MiikaHweb Blog -> Smudge

Dynamic Paint Smudge

Aug-05-2011    9 Comments

GSoC 2011Now it's possible to set Dynamic Paint brushes to "smudge" existing paint as they move. By functionality it's very similar to smudge/smear tools found in typical 2D image manipulation programs. This feature is part of my "velocity brush" experiments from last week.

Here is a video of basic smudge:

And now using a particle system as a brush:

Other velocity based new features include possibility to use brush speed to define it's influence and color, and to make canvas velocity or acceleration to affect "drip effect".

Though, I really can't think of any situation where velocity painting would be essential, but hopefully someone will find it useful! :)

Posted by MiikaH at 10:57

Category:Blender, Development
Tags: Blender, Dynamic Paint, Smudge, Particles, GSoC

(Comments, questions or discussion about this post.)

Mikhail Schalk
Aug-05-2011 16:37
This could be useful for a good wind blowing sand or dirt effect.

The smudging could also be useful for getting make-up wet too maybe.

Awesome stuff!
Aug-05-2011 17:27
Thanks for all your efforts miika. Blender will be more powerful with your branch.
Big Fan
Aug-06-2011 03:17
great stuff again!
Blender 2.6 is going to rock :)
Aug-07-2011 11:34
Is this in you're branch yet?
Aug-09-2011 18:50
velocity thing is usefull !
Example : A meteorites crash on the ground and affect (displacement) the ground depending of it's impact speed.
Good job , continue your good work !
Aug-09-2011 18:51
i forget my five star :)
Jimmy Gunawan
Aug-26-2011 05:48
Super cool feature you added to Blender! Can't wait till this one become part of Blender 2.6!
Aug-31-2011 22:21
Very nice work!
Feb-01-2012 17:00
Does Dynamic paint (for canvas surface type paint) currently support a transparent canvas? So that animated color added by brush would appear on an invisible surface? Couldn't do it by setting the canvas material to transparent.

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