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Dynamic Paint v2 preview

Jun-03-2011    6 Comments

Google Summer of Code 2011As most of you know, I was accepted to work on improving Dynamic Paint this summer as a Google Summer of Code student. The coding period began two weeks ago and now I finally have something to demo.

The biggest goal of my GSoC project is allowing vertex and Ptex level painting. Those formats will use Blender's point cache as storage thus allowing such cool things like real-time viewport preview of canvas and no need for UV mapping or to actually care for file locations etc.

Here is a screencap demoing vertex level displacement painting + real-time viewport preview:

It's still heavily work in progress so it will take at least a week before I'll commit these changes to my GSoC branch (soc-2011-carrot). Also, the final Ptex support is pending until Nicholas Bishop (or someone else) finishes the basic Ptex implementation for Blender. :s

Posted by MiikaH at 09:08

Category:Blender, Development
Tags: Dynamic Paint, Displace, Particles, Development, GSoC

Displacement map painting

Aug-02-2010    4 Comments

Yet another way to use Mesh Paint: displacement maps. (Or bump maps too for that matter.)

Next I'm gonna clean up the code from useless test stuff and perhaps release a first test version. :)

For next features I'm planning to add some kind of animated "effects" like dripping and expanding.

Posted by MiikaH at 07:42

Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles, Displace, Update

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021