Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 191
Master Commits : 92
Branch Commits : 99
First Commit : July 11, 2018
Latest Commit : October 18, 2019 (Today)

Commits by Month

DateNumber of Commits
October, 20196
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master92
greasepencil-object71
soc-2019-npr71
soc-2018-npr55
quadriflow12
hair_object10
temp-outliner-visibility8
temp-ui-layout-2.86
interactive_physics6
collada2.86
blender2.8_snap_gizmo6
blender-v2.80-release1
temp-lanpr-staging1
temp-lanpr-cleanup1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
object_remesh.c20
quadriflow_capi.cpp14
optimizer.cpp13
mesh_remesh_voxel.c13
CMakeLists.txt13
blender_config.cmake12
BKE_mesh_remesh_voxel.h12
quadriflow_capi.hpp12
parametrizer-mesh.cpp11

File Changes

ActionTotalPer Commit
Added1 5017.9
Modified7333.8
Deleted40.0

Code Changes

ActionTotalPer Commit
Lines Added8 79550.0
Lines Removed5 13329.2

Latest commits Feed

Revision c796042 by Sebastian Parborg / YimingWu (temp-lanpr-cleanup)
1 hour 37 min ago
Fix autokeyframe not working on bones mirrored bones

The previous code for this didn't work as the MIRROR bone flag would be
cleared before the autokeyframe code was run.
Revision 5ba41be by Sebastian Parborg / Julian Eisel (master)
October 14, 2019, 16:16 (GMT)
Fix autokeyframe not working on bones mirrored bones

The previous code for this didn't work as the MIRROR bone flag would be
cleared before the autokeyframe code was run.
Revision b8ca806 by Sebastian Parborg (master)
October 14, 2019, 15:48 (GMT)
Fix autokeyframe not working on bones mirrored bones

The previous code for this didn't work as the MIRROR bone flag would be
cleared before the autokeyframe code was run.
Revision fc9e921 by Sebastian Parborg (master)
October 7, 2019, 16:14 (GMT)
Simplify the quadriflow manifold mesh function for loops

No need to iterate over all polygons if we just want to iterate over all
face loops anyways.
Revision 0bcada8 by Sebastian Parborg (master)
October 4, 2019, 14:40 (GMT)
Fix T67212: No smooth blending in "Push Pose from Breakdown" and "Relax Pose to Breakdown"

The previous method produced non smooth interpolation results and it was
very hard to control. (At least for me it seemed to be broken until I
actually took a look at what the code actually did)

Now we simply linearly interpolate between the breakdown position and
the current bone data.

Reviewed By: Sybren, Hjalti

Differential Revision: http://developer.blender.org/D5892
Revision f025b62 by Sebastian Parborg (master)
October 4, 2019, 12:25 (GMT)
Fix T70095: Quadriflow crash running on a messy mesh

Quadriflow does not support non manifold meshes. (Edges with > 3
connected faces and discontinuous face normal directions)

While it does sometimes "work" in these configurations, the results are
not good and in most cases it just flat out will crash.

Added a sanity check to make sure that the input mesh is manifold.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5877
Revision 9e62cca by Sebastian Parborg (master)
September 25, 2019, 14:47 (GMT)
Fix T69542: Corrective Smooth modifier breaks when drivers are involved

Previously the cache for the modifier would not be invalidated if
modifier settings were changed with drivers or keyframes.

Now we compare the current setting with the ones used to generate the
cache and invalidate the cache if they differ.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D5694
Revision b651ac6 by Sebastian Parborg (master)
September 25, 2019, 13:55 (GMT)
Removed auto generated config.h file from quadriflow

The config.h file is autogenerated during compile by a 3rd party library
quadriflow uses. Now we put this file in the build directory to avoid
adding this to the git repository in the future.
Revision 23a4149 by Sebastian Parborg (master)
September 13, 2019, 15:18 (GMT)
Fix "minimum twist" curve flipping issue

Correct the code to actually do what the comment says.
This fixes an issue where the curve would flip 180 degrees under certain
conditions.
Revision 57e5590 by Sebastian Parborg (master)
September 13, 2019, 08:36 (GMT)
Add QuadriFlow remesher

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019