http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Goofster http://www.miikahweb.com/ MiikaHweb - Blender Commits By Goofster fi Wed, 13 Nov 19 12:34:40 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[1ec0238] master: Added transform_manipulator.c to the windows MSVC 6.0 projectfile...]]> http://www.miikahweb.com/en/blender/git-logs/commit/1ec0238bd6364da1b6f1c455e1116f9fdc8859cf 1ec0238
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Added transform_manipulator.c to the windows MSVC 6.0 projectfile

----------------------------------------
1 Path Changed]]>
Sat, 19 Mar 2005 14:13:45 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/1ec0238bd6364da1b6f1c455e1116f9fdc8859cfRoel Spruit
<![CDATA[[9817939] master: Bug #2119]]> http://www.miikahweb.com/en/blender/git-logs/commit/9817939b2002a7f4f4383d8c211f1493730507ad 9817939
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Bug #2119

The Separate option was missing from the toolbox and headermenu for curves,
Added it to both.

First commit in a loooooooooong time, have to start with something small ey ;)

Roel

----------------------------------------
2 Paths Changed]]>
Mon, 10 Jan 2005 18:17:41 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9817939b2002a7f4f4383d8c211f1493730507adRoel Spruit
<![CDATA[[284b4f4] master: added correct include paths for radio.h (for msvc debug build...]]> http://www.miikahweb.com/en/blender/git-logs/commit/284b4f4e75a2bfb90d71a3b46f96b4ed250b9b0d 284b4f4
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
added correct include paths for radio.h (for msvc debug build) and removed weird local includes (c:blender...) in BPY_python projectfile

----------------------------------------
2 Paths Changed]]>
Wed, 28 Jul 2004 21:00:23 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/284b4f4e75a2bfb90d71a3b46f96b4ed250b9b0dRoel Spruit
<![CDATA[[1c5302e] master: added include path for some gameengine file and fixed an undefined...]]> http://www.miikahweb.com/en/blender/git-logs/commit/1c5302e68b47c03fd60ab5edefb4a16d6294b7a7 1c5302e
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
added include path for some gameengine file and fixed an undefined function in the shading buttons

----------------------------------------
2 Paths Changed]]>
Wed, 21 Jul 2004 19:01:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/1c5302e68b47c03fd60ab5edefb4a16d6294b7a7Roel Spruit
<![CDATA[[8a0cd0b] master: Added another Sequence effect: the wellknown Glow effect.]]> http://www.miikahweb.com/en/blender/git-logs/commit/8a0cd0bc97c4b33e1d74dbbc51ce8cc40c7ae0d1 8a0cd0b
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Added another Sequence effect: the wellknown Glow effect.

----------------------------------------
7 Paths Changed]]>
Wed, 23 Jun 2004 22:11:57 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8a0cd0bc97c4b33e1d74dbbc51ce8cc40c7ae0d1Roel Spruit
<![CDATA[[629e526] master: - Added correct Writing/Reading of the new Sweep sequence effect...]]> http://www.miikahweb.com/en/blender/git-logs/commit/629e526b25741a2d8faa422ff27adce7ffe3a8be 629e526
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
- Added correct Writing/Reading of the new Sweep sequence effect (Thanks Ton, where would I be without you)
- Sweep effect updates after you change the type of sweep now.

----------------------------------------
7 Paths Changed]]>
Wed, 23 Jun 2004 18:22:51 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/629e526b25741a2d8faa422ff27adce7ffe3a8beRoel Spruit
<![CDATA[[a31dec3] master: added a new Sequence Effect: Sweep.]]> http://www.miikahweb.com/en/blender/git-logs/commit/a31dec3712d0b03168fc29987bf088935fedb367 a31dec3
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
added a new Sequence Effect: Sweep.
this consists of 22 different ways to sweep from 1 strip to another. For you windows lovers: it's like "Blinds" in Powerpoint :)
- in the NKEY menu you can choose which type you want perform, vertical, horizontal, in/out etc. it's too much to decribe.

Credits for this go to Kent 'Sirdude" Mein who coded the sequence plugin I stole the code from.

To allow certain sequence effects to have settings, I also added a "varstr" void pointer to the Sequence DNA, that can point to a special struct for each effect. This is similar to how plugins are handles.

more neat effects to come....

----------------------------------------
6 Paths Changed]]>
Fri, 18 Jun 2004 22:53:06 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a31dec3712d0b03168fc29987bf088935fedb367Roel Spruit
<![CDATA[[3538214] master: I thought I added this include path for yafray to the msvc...]]> http://www.miikahweb.com/en/blender/git-logs/commit/35382146beb64ec67d0e54fe133dab79efe8a039 3538214
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
I thought I added this include path for yafray to the msvc files already......o well, here it is again. it couldn't find RE-callbacks.h

----------------------------------------
1 Path Changed]]>
Fri, 18 Jun 2004 21:13:33 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/35382146beb64ec67d0e54fe133dab79efe8a039Roel Spruit
<![CDATA[[401d9ef] master: Added the possibillity of naming sequence strips in the sequence...]]> http://www.miikahweb.com/en/blender/git-logs/commit/401d9ef738d1c8e25909bcd2100d55109fe98075 401d9ef
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Added the possibillity of naming sequence strips in the sequence editor. previously this was not possible for all types.
- Change the name of a strip in the NKEY menu of the strip.
- If a strip HAS a name, it will be displayed in the strip, instead of all that garbage that was previously there (image locations, lengths, whatever)

Still TODO: while adding new effects to the sequencer I will also add this for effect strips. at the moment it's not clear yet what should go in the NKEY menu.

----------------------------------------
1 Path Changed]]>
Fri, 18 Jun 2004 15:04:27 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/401d9ef738d1c8e25909bcd2100d55109fe98075Roel Spruit
<![CDATA[[a78ad46] master: added files for yafray plugin export to msvc 6 projectfiles]]> http://www.miikahweb.com/en/blender/git-logs/commit/a78ad46c0dec84c1504e0be38d8b8a798f2f024d a78ad46
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
added files for yafray plugin export to msvc 6 projectfiles

----------------------------------------
1 Path Changed]]>
Wed, 16 Jun 2004 20:47:17 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a78ad46c0dec84c1504e0be38d8b8a798f2f024dRoel Spruit
<![CDATA[[9a12219] master: Small annoyance of mine. Upped the maximum of the extrude dup...]]> http://www.miikahweb.com/en/blender/git-logs/commit/9a122193729f9f31532d092fc3ecc8a7f7cd3d3d 9a12219
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Small annoyance of mine. Upped the maximum of the extrude dup button in editbuttons to 100 instead of 10

----------------------------------------
1 Path Changed]]>
Tue, 20 Apr 2004 20:10:58 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9a122193729f9f31532d092fc3ecc8a7f7cd3d3dRoel Spruit
<![CDATA[[96e5e1d] master: - Added source\blender\python to MSVC 6 debug target include...]]> http://www.miikahweb.com/en/blender/git-logs/commit/96e5e1d5f0121ccd5ef821462fd3c82eda9662d5 96e5e1d
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
- Added sourceblenderpython to MSVC 6 debug target include path for KX_Ketsji
- Added vertex_loop_select to bif_editmesh.h (gave a warning)
- Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.

----------------------------------------
3 Paths Changed]]>
Sun, 04 Apr 2004 11:34:43 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/96e5e1d5f0121ccd5ef821462fd3c82eda9662d5Roel Spruit
<![CDATA[[220e2f0] master: New loopcut version. much praise goes to Johnny Matthews who...]]> http://www.miikahweb.com/en/blender/git-logs/commit/220e2f0c25fbe02d10257a13e6781be35b10c8d0 220e2f0
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
New loopcut version. much praise goes to Johnny Matthews who implemented precision cutting.

new features:

- after choosing a loop to cut you go into a second mode that lets you choose where exactly on the edge you want to cut.
the placement is in percentages, so 0% is one side of the edge, and 100% is the other side.

- holding CTRL snaps the placement to whole percentages. 1.00 instead of the standard 0.01 of a percentage.

- Pressing S while you place the cut turns on Smooth-subdivide for the cut (or as I like to call it: Loopcutsubdividesmooth :)

- the percentages and the ON/OFF for smooth cut can be seen in the view3D header.

fixes:

- loop takes into account hidden vertices, this solves bug #895.
- Cutpreviews are drawn correctly for triangular faces.
- renamed the function from loop -> loopoperations. I'm sure someone has a problem with the new name too, but BLAH! :D
- the parameters for the function are defines. loopoperations(LOOP_CUT) cuts, and loopoperation(LOOP_SELECT) selects (duh). this is changes in all the places the function gets called.

if people find new bugs, feel free to yell! :)

Roel

----------------------------------------
4 Paths Changed]]>
Wed, 21 Jan 2004 21:45:38 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/220e2f0c25fbe02d10257a13e6781be35b10c8d0Roel Spruit
<![CDATA[[83fc173] master: findnearestedge() ignored hidden vertices. both vertices of...]]> http://www.miikahweb.com/en/blender/git-logs/commit/83fc1730e63d5e0fe3e232a8cae588f08e69275b 83fc173
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
findnearestedge() ignored hidden vertices. both vertices of the edge should be non-hidden and at least 1 of them should be on-screen (visible in the 3D viewport)

----------------------------------------
1 Path Changed]]>
Wed, 21 Jan 2004 21:06:19 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/83fc1730e63d5e0fe3e232a8cae588f08e69275bRoel Spruit
<![CDATA[[79eb9de] master: some MSVC cleanup.]]> http://www.miikahweb.com/en/blender/git-logs/commit/79eb9de35a377d9fc6faeb57046874c85d973cb1 79eb9de
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
some MSVC cleanup.

- removed DNA_script_types from makesdna project.
- fixed a few errors in the projectsettings of the yafray project...it's a wonder people actually got it to compile.

----------------------------------------
2 Paths Changed]]>
Wed, 21 Jan 2004 20:57:29 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/79eb9de35a377d9fc6faeb57046874c85d973cb1Roel Spruit
<![CDATA[[f9ed7f0] master: Object > Copy Attributes menu items crashed my system if there...]]> http://www.miikahweb.com/en/blender/git-logs/commit/f9ed7f0f889880c56b2bdfacc598ad42d0d4dc3e f9ed7f0
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Object > Copy Attributes menu items crashed my system if there weren't any objects selected and active. found a if(ob=OBACT) block that caused it. aparently assigment in if statements doesn't always go to well.

----------------------------------------
1 Path Changed]]>
Wed, 14 Jan 2004 23:04:09 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/f9ed7f0f889880c56b2bdfacc598ad42d0d4dc3eRoel Spruit
<![CDATA[[8df5de5] master: added python script files to MSVC 6.0 projectfiles and changed...]]> http://www.miikahweb.com/en/blender/git-logs/commit/8df5de525c06f55a14e2390f24df2de91643af2a 8df5de5
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
added python script files to MSVC 6.0 projectfiles and changed snprintf to PyOS_snprintf

----------------------------------------
2 Paths Changed]]>
Wed, 14 Jan 2004 21:48:56 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8df5de525c06f55a14e2390f24df2de91643af2aRoel Spruit
<![CDATA[[7e3c4dd] master: Justin improved clipping at extreme zoomlevels. when you were...]]> http://www.miikahweb.com/en/blender/git-logs/commit/7e3c4dd0bb589e0e4e95138f57a6bca6285f7e4a 7e3c4dd
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Justin improved clipping at extreme zoomlevels. when you were fully zoomed in you couldn't see all the geometry (correctly).

----------------------------------------
1 Path Changed]]>
Tue, 13 Jan 2004 20:55:59 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/7e3c4dd0bb589e0e4e95138f57a6bca6285f7e4aRoel Spruit
<![CDATA[[3f98fc4] master: Clean up of edge select code. found some useless loops..]]> http://www.miikahweb.com/en/blender/git-logs/commit/3f98fc4d614e1043bc5794d0973b559506b7e6e1 3f98fc4
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Clean up of edge select code. found some useless loops..

----------------------------------------
1 Path Changed]]>
Sun, 11 Jan 2004 17:12:39 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3f98fc4d614e1043bc5794d0973b559506b7e6e1Roel Spruit
<![CDATA[[94e93c3] master: Bugfix: [ #857 ] Select/Desel vertex groups doesn't update...]]> http://www.miikahweb.com/en/blender/git-logs/commit/94e93c37823672121c8ae339693f0f785bab4e09 94e93c3
Branches : master
Author : Roel Spruit (goofster)
----------------------------------------
Bugfix: [ #857 ] Select/Desel vertex groups doesn't update vertex count in headerbar

----------------------------------------
1 Path Changed]]>
Sat, 10 Jan 2004 20:52:59 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/94e93c37823672121c8ae339693f0f785bab4e09Roel Spruit