Blender Git Statistics -> Developers -> maiself

Mai Lavelle (maiself)

Total Commits : 449
Master Commits : 132
Branch Commits : 317
First Commit : April 13, 2015
Latest Commit : February 15, 2018

Commits by Month

DateNumber of Commits
February, 201811
January, 20183
December, 20170
November, 201728
October, 20170
September, 20170
August, 20176
July, 20177
June, 201718
May, 20178
April, 201714
March, 201748
February, 201732
January, 201733
December, 201613
November, 201615
October, 201625
September, 201628
August, 201630
July, 201624
June, 201640
May, 20166
April, 201658
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20150
May, 20150
April, 20152

Commit Distribution

PathNumber of Commits
master132
temp-cycles-microdisplacement126
cycles_split_kernel97
split-kernel-faster-building22
temp_cycles_split_kernel20
fracture_modifier14
blender-v2.78b-release14
blender-v2.78c-release14
cycles-tiles-rework13
blender2.812
blender-v2.78-release11
temp-cycles-opencl-staging7
greasepencil-object5
temp-scene-obedit-remove4
asset-engine4
temp-workspace-object-mode-removal4
temp-drawcontext4
temp-ssr3
temp-cycles-draw-manager3
temp-workspace_mode3
strand_editmode3
temp-lightprobe-rename3
temp-workspace_active_object3
temp-group-collections3
custom-manipulators3
id_override_static3
workspaces3
compositor-20163
temp-workspace-changes3
hair_guides3
topbar3
temp-workspace-addons3
tmp-debug-filebrowser3

Favourite Files

FilenameTotal Edits
mesh.cpp73
kernel_types.h65
device_split_kernel.cpp63
blender_mesh.cpp60
device_cpu.cpp45
mesh.h43
opencl_split.cpp40
CMakeLists.txt40
properties.py38
kernel_data_init.h37

File Changes

ActionTotalPer Commit
Added890.2
Modified2 1204.7
Deleted250.1

Code Changes

ActionTotalPer Commit
Lines Added27 13566.8
Lines Removed12 73731.4

Latest commits Feed

February 15, 2018, 08:26 (GMT)
Add versioning code to make particles with default size visible again

Due to changes in draw code particles from old files that may have had a
default draw size of 0 will not be visible. Old draw code would check
for this and adjust the size, however the unit for draw size has changed
from pixels to BU, and it no longer makes sense to have such checks.

This patch is to ensure particles from such files remain visible.
February 15, 2018, 08:26 (GMT)
Start bringing back particle edit

Its kind of broken, but have to start somewhere
February 15, 2018, 08:26 (GMT)
Fix crash with particle cut brush and other brushes

Why is bedit->data.context NULL?
February 15, 2018, 08:26 (GMT)
Tag update when using particle edit brushes
February 15, 2018, 08:26 (GMT)
Fix lack of particles updates and disappearing particles

The conditionals in particle code are... some sort of madness... I'm not
even sure what the correct behavior should be from looking at it.

In this case the path cache generation was being skipped in edit mode.
February 15, 2018, 08:26 (GMT)
Make particle edit draw mode a noop

Seems this was just a template, but that template painted everything
green. Not sure what this draw mode should do really.
February 15, 2018, 08:26 (GMT)
Fix crash when rendering particles with cycles

view_layer is NULL when the render engine is created, this gets passed
around and ends up in this code causing a crash. This should be reverted
after the render engine api is updated to set view_layer.
February 13, 2018, 12:03 (GMT)
Fix T54064: Can't create new Cycles materials

Was caused by object mode removal
February 7, 2018, 06:18 (GMT)
Depsgraph: Add missing relationship between object transform and point cache reset

This fixes an issue where old cache data was used after an object has been moved.
Particles were coming from very wrong positions. Reproduction case is to move an
object while animation is running and then let the animation loop back and
play again.

Differential Revision: https://developer.blender.org/D3044
Revision a3409d3 by Mai Lavelle (master)
February 6, 2018, 01:25 (GMT)
Fix T54003: Particles - Size and random size not present in "physics" tab in Advanced mode

The check to see if `use_advanced_hair` was enabled was actually in two places
(render panel `draw` function and physics panel `poll` function). As these
properties are only in one place now the check in `draw` isn't needed anymore.

Related: T53513, a6c69ca57f661a8538

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018