http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Fclem http://www.miikahweb.com/ MiikaHweb - Blender Commits By Fclem fi Thu, 20 Feb 20 07:16:57 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[0c01ad9] master: Fix T74019 Eevee High Quality Normals causing pitch black faces...]]> http://www.miikahweb.com/en/blender/git-logs/commit/0c01ad93004d6d973aae718e21b88595d6301fd2 0c01ad9
Branches : master
Author : Clément Foucault (fclem)
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Fix T74019 Eevee High Quality Normals causing pitch black faces

Was due to a mistake when removing previous code...

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Wed, 19 Feb 2020 23:13:48 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/0c01ad93004d6d973aae718e21b88595d6301fd2Clément Foucault
<![CDATA[[67cbce0] master: DRW: Fix facing reset when drawing with inverted camera]]> http://www.miikahweb.com/en/blender/git-logs/commit/67cbce0b02f097e764c2f582adc868bb7fa37ee5 67cbce0
Branches : master
Author : Clément Foucault (fclem)
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DRW: Fix facing reset when drawing with inverted camera

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Wed, 19 Feb 2020 23:03:26 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/67cbce0b02f097e764c2f582adc868bb7fa37ee5Clément Foucault
<![CDATA[[f972a3c] master: DRW: Support inverted view matrix]]> http://www.miikahweb.com/en/blender/git-logs/commit/f972a3c31458a7048a6ffb3e26f7d802e3433934 f972a3c
Branches : master
Author : Clément Foucault (fclem)
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DRW: Support inverted view matrix

We detect the case where we need to invert the facing directly inside the
DRWView update and do the appropriate GL calls at draw time.

Fix T63047 Camera with negative scale works only in Cycles Rendered view
Fix T71352 Negative scale camera causes BLI_assert

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Wed, 19 Feb 2020 18:36:48 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/f972a3c31458a7048a6ffb3e26f7d802e3433934Clément Foucault
<![CDATA[[e82827b] master: DRW: New High Quality Normal & Tangent extract]]> http://www.miikahweb.com/en/blender/git-logs/commit/e82827bf6ed54a1d1552ac9176df9e309b4d29e2 e82827b
Branches : master
Author : Clément Foucault (fclem)
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DRW: New High Quality Normal & Tangent extract

This patch adds a dedicated path to extract 16bit normals instead of packing them into 10bits/comp.
The tangents are also packed to 10bits/comp if not using the new High Quality Normal option.

Fix T61024 Degraded texture shading on dense meshes

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6614

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Wed, 19 Feb 2020 00:57:06 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/e82827bf6ed54a1d1552ac9176df9e309b4d29e2Clément Foucault
<![CDATA[[77619f5] master: GPU: Fix huge performance regression regarding instancing]]> http://www.miikahweb.com/en/blender/git-logs/commit/77619f527403608a349b3037d18f71893d4484d1 77619f5
Branches : master
Author : Clément Foucault (fclem)
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GPU: Fix huge performance regression regarding instancing

Under some circumstances, MultiDrawIndirect was disabled to improve perf.
of average scene. But this conflicted with the normal instancing buffer
filling if only 1 or 2 instances were needed to fill the buffer. All
consecutive drawcalls could not be batched together and performance would
degrade rapidly.

This patch make my instance test scene go from 11fps back to 40fps where
it should have been.

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Tue, 18 Feb 2020 17:20:00 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/77619f527403608a349b3037d18f71893d4484d1Clément Foucault
<![CDATA[[56d6666] master: GPU: Limit Mesa workaround to older version]]> http://www.miikahweb.com/en/blender/git-logs/commit/56d6666689f7027126e8c115d01564810d1ae1bb 56d6666
Branches : master
Author : Clément Foucault (fclem)
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GPU: Limit Mesa workaround to older version

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Tue, 18 Feb 2020 17:20:00 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/56d6666689f7027126e8c115d01564810d1ae1bbClément Foucault
<![CDATA[[19e63bb] master: EEVEE: Fix default material disappearing when SSRefraction...]]> http://www.miikahweb.com/en/blender/git-logs/commit/19e63bb51e8b8467872c4c7fc001a65905d33142 19e63bb
Branches : master
Author : Clément Foucault (fclem)
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EEVEE: Fix default material disappearing when SSRefraction is enabled

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Tue, 18 Feb 2020 15:56:52 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/19e63bb51e8b8467872c4c7fc001a65905d33142Clément Foucault
<![CDATA[[a8aea35] greasepencil-object: GPencil: Fix double rendering when using workbench as target...]]> http://www.miikahweb.com/en/blender/git-logs/commit/a8aea3533fc63b7220d1a14fef9c3103510eabd2 a8aea35
Branches : greasepencil-object
Author : Clément Foucault (fclem)
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GPencil: Fix double rendering when using workbench as target engine

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Mon, 17 Feb 2020 23:28:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a8aea3533fc63b7220d1a14fef9c3103510eabd2Clément Foucault
<![CDATA[[cc296ef] master: DRW: Fix wrong view transform used in solid mode if using workbench...]]> http://www.miikahweb.com/en/blender/git-logs/commit/cc296ef1790e11c64f56b15b25df01b3ef2e3139 cc296ef
Branches : master
Author : Clément Foucault (fclem)
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DRW: Fix wrong view transform used in solid mode if using workbench engine

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Mon, 17 Feb 2020 21:49:17 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/cc296ef1790e11c64f56b15b25df01b3ef2e3139Clément Foucault
<![CDATA[[b117b8e] master: Fix T73793 Walk navigation crosshair gets hidden behind objects...]]> http://www.miikahweb.com/en/blender/git-logs/commit/b117b8e81829fa8e807159e2a5899d0896ea09c6 b117b8e
Branches : master
Author : Clément Foucault (fclem)
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Fix T73793 Walk navigation crosshair gets hidden behind objects

This is a bug that the recent refactor exposed. Some widgets were drawing
with alpha set to 0.

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Mon, 17 Feb 2020 21:39:33 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b117b8e81829fa8e807159e2a5899d0896ea09c6Clément Foucault
<![CDATA[[9491e7d] master: Fix T73914 Overlay: Unable to select bone in pose mode]]> http://www.miikahweb.com/en/blender/git-logs/commit/9491e7d7c218a77269175e57f2049507455d8ad0 9491e7d
Branches : master
Author : Clément Foucault (fclem)
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Fix T73914 Overlay: Unable to select bone in pose mode

It was caused by the bone selection overlay that was delaying the
xray pass. But OVERLAY_pose_draw were never called when doing selection.

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Mon, 17 Feb 2020 21:20:14 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9491e7d7c218a77269175e57f2049507455d8ad0Clément Foucault
<![CDATA[[00227ed] master: Fix T73748 Overlay: Infront disappearing/glitched while in...]]> http://www.miikahweb.com/en/blender/git-logs/commit/00227edf4c1b1e3be1aa0d235a4588a7d3024968 00227ed
Branches : master
Author : Clément Foucault (fclem)
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Fix T73748 Overlay: Infront disappearing/glitched while in Xray mode

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Mon, 17 Feb 2020 19:54:06 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/00227edf4c1b1e3be1aa0d235a4588a7d3024968Clément Foucault
<![CDATA[[a661ef4] master: Overlays: Fixed blending issue when not using smooth wire]]> http://www.miikahweb.com/en/blender/git-logs/commit/a661ef42fbdbef2b3713a111853c63007714c4e0 a661ef4
Branches : master
Author : Clément Foucault (fclem)
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Overlays: Fixed blending issue when not using smooth wire

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Mon, 17 Feb 2020 18:37:48 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a661ef42fbdbef2b3713a111853c63007714c4e0Clément Foucault
<![CDATA[[f78c407] master: Fix T73876 Overlay: Armature: Pose bones display randomly]]> http://www.miikahweb.com/en/blender/git-logs/commit/f78c407aff0f075e525ba3a102acda6b185215fe f78c407
Branches : master
Author : Clément Foucault (fclem)
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Fix T73876 Overlay: Armature: Pose bones display randomly

Caused by unitialized value.

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Mon, 17 Feb 2020 18:37:48 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/f78c407aff0f075e525ba3a102acda6b185215feClément Foucault
<![CDATA[[852cdd4] master: ColorManagement: Dithering Improvement]]> http://www.miikahweb.com/en/blender/git-logs/commit/852cdd476b5572b56418d377e379c07253363eff 852cdd4
Branches : master
Author : Clément Foucault (fclem)
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ColorManagement: Dithering Improvement

- Unlock property range.
- Use triangular noise to keep perceptual noise error more uniform.
Remap range to preserve perceptual intensity.
- Center noise distribution around 0 for GPU implementation because of
rounding.
- Do dithering after merging overlays.

Effect of using triangular noise is not really noticeable if you don't use
really low bitdepth. But doing a test in the shader were we artificially
reduce the bitdepth (`col = (col * 16) / 16;`) reveals the real difference.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6850

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Mon, 17 Feb 2020 14:47:17 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/852cdd476b5572b56418d377e379c07253363effClément Foucault
<![CDATA[[12728d4] master: Revert "Fix T73763: Laggy with nodes Editor + International...]]> http://www.miikahweb.com/en/blender/git-logs/commit/12728d43f83e48db74470ec32d252967f8d46757 12728d4
Branches : master
Author : Clément Foucault (fclem)
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Revert "Fix T73763: Laggy with nodes Editor + International Fonts"

This reverts commit a21f5ec56245f7f1fbede4aa3c140a582c3a6a1b.

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Fri, 14 Feb 2020 23:22:56 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/12728d43f83e48db74470ec32d252967f8d46757Clément Foucault
<![CDATA[[180aff7] master: DRW: Fix viewport render always rendering with transparent...]]> http://www.miikahweb.com/en/blender/git-logs/commit/180aff7b74128161c2a57cca7ad07d54f9eb5c91 180aff7
Branches : master
Author : Clément Foucault (fclem)
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DRW: Fix viewport render always rendering with transparent background

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Fri, 14 Feb 2020 17:21:04 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/180aff7b74128161c2a57cca7ad07d54f9eb5c91Clément Foucault
<![CDATA[[897f943] master: BKE: Version Bump to 2.82.3]]> http://www.miikahweb.com/en/blender/git-logs/commit/897f943ca0c93a46bdb767e4c47c4bddfa7149c2 897f943
Branches : master
Author : Clément Foucault (fclem)
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BKE: Version Bump to 2.82.3

Needed to avoid double fix of sun lights bias.

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Fri, 14 Feb 2020 11:26:59 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/897f943ca0c93a46bdb767e4c47c4bddfa7149c2Clément Foucault
<![CDATA[[31ad868] master: EEVEE: Shadow: Fix cascade shadowmap bias multiplicator]]> http://www.miikahweb.com/en/blender/git-logs/commit/31ad86884cb1b9257f8958cd50942e76aefbd705 31ad868
Branches : master
Author : Clément Foucault (fclem)
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EEVEE: Shadow: Fix cascade shadowmap bias multiplicator

This fixes the issue where sun shadowmaps needs a very big bias value to
make any difference.

The bias is now in world space and not dependant on shadow bounds.

Unfortunatelly this breaks compatibility with previous version and old
scene are likely to need user intervention to fix.

Also fixes the property range.

Fix T71661 EEVEE shadow from sun on incorrect face

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Fri, 14 Feb 2020 11:26:49 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/31ad86884cb1b9257f8958cd50942e76aefbd705Clément Foucault
<![CDATA[[46d0e93] greasepencil-object: GPencil: Opti: Merge AntiAliasing pass with compositing pass]]> http://www.miikahweb.com/en/blender/git-logs/commit/46d0e93b5474e12eb8244fcceac15771ac7131c3 46d0e93
Branches : greasepencil-object
Author : Clément Foucault (fclem)
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GPencil: Opti: Merge AntiAliasing pass with compositing pass

This avoid a useless memory write operation.

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Thu, 13 Feb 2020 20:08:56 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/46d0e93b5474e12eb8244fcceac15771ac7131c3Clément Foucault