MiikaHweb Blog (Page 6)
Displacement map painting
Aug-02-2010 4 CommentsYet another way to use Mesh Paint: displacement maps. (Or bump maps too for that matter.)
Next I'm gonna clean up the code from useless test stuff and perhaps release a first test version. :)
For next features I'm planning to add some kind of animated "effects" like dripping and expanding.
Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles, Displace, Update
Mesh Paint progress update
Aug-01-2010 2 CommentsDuring the last week I added mesh paint properly to Blender source (my previous implementation was just a bunch of edited modifiers :p) and added user interface elements. I think that was one of the hardest parts of this whole project. Just browsing through Blender source trying to figure out how to add new modifiers, operator buttons etc. :)
I also did some optimizations and improvements on base code and added some new features.
Particle painting is now finished:
Then I added sub steps to allow solid results even with fast moving objects:
I'm soon about to finish displacement painting as well.
Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles, Update
Blog comment system fixed
Jul-30-2010 1 CommentApparently my blog comment system had a bug that caused comment sending to fail in most cases. This has been fixed now.
If you encounter a bug on my site, please contact me through email. (Which can be found at the bottom of the page.)
Smoke patch is now in trunk
Jul-27-2010 0 CommentsMy smoke patch is now in Blender trunk! Just grab a build later than SVN r30809 and try it out.
Update includes my new smoke patch and some additions by Daniel Genrich, including GUI adjustments, automatic particle system when creating a smoke flow and adaptive timesteps to ensure stable simulation while having high velocity fluid.
Multicolor painting on an animated object
Jul-27-2010 1 CommentI just uploaded a new video demonstrating "Mesh Paint" with an animated "canvas" object (Mancandy) and multiple colored "paint" objects.
Category:Blender, Development
Tags: Blender, Dynamic Paint, Update
Blender is going to have wetmaps!
Jul-25-2010 3 CommentsFew weeks ago I started developing a new feature to Blender: wetmaps. Being a simulator fan myself, I have always hoped Blender had some sort of "wetmaps" to allow realistic fluid simulations.
Well, now I finally started implementing it but it turned out to be a lot more. I call it "Mesh Paint" atm.
Check out some of my first tests:
Basic wetmaps:
Other kind of mesh interaction:
This system allows you to "paint" textures with other animated objects or particles. The "canvas" can be any mesh and it can even be animated. You can also specify colors for painter objects. Result will be saved as an image sequence that can be used on canvas as texture to produce preferred effect.
However, this project is still in very early stage so there is no downloadable build or patch available anytime soon. All depends on how much time I have and if I manage to keep motivated. :)
Category:Blender, Development
Tags: Blender, Dynamic Paint, Update
Small site updates
Jul-24-2010 0 CommentsI have updated some parts of the site. Biggest change is ability to comment articles and tutorials.
New Blender Smoke Patch
Jul-06-2010 3 CommentsI have just finished a new patch to improve Blender 2.5 smoke simulator.
The major changes in this patch are:
Smooth High-Res Emitter
When using high resolution, the smoke usually gets blocky around the emitter.This patch adds a new setting to use "smooth" emission. (Right image)
Additive Emission
Now it's possible to make emitter to add density values to current density in the scene. So you can use low density emitter, like 0.1, and still have dense smoke. This allows even smoother emission.Changing smoke vorticity
This patch allows you to change smoke vorticity. It defines how much turbulence or rotation fluid has. So lowering it gives you very smooth smoke.I made this candle simulation using just 0.1 vorticity:
Some minor updates are: domain border collision settings, "Time Scale" slider and "Initial Velocity" multiplier.
You can check complete changelog here: Patch changelog
And download the patch here: Download the patch
Also my Blender Builds are using this patch. So just download a build here.
Category:Blender, Development
Tags: Blender, Patch, Smoke
Steam summer sale begins
Jun-24-2010 0 CommentsSteam game store just started a massive summer sale that lasts through July 4th.
There are several hundreds of games in whole-sale-lasting 75-25% discounts. In addition, special daily offers may go up to 90% discounts.
Blender Builds section updated
Jun-20-2010 0 CommentsBlender Builds section has been changed by replacing 32-bit GCC/MinGW compiled Blender builds with a Visual C++ build.
This is done to improve build stability and bugs caused by MinGW compiler. It's also easier to update only one 32-bit version instead of two.