Nov-18-2011 6 Comments
Yesterday I decided to try combine some of the upcoming Blender 2.61 features in a single scene.
After some experimenting it turned into a simple ship animation. You can check the result here:
I used ocean modifier to create the general sea motion and Dynamic Paint to generate the ship trail: A wave surface for the wake itself and a basic "Paint" surface as a foam mask.
Finally, the animation was rendered with the Cycles render engine over night. (Couldn't fit camera tracker into this test... :s)
The ship model was downloaded from Blend Swap. ("Tall Ship" by Natholas)