MiikaHweb Blog -> Archive
Realistic rain with Dynamic Paint
Sep-17-2010 10 CommentsI got inspired by my previous paint video, so I decided to try Dynamic Paint with a bit heavier scene.
Result, Realistic Rain:
It features total 500.000 rain particles. Cool thing is that the ground visual is all material+texturing, generated with Dynamic Paint. Every single wet spot and splash is real interaction with those 500.000 particles!
Making of is quite simple: paint texture affects ground darkness and specular, plus a fast drying wetmap is used as bump texture and to add those white splashes.
This scene also helped Blender become more stable. I found a quite nasty particle system bug while trying to render this. After reporting it to jahka it got fixed. :)
Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles
Sep-18-2010 06:58
Sep-18-2010 14:07
Sep-18-2010 19:02
There isn't (at least yet) a way to "collapse" displace maps. But I think you could fake something similar by using a spreading paint map as a mask for displace texture.
It isn't simple and requires some knowledge of Blender texturing, but it should be possible. :p
Sep-19-2010 19:52
Sep-21-2010 14:36
Super Realistic perfect
Fantastic!!! :)
Sep-22-2010 04:44
Sep-24-2010 21:10
but pleas don't forget the tutorial
Sep-27-2010 00:33
Oct-04-2010 14:44
Oct-05-2010 18:12