Blender Git Statistics -> Developers -> zeddb
Sebastian Parborg (zeddb)
Total Commits : 485
Master Commits : 246
Branch Commits : 239
First Commit : July 11, 2018
Latest Commit : December 7, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 1 | |
November, 2021 | 4 | |
October, 2021 | 9 | |
September, 2021 | 0 | |
August, 2021 | 46 | |
July, 2021 | 3 | |
June, 2021 | 25 | |
May, 2021 | 16 | |
April, 2021 | 7 | |
March, 2021 | 26 | |
February, 2021 | 12 | |
January, 2021 | 14 | |
December, 2020 | 8 | |
November, 2020 | 14 | |
October, 2020 | 5 | |
September, 2020 | 22 | |
August, 2020 | 10 | |
July, 2020 | 7 | |
June, 2020 | 14 | |
May, 2020 | 14 | |
April, 2020 | 14 | |
March, 2020 | 9 | |
February, 2020 | 1 | |
January, 2020 | 1 | |
December, 2019 | 5 | |
November, 2019 | 6 | |
October, 2019 | 7 | |
September, 2019 | 28 | |
August, 2019 | 11 | |
July, 2019 | 19 | |
June, 2019 | 8 | |
May, 2019 | 4 | |
April, 2019 | 9 | |
March, 2019 | 9 | |
February, 2019 | 7 | |
January, 2019 | 5 | |
December, 2018 | 9 | |
November, 2018 | 8 | |
October, 2018 | 4 | |
September, 2018 | 9 | |
August, 2018 | 35 | |
July, 2018 | 20 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
MOD_mybmesh.c | 57 |
anim_movie.c | 36 |
simulate.cpp | 24 |
object_remesh.c | 24 |
indexer.c | 22 |
writeffmpeg.c | 21 |
sequencer_draw.c | 16 |
quadriflow_capi.cpp | 14 |
AUD_Special.cpp | 13 |
CMakeLists.txt | 13 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 1 582 | 3.3 |
Modified | 2 227 | 4.6 |
Deleted | 12 | 0.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 24 534 | 57.2 |
Lines Removed | 13 040 | 30.4 |
Latest commits
Revision 654967b by Sebastian Parborg / Philipp Oeser (blender-v2.93-release) December 7, 2021, 14:07 (GMT) |
Fix T89564: Spline IK breaks when it is far away from the world origin The isect_line_sphere algorithm became very imprecise when the line and the sphere were reasonably far away from the world origin. This would lead to no intersections being reported even if there was a guaranteed intersection (line crossing from inside the sphere to the outside). To fix this we now use the secant root finding method to get an intersection point. This is much more stable and robust it seems. |
November 26, 2021, 17:24 (GMT) |
Fix T89564: Spline IK breaks when it is far away from the world origin The isect_line_sphere algorithm became very imprecise when the line and the sphere were reasonably far away from the world origin. This would lead to no intersections being reported even if there was a guaranteed intersection (line crossing from inside the sphere to the outside). To fix this we now use the secant root finding method to get an intersection point. This is much more stable and robust it seems. |
November 23, 2021, 17:04 (GMT) |
Merge branch 'blender-v3.0-release' |
November 23, 2021, 17:03 (GMT) |
Fix: The bounding box gizmo breaks if transform pivot is set to cursor The bounding box transform code assumed that the pivot would always be the sequence object transform center. Rework the code so that this assumption is true even if the general transform pivot is set to be the 2D cursor. |
Revision 77104bf by Sebastian Parborg / Philipp Oeser (blender-v2.93-release) November 2, 2021, 12:13 (GMT) |
Fix T92355: Quadriflow crashes with zero length edges Add a check for zero length edges to the manifold check as quadriflow doesn't handle meshes with these. |
October 28, 2021, 19:20 (GMT) |
Merge branch 'blender-v3.0-release' |
October 28, 2021, 19:13 (GMT) |
Fix install paths for blender thumbnailer when not building a portable install When doing a non portable build of blender, the executable blender-thumbnailer would be installed in two locations: /usr/bin/ /usr/ While cleaning up, also make the blender thumbnailer dll optional on windows to bring the logic in line with what it is on linux and mac. Reviewed By: Campbell Barton, Ray molenkamp Differential Revision: https://developer.blender.org/D13014 |
October 21, 2021, 13:15 (GMT) |
Fix T92355: Quadriflow crashes with zero length edges Add a check for zero length edges to the manifold check as quadriflow doesn't handle meshes with these. |
October 8, 2021, 10:14 (GMT) |
VSE: Implement the bounding box (xform) tool in the seq preview window Make the "xform" tool/gizmo available for strip transformations in the sequencer preview window. Because of the amount of hacks needed to make the gizmo work nicely with multiple strips at the same time, it was decided to only show the translate gizmo when multiple strips are selected. This is because the transforms with multiple strips would appear buggy because of our lack of shearing support in the transform system. There is also currently no way to properly sync the gizmo drawing with the transform when using multiple strips. Reviewed By: Richard Antalik, Campbell Barton Differential Revision: https://developer.blender.org/D12729 |
Revision ebb8105 by Sebastian Parborg (studio-sprite-fright) October 5, 2021, 16:57 (GMT) |
VSE: Free animation strip data if they are not visible Previously we would only free animation strip data when doing final renders. If not doing a final render or simply just playing back videos in the VSE, we would not free decoders or non VSE cache data from the strips. This would lead to memory usage exploding in complex VSE scenes. Now we instead use the dumb apporach of freeing everything that is not currently visible. |
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