http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Irie http://www.miikahweb.com/ MiikaHweb - Blender Commits By Irie fi Thu, 26 Nov 20 20:53:25 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[b98f76c] master: Fix T57388: Blender Internal + Freestyle viewport render wrongly...]]> http://www.miikahweb.com/en/blender/git-logs/commit/b98f76cd90a14d500fb9a059b95aa32c3ab9e6e4 b98f76c
Branches : master
Author : Shinsuke Irie (irie)
Committed By : Brecht Van Lommel (brecht)
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Fix T57388: Blender Internal + Freestyle viewport render wrongly using FSAA.

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Sun, 04 Nov 2018 19:36:49 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b98f76cd90a14d500fb9a059b95aa32c3ab9e6e4Shinsuke Irie
<![CDATA[[50731ff] master: Fix T56861: freestyle + BI + full sample AA not working correct...]]> http://www.miikahweb.com/en/blender/git-logs/commit/50731ff5963a058c86e45d153de56b74b9f27176 50731ff
Branches : master
Author : Shinsuke Irie (irie)
Committed By : Brecht Van Lommel (brecht)
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Fix T56861: freestyle + BI + full sample AA not working correct.

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Mon, 24 Sep 2018 16:09:21 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/50731ff5963a058c86e45d153de56b74b9f27176Shinsuke Irie
<![CDATA[[f14e1da] master: Fix (unreported) crash when file browser attempts to show preview...]]> http://www.miikahweb.com/en/blender/git-logs/commit/f14e1da5aae4ef6de0f8ad5ae5b393bc9d19a726 f14e1da
Branches : master
Author : Shinsuke Irie (irie)
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Fix (unreported) crash when file browser attempts to show preview of some defective font

Confirmed with the Wine's bundled fonts.

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Thu, 26 Jan 2017 15:36:24 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/f14e1da5aae4ef6de0f8ad5ae5b393bc9d19a726Shinsuke Irie
<![CDATA[[650f1d0] master: Blender Internal: Fix for lamp option "Specular" not working...]]> http://www.miikahweb.com/en/blender/git-logs/commit/650f1d0a6fc8aaff4b1b5d92e49ee0764f94dc5a 650f1d0
Branches : master
Author : Shinsuke Irie (irie)
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Blender Internal: Fix for lamp option "Specular" not working when "Only Shadow" is enabled.

This is followup to rB8008d9bdfd57. Blender Render and GLSL preview
now produce the same results.

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Thu, 05 Jun 2014 07:08:15 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/650f1d0a6fc8aaff4b1b5d92e49ee0764f94dc5aShinsuke Irie
<![CDATA[[8008d9b] master: Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in...]]> http://www.miikahweb.com/en/blender/git-logs/commit/8008d9bdfd5730b15727d0fb16f4417a4b8a85cc 8008d9b
Branches : master
Author : Shinsuke Irie (irie)
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Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.

To prevent only shadow lamps from producing negative colors, shr->diff
and shr->spec should've been clamped to positive values after lamp loop.

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Fri, 30 May 2014 08:11:41 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8008d9bdfd5730b15727d0fb16f4417a4b8a85ccShinsuke Irie
<![CDATA[[54e054c] master: Followup to rB1973b17fce65, partially bring back GLSL lamp'...]]> http://www.miikahweb.com/en/blender/git-logs/commit/54e054cce4b013bc70df56059bf0fcd4bfee9827 54e054c
Branches : master
Author : Shinsuke Irie (irie)
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Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.

Using layer visibility in active render layer makes more accurate
preview but can cause problems in some cases:

https://developer.blender.org/rB1973b17fce65a4dfececb45b19abec37898c1ab5#comment-1

GLSL lamps now ignore layer visibility if lock_camera_and_layers is
OFF or game engine is running. The material lamp group still works
unconditionally though.

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Thu, 29 May 2014 23:22:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/54e054cce4b013bc70df56059bf0fcd4bfee9827Shinsuke Irie
<![CDATA[[12e47d0] master: Blender Internal: Fix texture influence panel not showing Displace...]]> http://www.miikahweb.com/en/blender/git-logs/commit/12e47d053646d0314d822a96c6d29cbefaf2a277 12e47d0
Branches : master
Author : Shinsuke Irie (irie)
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Blender Internal: Fix texture influence panel not showing Displace/Warp sliders for volume materials.

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Thu, 22 May 2014 16:49:58 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/12e47d053646d0314d822a96c6d29cbefaf2a277Shinsuke Irie
<![CDATA[[c721f9a] master: Remove unneeded comment.]]> http://www.miikahweb.com/en/blender/git-logs/commit/c721f9a9f454b601e81448336a8fd7b01e204de3 c721f9a
Branches : master
Author : Shinsuke Irie (irie)
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Remove unneeded comment.

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Sun, 11 May 2014 13:26:20 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/c721f9a9f454b601e81448336a8fd7b01e204de3Shinsuke Irie
<![CDATA[[6ec2d72] master: Alternative fix for T39941, this also fixes odd behavior of...]]> http://www.miikahweb.com/en/blender/git-logs/commit/6ec2d72eca618be05e9bf0723886b10e6d5efa46 6ec2d72
Branches : master
Author : Shinsuke Irie (irie)
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Alternative fix for T39941, this also fixes odd behavior of rendered preview.

The rendered preview didn't show active layer or wasn't updated if the
layer was disabled. Now the viewport always shows an active layer regardless
of whether it's enabled or disabled.

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Sat, 03 May 2014 09:29:58 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/6ec2d72eca618be05e9bf0723886b10e6d5efa46Shinsuke Irie
<![CDATA[[1973b17] master: View3D: Tweak GLSL preview, use only lamps enabled in active...]]> http://www.miikahweb.com/en/blender/git-logs/commit/1973b17fce65a4dfececb45b19abec37898c1ab5 1973b17
Branches : master
Author : Shinsuke Irie (irie)
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View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group.

This change makes lighting in GLSL preview more accurate, though it still
doesn't support material's "Exclusive" option.

Technical note: Changes in view3d_draw.c are not essential, these avoid
preparing unused shadow buffers.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D457

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Sun, 27 Apr 2014 16:20:36 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/1973b17fce65a4dfececb45b19abec37898c1ab5Shinsuke Irie
<![CDATA[[fc28732] master: Blender Internal: Add material property "Cast" which can disable...]]> http://www.miikahweb.com/en/blender/git-logs/commit/fc28732ba65a57bccd47940249999809c2c93eb0 fc28732
Branches : master
Author : Shinsuke Irie (irie)
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Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.

Also refactor:
- Material property UI related to shadows
- Preparation of OR-ed mode flags (ma->mode_l) of render materials

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D313

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Wed, 23 Apr 2014 06:03:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/fc28732ba65a57bccd47940249999809c2c93eb0Shinsuke Irie
<![CDATA[[4ed16bc] master: Freestyle: Fix ImportError in anisotropic_diffusion.py]]> http://www.miikahweb.com/en/blender/git-logs/commit/4ed16bc3e69dcdbc9e4e2cd522f380274dd939f7 4ed16bc
Branches : master
Author : Shinsuke Irie (irie)
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Freestyle: Fix ImportError in anisotropic_diffusion.py

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Thu, 17 Apr 2014 23:48:03 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4ed16bc3e69dcdbc9e4e2cd522f380274dd939f7Shinsuke Irie
<![CDATA[[6316306] master: Fix bug in image texture UI: "Use Alpha" checkbox doesn't appear...]]> http://www.miikahweb.com/en/blender/git-logs/commit/6316306cc07c77d4cf6fff52bc8a35ba102b8f56 6316306
Branches : master
Author : Shinsuke Irie (irie)
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Fix bug in image texture UI: "Use Alpha" checkbox doesn't appear if file format is BMP.

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Mon, 31 Mar 2014 08:37:55 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/6316306cc07c77d4cf6fff52bc8a35ba102b8f56Shinsuke Irie
<![CDATA[[fbf8595] master: Followup for fix T38318: Add back previous fix and fix a glitch...]]> http://www.miikahweb.com/en/blender/git-logs/commit/fbf859518acfa8aabbb908447d5d96640c328ea2 fbf8595
Branches : master
Author : Shinsuke Irie (irie)
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Followup for fix T38318: Add back previous fix and fix a glitch.

The previous fix 162d6c73e3d0 has been cancelled because it caused a
problem that mesh deform cages and so on mess up the preview. To avoid
the problem, viewport doesn't show mesh object if its draw type is
bounding box or wireframe.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D375

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Wed, 12 Mar 2014 18:46:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/fbf859518acfa8aabbb908447d5d96640c328ea2Shinsuke Irie
<![CDATA[[d81f492] master: Blender Internal: Bring back previous behavior that rendered...]]> http://www.miikahweb.com/en/blender/git-logs/commit/d81f492d08e68660902faf99ae2d6e19216ea3d8 d81f492
Branches : master
Author : Shinsuke Irie (irie)
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Blender Internal: Bring back previous behavior that rendered viewport uses render visibility rather than viewport visibility.

Commit 162d6c73e3d0 changed the behavior of rendered viewport to use
viewport visibility, but that can cause some problems. For example,
mesh deform cage is drawn as a solid/textured mesh (not a wireframe
mesh) and its unnecessary surfaces and shadows mess up the preview.

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Thu, 27 Feb 2014 20:47:55 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/d81f492d08e68660902faf99ae2d6e19216ea3d8Shinsuke Irie
<![CDATA[[49e8cfd] master: Further work to fix T38726: signal viewport to update when...]]> http://www.miikahweb.com/en/blender/git-logs/commit/49e8cfd809fe578a20ef266469362b157620729c 49e8cfd
Branches : master
Author : Shinsuke Irie (irie)
Committed By : Brecht Van Lommel (brecht)
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Further work to fix T38726: signal viewport to update when adding/removing render layers.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D346

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Wed, 26 Feb 2014 17:41:06 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/49e8cfd809fe578a20ef266469362b157620729cShinsuke Irie
<![CDATA[[bf2f6d6] master: blender-thumbnailer.py: Fix GVFS support not working with Python...]]> http://www.miikahweb.com/en/blender/git-logs/commit/bf2f6d6161bc8db60d8a8b69e8db37e64cd61e60 bf2f6d6
Branches : master
Author : Shinsuke Irie (irie)
Committed By : Campbell Barton (campbellbarton)
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blender-thumbnailer.py: Fix GVFS support not working with Python 3

also update doc string.

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Wed, 19 Feb 2014 04:32:54 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/bf2f6d6161bc8db60d8a8b69e8db37e64cd61e60Shinsuke Irie
<![CDATA[[69fb332] master: Fix regression that Blender crashes on startup if UI translation...]]> http://www.miikahweb.com/en/blender/git-logs/commit/69fb332709690a8c102e4fc282fe4ee5134f6dea 69fb332
Branches : master
Author : Shinsuke Irie (irie)
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Fix regression that Blender crashes on startup if UI translation is enabled, it was mistake in rB50b2c78ad8b6.

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Tue, 18 Feb 2014 10:09:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/69fb332709690a8c102e4fc282fe4ee5134f6deaShinsuke Irie
<![CDATA[[8afd646] master: Blender Internal: Revert a part of rB162d6c73e3d0, that broke...]]> http://www.miikahweb.com/en/blender/git-logs/commit/8afd646b18edbb66821dd35ded4c49cf9b436aa1 8afd646
Branches : master
Author : Shinsuke Irie (irie)
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Blender Internal: Revert a part of rB162d6c73e3d0, that broke rendered preview and often causes crash when using material light group.

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Mon, 17 Feb 2014 07:57:11 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8afd646b18edbb66821dd35ded4c49cf9b436aa1Shinsuke Irie
<![CDATA[[d95b378] master: Blender Internal: Fix regression that sometimes shadows are...]]> http://www.miikahweb.com/en/blender/git-logs/commit/d95b378c4dbf8caea5de382a38cedbff6a006ed3 d95b378
Branches : master
Author : Shinsuke Irie (irie)
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Blender Internal: Fix regression that sometimes shadows are not rendered, caused by rBec4ed2e3df507245aceb7341b4fdf2f5ed935067.

Easy mistake in code cleanup. :)

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Thu, 13 Feb 2014 23:02:16 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/d95b378c4dbf8caea5de382a38cedbff6a006ed3Shinsuke Irie