Feed

MiikaHweb Blog -> Archive


Realistic rain with Dynamic Paint

Sep-17-2010    10 Comments

I got inspired by my previous paint video, so I decided to try Dynamic Paint with a bit heavier scene.

Result, Realistic Rain:


It features total 500.000 rain particles. Cool thing is that the ground visual is all material+texturing, generated with Dynamic Paint. Every single wet spot and splash is real interaction with those 500.000 particles!

Making of is quite simple: paint texture affects ground darkness and specular, plus a fast drying wetmap is used as bump texture and to add those white splashes.

This scene also helped Blender become more stable. I found a quite nasty particle system bug while trying to render this. After reporting it to jahka it got fixed. :)

Posted by MiikaH at 20:20

Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles



(Comments, questions or discussion about this post.)

Big Fan
Sep-18-2010 06:58
Amazing! Wonderful! I'll take 3 gift wrapped!
peter
Sep-18-2010 14:07
This looks great man :)

MiikaH
Sep-18-2010 19:02
@Mikhail P. Schalk

There isn't (at least yet) a way to "collapse" displace maps. But I think you could fake something similar by using a spreading paint map as a mask for displace texture.

It isn't simple and requires some knowledge of Blender texturing, but it should be possible. :p
chamanero
Sep-19-2010 19:52
StarStarStarStarStar
an tutorial men!, please!!!
pso 3D
Sep-21-2010 14:36
StarStarStarStarStar
wow very nice !
Super Realistic perfect
Fantastic!!! :)

nevada
Sep-22-2010 04:44
good very good
RAfek
Sep-24-2010 21:10
wonderful very very wonderful

but pleas don't forget the tutorial
peter
Sep-27-2010 00:33
fantastic!!!!!!
Sam
Oct-04-2010 14:44
StarStarStarStarStar
Very good indeed! Small tutorial would be great even it's "too" simple ;)
Karthik
Oct-05-2010 18:12
A tutorial... please, please. This is awesome. It's just as good as reactor particles.

Write a comment:
Name: *
Site:
Language:
Review:
Verification Code: *verification image (?)
Message: *

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021