Blender Git Statistics -> Developers -> mano-wii
Germano Cavalcante (mano-wii)
Total Commits : 1 194
Master Commits : 1 040
Branch Commits : 154
First Commit : January 25, 2016
Latest Commit : February 27, 2021 (Yesterday)
Commits by Month
Date | Number of Commits | |
---|---|---|
February, 2021 | 49 | |
January, 2021 | 34 | |
December, 2020 | 14 | |
November, 2020 | 27 | |
October, 2020 | 13 | |
September, 2020 | 31 | |
August, 2020 | 23 | |
July, 2020 | 39 | |
June, 2020 | 44 | |
May, 2020 | 44 | |
April, 2020 | 30 | |
March, 2020 | 28 | |
February, 2020 | 41 | |
January, 2020 | 41 | |
December, 2019 | 20 | |
November, 2019 | 12 | |
October, 2019 | 21 | |
September, 2019 | 62 | |
August, 2019 | 68 | |
July, 2019 | 31 | |
June, 2019 | 18 | |
May, 2019 | 14 | |
April, 2019 | 9 | |
March, 2019 | 28 | |
February, 2019 | 4 | |
January, 2019 | 5 | |
December, 2018 | 11 | |
November, 2018 | 22 | |
October, 2018 | 49 | |
September, 2018 | 20 | |
August, 2018 | 8 | |
July, 2018 | 6 | |
June, 2018 | 3 | |
May, 2018 | 88 | |
April, 2018 | 25 | |
March, 2018 | 9 | |
February, 2018 | 17 | |
January, 2018 | 27 | |
December, 2017 | 20 | |
November, 2017 | 6 | |
October, 2017 | 4 | |
September, 2017 | 7 | |
August, 2017 | 4 | |
July, 2017 | 24 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 9 | |
March, 2017 | 18 | |
February, 2017 | 28 | |
January, 2017 | 14 | |
December, 2016 | 0 | |
November, 2016 | 0 | |
October, 2016 | 2 | |
September, 2016 | 0 | |
August, 2016 | 0 | |
July, 2016 | 7 | |
June, 2016 | 6 | |
May, 2016 | 3 | |
April, 2016 | 0 | |
March, 2016 | 0 | |
February, 2016 | 4 | |
January, 2016 | 3 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
transform_snap_object.c | 162 |
transform.c | 93 |
transform.h | 69 |
transform_generics.c | 62 |
transform_snap.c | 58 |
transform_constraints.c | 50 |
transform_convert_mesh.c | 42 |
transform_convert.c | 41 |
bvhutils.c | 40 |
draw_manager.c | 36 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 436 | 0.4 |
Modified | 2 732 | 2.3 |
Deleted | 252 | 0.2 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 48 529 | 44.4 |
Lines Removed | 38 097 | 34.9 |
Latest commits 
16 hours 34 min ago |
Fix T85886: Rotate Tool and Adjust Last Operation - angles inverted The constraint was not set when redoing. This commit also removes `postInputRotation`. I really couldn't see a use for it. |
February 25, 2021, 12:16 (GMT) |
PyAPI Docs: Add 'gpu.state' module Also exclude `gpu.shader` from quick tests. |
February 24, 2021, 19:23 (GMT) |
February 24, 2021, 19:20 (GMT) |
Fix T85823: bpy.ops.transform... ignoring 'center_override' for Bezier control points `transform_around_single_fallback_ex` ignored that the center could be overwritten. |
February 24, 2021, 19:20 (GMT) |
t |
February 24, 2021, 16:57 (GMT) |
PyAPI: Ensure GIL state only when a callback exists There are fewer python callbacks than `ARegionType`s. This also broke GTests's `bf_blenderloader_tests`. |
February 24, 2021, 14:57 (GMT) |
PyAPI: Fix memory leak of parameters used for python 'draw_callbacks' When closing the blender, while the callbacks are removed, the reference count of the object used as `customdata` is not decremented. This commit adds two functions that correctly release the python `draw_callbacks` before releasing all `draw_callbacks`. Differential Revision: https://developer.blender.org/D10478 |
February 24, 2021, 13:58 (GMT) |
Cleanup: Move some utilities to 'gpu_py.h' |
February 22, 2021, 11:35 (GMT) |
GPU Python: Use 'PyC_ParseStringEnum' to parse items Currently the GPU module for python has different ways to handle enums. - Organizing items in `PyC_StringEnumItems` arrays and parsing them with `PyC_ParseStringEnum`. - Using dedicated functions for each type of enum (`bpygpu_ParsePrimType`, `pygpu_ParseVertCompType` and `pygpu_ParseVertFetchMode`). Although apparently more efficient (especially `pygpu_ParseVertCompType` which transforms strings into integers for simple comparison), these dedicated functions duplicate functionality, increase the complexity of the code and consequently make it less readable. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10456 |
February 17, 2021, 16:23 (GMT) |
GPU Python: Rename 'uniform_buffer' to 'uniform_block' From the the opengl wiki: > Buffer objects are associated with a program's uniform block similarly to the way that texture objects are associated with sampler uniforms. |
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