Blender Git Statistics -> Developers -> philstopford

Phil Stopford (philstopford)

Total Commits : 4
Master Commits : 4
Branch Commits : 0
First Commit : February 25, 2020
Latest Commit : August 3, 2020

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August, 20201
July, 20201
June, 20200
May, 20200
April, 20200
March, 20201
February, 20201

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Lines Added677169.3
Lines Removed12932.3

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Revision a44299c by Phil Stopford / Hans Goudey (master)
August 3, 2020, 14:08 (GMT)
Ocean Modifier: Add viewport resolution

Following work done in 2.83, the resolution control is now a real
level-of-detail parameter. It is now useful to be able to set the
resolution for display independently from render. This is true for
both mesh generation and mesh deformation modes.

For compatibility with old scenes, resolution is retained and is the
render resolution. Old modifiers loaded have the value of resolution
also applied to viewport resolution. This allows newer modifiers to
be used in older versions without trouble

Differential Revision:
Revision 17b89f6 by Phil Stopford / Hans Goudey (master)
July 2, 2020, 15:49 (GMT)
Ocean modifier: Expose eigenvectors for use as map

The eigenvectors in the ocean modifier (plus and minus) can be useful,
but are not exposed. Assuming the particle system was capable, the
eigenvectors could be used to drive spray emission velocities.

This exposes the controls to allow a map to be generated from these
eigenvectors. Currently, the values are mapped into a 0-255 range
similar to foam.

Differential Revision:
Revision 6ce709d by Phil Stopford / Campbell Barton (master)
March 12, 2020, 04:48 (GMT)
Ocean: add new spectra modes to the ocean modifier

This extends the ocean modifier to add new spectra
(Pierson-Moskowitz, Jonswap, TMA).

These models are very different to the Phillips spectrum.
They are intended for more established,
large area, oceans and/or shallow water situations.
Revision b0786d0 by Phil Stopford / Brecht Van Lommel (master)
February 25, 2020, 14:13 (GMT)
Ocean modifier: fix changes to resolution complete changing the shape

This takes the idea from the aaOcean library to link the RNG seed to the
surface point, so that changing resolution only adds/remove surface detail.

Differential Revision:

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