Blender Git Statistics -> Developers -> sebbas

SebastiŠn Barschkis (sebbas)

Total Commits : 1 085
Master Commits : 291
Branch Commits : 794
First Commit : August 15, 2015
Latest Commit : November 25, 2020

Commits by Month

DateNumber of Commits
November, 202016
October, 202019
September, 202013
August, 20208
July, 202030
June, 202010
May, 202030
April, 202041
March, 202032
February, 202040
January, 202043
December, 201948
November, 201933
October, 20199
September, 20199
August, 20196
July, 20195
June, 20194
May, 201914
April, 201931
March, 201911
February, 20190
January, 20190
December, 20180
November, 201817
October, 20181
September, 20180
August, 201823
July, 201810
June, 20181
May, 201823
April, 20188
March, 201813
February, 20183
January, 20180
December, 201712
November, 201723
October, 20176
September, 201712
August, 201715
July, 201728
June, 201743
May, 20177
April, 20178
March, 201729
February, 201710
January, 20170
December, 20164
November, 201615
October, 201619
September, 201619
August, 201648
July, 201630
June, 201643
May, 201633
April, 201611
March, 201645
February, 201612
January, 201622
December, 20157
November, 20150
October, 20159
September, 201522
August, 20152

Commit Distribution

PathNumber of Commits
fluid-mantaflow781
master291
vr_scene_inspection7
temp_bmesh_multires2
temp-lanpr-cleanup22
blender-v2.90-release1
blender-v2.82-release1
temp-lanpr-cleanup1

Favourite Files

FilenameTotal Edits
smoke.c203
liquid_script.h192
smoke_script.h140
FLUID.cpp129
properties_physics_smoke.py107
fluid.c100
rna_smoke.c100
MANTA_main.cpp86
manta_fluid_API.cpp82
DNA_smoke_types.h77

File Changes

ActionTotalPer Commit
Added1 5451.4
Modified4 4834.1
Deleted1 5321.4

Code Changes

ActionTotalPer Commit
Lines Added45 38349.2
Lines Removed33 78436.6

Latest commits Feed

Revision e09d0c0 by SebastiŠn Barschkis (master)
November 25, 2020, 22:18 (GMT)
Fluid: Updated Mantaflow source files

This update introduces two improvements from the Mantaflow repository:

(1) Improved particle sampling:
- Liquid and secondary particles are sampled more predictably. With all parameters being equal, baked particles will be computed at the exact same position during every bake.
- Before, this was not guaranteed.

(2) Sparse grid caching:
- While saving grid data to disk, grids will from now on be saved in a sparse structure whenever possible (e.g. density, flame but not levelsets).
- With the sparse optimization grid cells with a value under the 'Empty Space' value (already present in domain settings) will not be cached.
- The main benefits of this optimization are: Smaller cache sizes and faster playback of simulation data in the viewport.
- This optimization works 'out-of-the-box'. There is no option in the UI to enable it.
- For now, only smoke simulation grids will take advantage of this optimization.
Revision 957f14a by SebastiŠn Barschkis (master)
November 18, 2020, 14:39 (GMT)
Merge branch 'blender-v2.91-release'
Revision 4edaa79 by SebastiŠn Barschkis (master)
November 18, 2020, 14:38 (GMT)
Fluid: Revert changes from T82488

Scaling of forces needs more work. Before making changes to them it would be nice to have a setup, that works physically correct across multiple modifiers (cloth, rigid bodies, fluid).

This will be a to do for 2.92.
Revision 9877321 by SebastiŠn Barschkis (master)
November 12, 2020, 13:04 (GMT)
Merge branch 'blender-v2.91-release'
Revision d0c1d93 by SebastiŠn Barschkis (master)
November 12, 2020, 13:03 (GMT)
Fluid: Removed clamp from force assignment

The clamp is too aggressive and results in forces being too weak.
Revision 0c4d129 by SebastiŠn Barschkis (master)
November 9, 2020, 11:54 (GMT)
Merge branch 'blender-v2.91-release'
Revision 0e6820c by SebastiŠn Barschkis (master)
November 9, 2020, 11:53 (GMT)
Fix T82488: Mantaflow - force fields have very low influence compare to 2.90.1

Removed 0.2f factor when setting forces. Why this factor has been used when forces should only be clamped, nobody knows ..
Revision f3a7d93 by SebastiŠn Barschkis / Joseph Eagar (temp_bmesh_multires)
November 7, 2020, 10:53 (GMT)
Cleanup: Fluid engine API return types

Use bool return type where possible instead of int (the return values from fluid object are already boolean instead of int).

Also removed several if guards in API functions. If one of the arguments is in fact invalid / nullptr (should not happen though), it better to catch them directly where they failed and not silently escape them.
Revision 53f6991 by SebastiŠn Barschkis / Joseph Eagar (temp_bmesh_multires)
November 7, 2020, 10:53 (GMT)
Cleanup: Use nullptr everywhere in fluid code

Switched from NULL to nullptr.
Revision 6bca9d8 by SebastiŠn Barschkis (master)
November 6, 2020, 13:35 (GMT)
Cleanup: Fluid engine API return types

Use bool return type where possible instead of int (the return values from fluid object are already boolean instead of int).

Also removed several if guards in API functions. If one of the arguments is in fact invalid / nullptr (should not happen though), it better to catch them directly where they failed and not silently escape them.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020