Blender Git Statistics -> Developers -> mano-wii

Germano Cavalcante (mano-wii)

Total Commits : 813
Master Commits : 718
Branch Commits : 95
First Commit : January 25, 2016
Latest Commit : February 24, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
February, 202036
January, 202041
December, 201920
November, 201912
October, 201921
September, 201962
August, 201968
July, 201931
June, 201918
May, 201914
April, 20199
March, 201928
February, 20194
January, 20195
December, 201811
November, 201822
October, 201849
September, 201820
August, 20188
July, 20186
June, 20183
May, 201888
April, 201825
March, 20189
February, 201817
January, 201827
December, 201720
November, 20176
October, 20174
September, 20177
August, 20174
July, 201724
June, 20170
May, 20170
April, 20179
March, 201718
February, 201728
January, 201714
December, 20160
November, 20160
October, 20162
September, 20160
August, 20160
July, 20167
June, 20166
May, 20163
April, 20160
March, 20160
February, 20164
January, 20163

Commit Distribution

PathNumber of Commits
master718
hair_object284
temp-outliner-visibility283
collada2.8274
blender2.8_snap_gizmo260
temp-ui-layout-2.8244
interactive_physics218
temp-select-axis186
hair_guides_grooming185
hair_guides185
soc-2018-cycles-volumes185
benchmark184
temp-benchmark184
soc-2018-bevel184
temp-udim-images183
temp-greasepencil-object-stacksplit178
tmp_hair_curves178
temp-flexible-spacing178
TEMP-UI-DECOR178
ui_layout_gridflow178
temp-eeveelightcache178
temp-sybren-cow-ocean178
temp-keymap-changes178
temp-dynamic-overrides178
temp-greasepencil-vfx178
temp-tab_drag_drop178
tmp-CollectionsAnim177
tmp-b28-motionpath-drawing175
temp-keymap-save173
tmp-COW_InsertKeyframe_Fix155
temp-unified-collections153
experimental_gp_weight145
temp-sybren-particles145
topbar135
tmp-TimelineHeaderButtonsStretching126
temp-modifier-rm-cddm126
blender2.8-snapping_with_occlusion122
temp-sybren-modifier-nonmesh121
temp-sybren-meshdeform118
tmp-static-override-insertion115
blender2.8-workbench108
temp-object-multi-mode89
temp-drawcontext80
temp-render-depsgraph74
temp-scene-obedit-remove69
temp-workspace-addons68
temp-workspace-object-mode-removal68
temp-workspace_mode45
temp-workspace_active_object29
id_override_static27
temp-group-collections24
temp-transform-conversions-split24
custom-manipulators20
strand_editmode18
temp-workspace-changes18
temp-ssr16
tmp-debug-filebrowser16
snap_system_clip_planes9
temp-lanpr-cleanup27
transform_refactor7
imm_port_wm_playanim7
temp-cycles-draw-manager6
workspaces6
temp-lightprobe-rename6
transform-manipulators5
temp-depsgraph-layers5
temp-lanpr-cleanup5
temp-lanpr-staging4
temp-blender-2.81-release-with-wrong-merge4
vr_scene_inspection4
transform_mirror_axis4
blender-v2.81-release2
temp-fracture-modifier-2.82
opengl_snap2
compositor-20162
new_bvh_snap_transverse_function2
fracture_modifier-master2
fracture_modifier2
blender-v2.78b-release1
snap_system_store_2d_vectors1
cycles_unbiased_volumes1
blender-v2.78-release1
bitmap_visibility_gpu1
blender-v2.80-release1
blender-v2.79b-release1
blender-v2.79a-release1
blender-v2.78c-release1

Favourite Files

FilenameTotal Edits
transform_snap_object.c138
bvhutils.c40
draw_manager.c35
transform.c33
transform_snap.c28
transform_conversions.c25
BLI_kdopbvh.c25
BKE_bvhutils.h24
select_engine.c23
transform.h23

File Changes

ActionTotalPer Commit
Added3970.5
Modified1 6572.0
Deleted2460.3

Code Changes

ActionTotalPer Commit
Lines Added31 03842.3
Lines Removed25 28334.4

Latest commits Feed

Revision 001f7c9 by Germano Cavalcante (master)
1 day and 4 hours ago
BLF: Optimize text rendering and caching

The current code allocates and transfers a lot of memory to the GPU,
but only a small portion of this memory is actually used.
In addition, the code calls many costly gl operations during the
caching process.

This commit significantly reduce the amount of memory by allocating
and transferring a flat array without pads to the GPU.
It also calls as little as possible the gl operations during the cache.

This code also simulate a billinear filter `GL_LINEAR` using a 1D texture.

**Average drawing time:**
|before:|0.00003184 sec
|now:|0.00001943 sec
|fac:|1.6385156675048407

**5 worst times:**
|before:|[0.001075, 0.001433, 0.002143, 0.002915, 0.003242]
|now:|[0.00094, 0.000993, 0.001502, 0.002284, 0.002328]

Differential Revision: https://developer.blender.org/D6886
Revision d0578a9 by Germano Cavalcante (master)
February 21, 2020, 15:20 (GMT)
Fix regression in the orientation of transform Redo operations

Caused by rBb3abd2e102df
Revision ec5fc1a by Germano Cavalcante (master)
February 21, 2020, 13:43 (GMT)
Cleanup: Move transform_mode_init to transform_mode API
Revision 0c506a6 by Germano Cavalcante (master)
February 21, 2020, 13:04 (GMT)
Fix T74044: Switching from Edge Slide to Move and Cancelling causes crash

`TFM_TRANSLATION` was removed in rBa33b261473e9 but is still needed.
Revision 7bea141 by Germano Cavalcante (master)
February 21, 2020, 13:03 (GMT)
Transform: Fix reinitialization of custom data correction
Revision b56957f by Germano Cavalcante (master)
February 21, 2020, 01:21 (GMT)
Fix transform 'center_override' not being flagged

Problem introduced by rBa33b261473e9
Revision f7ef613 by Germano Cavalcante / Julian Eisel (vr_scene_inspection)
February 20, 2020, 12:00 (GMT)
Fix T68878: Update shapekeys during transformation

Only use the hack in `key_block_get_data` for the bmesh shapekey.
The remaining shapekeys can use the original offset values.

Differential Revision: https://developer.blender.org/D6516
Revision ee9815b by Germano Cavalcante / Julian Eisel (vr_scene_inspection)
February 20, 2020, 12:00 (GMT)
Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position.

The problem is that Custom Shape Bones can also have a custom size.
So the pchan->disp_mat doesn't always consider the actual length of the bone.
The proposed solution is to calculate the axes matrix at the drawing pass.

Ref T65640

Reviewed By: fclem

Differential Revision: http://developer.blender.org/D5049
Revision b3abd2e by Germano Cavalcante / Julian Eisel (vr_scene_inspection)
February 20, 2020, 12:00 (GMT)
Fix T73853: Redo does't work properly with NLA "Move" transform mode

The orientation matrix when re-doing some transform operations was negated.
Thanks @lichtwerk for pointing out the problem.
Revision d2245fe by Germano Cavalcante / Julian Eisel (vr_scene_inspection)
February 20, 2020, 12:00 (GMT)
Fix T71455, T73852, T73860: Transform, Redo doesn't work properly in time editors

The redo panel does not consider the position of the mouse.
So it is not possible to know the direction to redo the operator.

The solution is to add a new `direction` parameter that can be
saved and used for redo.

Differential Revision: https://developer.blender.org/D6852

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020