http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Hg1 http://www.miikahweb.com/ MiikaHweb - Blender Commits By Hg1 fi Tue, 02 Jun 20 07:44:13 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[741c408] master: BGE: Fix T50098: Crash when useding ImageMirror]]> http://www.miikahweb.com/en/blender/git-logs/commit/741c4082d822baa0b3b3b948460de39cee607089 741c408
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Fix T50098: Crash when useding ImageMirror

The crash was caused by a missing m_sync initialisation in the second
ImageRender constructor.

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Wed, 14 Dec 2016 19:07:51 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/741c4082d822baa0b3b3b948460de39cee607089Thomas Szepe
<![CDATA[[0d4961c] master: Fix typo in bgl.Buffer report function]]> http://www.miikahweb.com/en/blender/git-logs/commit/0d4961cc52ce3a66da4f5686a4e63a46aed6de67 0d4961c
Branches : master
Author : Thomas Szepe (hg1)
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Fix typo in bgl.Buffer report function

A GL_INT buffer was reported as GL_BYTE.

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Sat, 02 Jul 2016 16:38:05 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/0d4961cc52ce3a66da4f5686a4e63a46aed6de67Thomas Szepe
<![CDATA[[2583cc8] master: Fix Moto overflow warnings]]> http://www.miikahweb.com/en/blender/git-logs/commit/2583cc88dea50d143a27aeafaa0870cc668662c4 2583cc8
Branches : master
Author : Thomas Szepe (hg1)
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Fix Moto overflow warnings

This fault (level 2, C4056) was introduced by changing Moto from double to float.

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Wed, 30 Dec 2015 11:45:36 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/2583cc88dea50d143a27aeafaa0870cc668662c4Thomas Szepe
<![CDATA[[4f767e3] master: BGE: Cleanup: Code style BL_Shader]]> http://www.miikahweb.com/en/blender/git-logs/commit/4f767e37e8452bdc675e362b566fe9aeedb783e4 4f767e3
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Cleanup: Code style BL_Shader

Reviewers: lordloki, youle, campbellbarton, sergey, kupoman, moguri, panzergame

Reviewed By: panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1397

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Sun, 25 Oct 2015 18:43:46 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4f767e37e8452bdc675e362b566fe9aeedb783e4Thomas Szepe
<![CDATA[[bd6febc] master: BGE: Change KX_WolrdInfo mathutils vector to color]]> http://www.miikahweb.com/en/blender/git-logs/commit/bd6febc4c4fa6ef33e581b5e50b01ba8327b702c bd6febc
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Change KX_WolrdInfo mathutils vector to color

Change the mathutils callback from vector to color for mistColor, backgroundColor and ambientColor.

Reviewers: lordloki, campbellbarton, panzergame, moguri, sybren

Reviewed By: panzergame, moguri, sybren

Projects: #game_engine, #game_logic

Differential Revision: https://developer.blender.org/D1432

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Sun, 11 Oct 2015 16:43:05 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/bd6febc4c4fa6ef33e581b5e50b01ba8327b702cThomas Szepe
<![CDATA[[3dd83b5] master: BGE: Adding a Max Jumps value to the character physic window]]> http://www.miikahweb.com/en/blender/git-logs/commit/3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 3dd83b5
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Adding a Max Jumps value to the character physic window

Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.

Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77

Reviewed By: lordloki, moguri

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1302

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Sun, 11 Oct 2015 16:28:43 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3dd83b533a032fe4e5e39a275e7f2fcff2beaf15Thomas Szepe
<![CDATA[[8372168] master: BGE: Change character jumping to char]]> http://www.miikahweb.com/en/blender/git-logs/commit/83721682bb12a5b3c277e832241e0752fdb2df2e 8372168
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Change character jumping to char

* Change the character jumping variables and methods from int to char.
* Limit the maxJumps integer value from 0 to 255.
* Allow to set the minimum jump amount to 0.

Reviewers: panzergame, lordloki, moguri

Reviewed By: lordloki, moguri

Subscribers: agoose77

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1305

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Sun, 11 Oct 2015 13:41:40 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/83721682bb12a5b3c277e832241e0752fdb2df2eThomas Szepe
<![CDATA[[9b247bd] master: BGE: Fix for last commit]]> http://www.miikahweb.com/en/blender/git-logs/commit/9b247bdf6127652f59eca4924eafe8e610082c09 9b247bd
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Fix for last commit

The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.

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Sun, 11 Oct 2015 13:19:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9b247bdf6127652f59eca4924eafe8e610082c09Thomas Szepe
<![CDATA[[cdb8bf0] master: BGE: Add icons to collision shapes.]]> http://www.miikahweb.com/en/blender/git-logs/commit/cdb8bf0c9615a5e53473a4dc8ceaa3be73331f91 cdb8bf0
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Add icons to collision shapes.

This patch adds icons to the physic collision shapes.
Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon.
And replace the metaballs icon for the Blender collision shape.

{F206628}

Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton

Reviewed By: lordloki, panzergame, campbellbarton

Projects: #game_engine, #game_ui, #user_interface

Differential Revision: https://developer.blender.org/D1403

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Sun, 11 Oct 2015 12:32:20 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/cdb8bf0c9615a5e53473a4dc8ceaa3be73331f91Thomas Szepe
<![CDATA[[2247ebe] master: BGE: Add recursive dupli group deletion]]> http://www.miikahweb.com/en/blender/git-logs/commit/2247ebe16ee8f08755c8ca925167300e78637e18 2247ebe
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Add recursive dupli group deletion

This patch will delete all associated objects from a group instance (dupli group) if the are deleted.

Reviewers: brita_, sybren, lordloki, moguri

Reviewed By: lordloki, moguri

Projects: #game_engine

Maniphest Tasks: T36388

Differential Revision: https://developer.blender.org/D1205

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Sun, 11 Oct 2015 12:08:38 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/2247ebe16ee8f08755c8ca925167300e78637e18Thomas Szepe
<![CDATA[[d1ee195] master: BGE: Adding a screenshot function to game actuator]]> http://www.miikahweb.com/en/blender/git-logs/commit/d1ee195260c3676eb822a0025167ea8a785ccfa5 d1ee195
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Adding a screenshot function to game actuator

Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE.

Reviewers: lordloki, campbellbarton, moguri

Reviewed By: lordloki, moguri

Subscribers: lordloki, Genome36

Projects: #game_engine

Differential Revision: https://developer.blender.org/D651

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Sun, 11 Oct 2015 11:41:38 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/d1ee195260c3676eb822a0025167ea8a785ccfa5Thomas Szepe
<![CDATA[[9437acb] master: BGE: Fix memory leak and crash with certain physic types]]> http://www.miikahweb.com/en/blender/git-logs/commit/9437acb7f337e00a422c24497e01973b5613aee5 9437acb
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Fix memory leak and crash with certain physic types

Fixing crash if the physic type is set sensor or character. Caused by a790e172d0281e64.
Fixing memory leak, if the constraint is deleted with Python API removeConstraint().
Add RemoveConstraint() method to avoid code duplication.
Rename old RemoveConstraint() to RemoveConstraintById() which is more suitable name for this method.

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Sun, 16 Aug 2015 09:38:25 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9437acb7f337e00a422c24497e01973b5613aee5Thomas Szepe
<![CDATA[[2b632dd] master: BGE: Fix T37074: GLSL max texture units limit]]> http://www.miikahweb.com/en/blender/git-logs/commit/2b632dd8c2ca3fc7ad04f9c35bf1ef6f462ba5e5 2b632dd
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Fix T37074: GLSL max texture units limit

Actually for the the amount of GLSL textures units is limited by the amount of multitexture units (GL_MAX_TEXTURE_UNITS_ARB).
Most of the Nvidia graphic cards supports only 4 multitexture units, so Nvidia users can not use more then 4 GLSL textures for a custom shader.
This patch removes this limitation by using GL_MAX_TEXTURE_IMAGE_UNITS_ARB if GLSL is supported, but still limit the amount to the maximum texture limit of 8.

Reviewers: lordloki, agoose77, danielstokes, panzergame, sybren, moguri

Reviewed By: panzergame, sybren, moguri

Projects: #game_engine, #game_rendering

Maniphest Tasks: T37074

Differential Revision: https://developer.blender.org/D1389

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Mon, 27 Jul 2015 18:34:13 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/2b632dd8c2ca3fc7ad04f9c35bf1ef6f462ba5e5Thomas Szepe
<![CDATA[[97b431e] master: BGE: Add integer uniforms for 2D Filter]]> http://www.miikahweb.com/en/blender/git-logs/commit/97b431e42dd2a87eed08423afc42a0ceb7448bff 97b431e
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Add integer uniforms for 2D Filter

Actually it is only possible to pass float properties to a 2D filter (GLSL fragment shader).
This patch allows also to use integer properties for the 2D filter.

Reviewers: sybren, agoose77, kupoman, moguri, lordloki, panzergame

Reviewed By: lordloki, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1370

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Fri, 03 Jul 2015 15:07:31 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/97b431e42dd2a87eed08423afc42a0ceb7448bffThomas Szepe
<![CDATA[[9aea98d] master: BGE: Add missing m_jumping initialization]]> http://www.miikahweb.com/en/blender/git-logs/commit/9aea98d33cb1d3769532670ee194e466baf75f46 9aea98d
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Add missing m_jumping initialization

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Wed, 27 May 2015 16:19:38 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9aea98d33cb1d3769532670ee194e466baf75f46Thomas Szepe
<![CDATA[[093d11d] master: BGE: Some changes for the constraint document]]> http://www.miikahweb.com/en/blender/git-logs/commit/093d11df351d84936903bf8601309aca02092f81 093d11d
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Some changes for the constraint document

* Change the constraint type alignment to vertical.
* Changed PHY_CONE_TWIST_CONSTRAINT to the correct value.
* Some minor changes.

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Wed, 20 May 2015 16:49:18 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/093d11df351d84936903bf8601309aca02092f81Thomas Szepe
<![CDATA[[2c5d5a9] master: BGE: Remove chapter in KX_WorldInfo python API]]> http://www.miikahweb.com/en/blender/git-logs/commit/2c5d5a9febf1b8faea7ddb4b68f6aec31ef6c2cd 2c5d5a9
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Remove chapter in KX_WorldInfo python API

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Wed, 20 May 2015 16:36:02 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/2c5d5a9febf1b8faea7ddb4b68f6aec31ef6c2cdThomas Szepe
<![CDATA[[e7f2aec] master: BGE: Add 'Lock Translation' for dynamic objects]]> http://www.miikahweb.com/en/blender/git-logs/commit/e7f2aec81bb752a5bc8f1474a4733a8d31fdd821 e7f2aec
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Add 'Lock Translation' for dynamic objects

The XYZ translation lock was missing for dynamic object.

Reviewed By: panzergame

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Thu, 14 May 2015 13:23:42 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/e7f2aec81bb752a5bc8f1474a4733a8d31fdd821Thomas Szepe
<![CDATA[[8bf9e14] master: BGE: Fix: Double jumps are not working with character motion...]]> http://www.miikahweb.com/en/blender/git-logs/commit/8bf9e1412fac3312cfdf22869312caf32f99c4c2 8bf9e14
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Fix: Double jumps are not working with character motion actuator

The actual character motion actuator triggers every frame the jump method.
Adding an edge detection to trigger the jump method.

Reviewers: lordloki, sybren, moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D1220

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Thu, 14 May 2015 07:45:51 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8bf9e1412fac3312cfdf22869312caf32f99c4c2Thomas Szepe
<![CDATA[[687f6a9] master: BGE: Code Cleanup: LOD hysteresis calculation]]> http://www.miikahweb.com/en/blender/git-logs/commit/687f6a9752fd2009f67dd0b66208777cd203bde1 687f6a9
Branches : master
Author : Thomas Szepe (hg1)
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BGE: Code Cleanup: LOD hysteresis calculation

* Cleanup duplicated code.
* Remove unnecessary "this->"

Reviewers: kupoman, lordloki

Reviewed By: kupoman, lordloki

Differential Revision: https://developer.blender.org/D1293

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Thu, 14 May 2015 07:40:03 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/687f6a9752fd2009f67dd0b66208777cd203bde1Thomas Szepe