision 7ea7a63 by luke frisken (soc-2012-sushi)
June 26, 2012, 12:50 (GMT)
Made some changes to the way the snapping system handles different types
of mesh data.
Re-implemented vertex snapping using the new snapping system! There are
a couple of bugs with this recorded in comments for

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