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MiikaHweb Blog -> Patch (Page 2)
Using smoke heat as a texture
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I just finished a Blender patch that allows using smoke heat as a texture. This might be useful in several temperature dependant simulations and it also allows faking some kind of multicolored smoke.
Here's a test video of two smoke flows with different heat values being colored by the heat.
I'll update Blender builds -section and add a patch later today.
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