MiikaHweb Blog -> Archive
Displacement map painting
Aug-02-2010 4 CommentsYet another way to use Mesh Paint: displacement maps. (Or bump maps too for that matter.)
Next I'm gonna clean up the code from useless test stuff and perhaps release a first test version. :)
For next features I'm planning to add some kind of animated "effects" like dripping and expanding.
Posted by MiikaH at 07:42
Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles, Displace, Update
Comments on this post:
(Comments, questions or discussion about this post.) Loolarge
Aug-02-2010 11:02
Aug-02-2010 11:02
This is great for snow. I remember creating shape keys for each footstep in maya for a project once. This is aweseome.
ValterVB
Aug-02-2010 16:46
Aug-02-2010 16:46
We have a dream: Will be available in game engine?
Ciao
VB
Ciao
VB
MiikaH
Aug-03-2010 07:31
Aug-03-2010 07:31
@loklomedia3D:
Sorry, but I don\'t get your point. Object / material level??
@Bart:
Sure, just tell me what you need to know. There is plenty of info here on my blog already : https://miikahweb.com/fi/blog/category/Development
You should also check this BlenderArtists thread: http://blenderartists.org/forum/showthread.php?t=192875
Sorry, but I don\'t get your point. Object / material level??
@Bart:
Sure, just tell me what you need to know. There is plenty of info here on my blog already : https://miikahweb.com/fi/blog/category/Development
You should also check this BlenderArtists thread: http://blenderartists.org/forum/showthread.php?t=192875
hetors
Aug-03-2010 14:15
Aug-03-2010 14:15
Great, very interesting feature.
Greetings from South America.
Greetings from South America.
Write a comment: