http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Kester http://www.miikahweb.com/ MiikaHweb - Blender Commits By Kester fi Fri, 22 Nov 19 23:49:44 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[0dcba86] master: Added the docs & use Python booleans for physics reinstance.]]> http://www.miikahweb.com/en/blender/git-logs/commit/0dcba86c6b631a31eadb5e8805c5c94222559e25 0dcba86
Branches : master
Author : Kester Maddock (kester)
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Added the docs & use Python booleans for physics reinstance.

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Sat, 23 Apr 2005 12:25:21 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/0dcba86c6b631a31eadb5e8805c5c94222559e25Kester Maddock
<![CDATA[[10acf20] master: Support reinstancing the physics mesh from Python.]]> http://www.miikahweb.com/en/blender/git-logs/commit/10acf20645729d7c06eec1b091a0bf21417d613f 10acf20
Branches : master
Author : Kester Maddock (kester)
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Support reinstancing the physics mesh from Python.

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Sat, 23 Apr 2005 12:03:37 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/10acf20645729d7c06eec1b091a0bf21417d613fKester Maddock
<![CDATA[[32daf2c] master: Fix lighting in game engine]]> http://www.miikahweb.com/en/blender/git-logs/commit/32daf2cdc463cfbecc37a098e200edc3ed7b3839 32daf2c
Branches : master
Author : Kester Maddock (kester)
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Fix lighting in game engine

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Sat, 23 Apr 2005 11:54:21 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/32daf2cdc463cfbecc37a098e200edc3ed7b3839Kester Maddock
<![CDATA[[2ac1ef1] master: Added bone parent relationship.]]> http://www.miikahweb.com/en/blender/git-logs/commit/2ac1ef13e20949374720afec1d8da59cce83a45c 2ac1ef1
Branches : master
Author : Kester Maddock (kester)
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Added bone parent relationship.

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Sat, 23 Apr 2005 11:36:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/2ac1ef13e20949374720afec1d8da59cce83a45cKester Maddock
<![CDATA[[6c4ae1e] master: Patch: [ #2439 ] Makes objects react properly to deformations...]]> http://www.miikahweb.com/en/blender/git-logs/commit/6c4ae1eb54adca608119500d2d80d7da443d6c7f 6c4ae1e
Branches : master
Author : Kester Maddock (kester)
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Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.

from brian hayward (bthayward)

Detailed description:
Currently, when an armature deformed object's mesh is replaced by the ReplaceMesh actuator, the new mesh fails to deform to the armature's movement.

My patch fixes this by properly replacing the deform controller along with the mesh (when appropriete).

For instance, if one had an animated character using any of the standard deformation techniques (armature, ipo, RVK, or AVK), that character's mesh would currently be prevented from changing mid-game. It could be replaced, but the new mesh would lack the controller which tells it how to deform. If one wanted to dynamiclly add a hat on top of the character's head, it would require storing a secondary prebuilt character (mesh, armature, logic, ect...) on another layer FOR EACH HAT the character could possibly wear, then swapping out the whole character when the hat change was desired. So if you had 4 possible hat/character combos, you would have 4 character meshes, 4 armatures, 4 sets of logic, and so on. I find this lack of flexibility to be unresonable.

With my patch, one could accomplish the same thing mearly by making one version of the character in the main layer, and adding an invisible object atop the character's head (which is parented to the head bone). Then whenever it becomes desirable, one can replace the invisible object's mesh with the desirable hat's mesh, then make it visible. With my patch, the hat object would then continue to deform to the character's head regardless of which hat was currently being worn.

*note 1*
for armature/mesh deformations, the new mesh must have properly assigned vertex groups which match one or more of the bones of the target armature before the replaceMesh call is made. Otherwise the vertices won't react to the armature because they won't know how. (not sure if vertices can be scripted to change groups after the game has started)

*note 2*
The added processing time involved with replacing the object's deform controller is negligible.

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Mon, 18 Apr 2005 11:44:21 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/6c4ae1eb54adca608119500d2d80d7da443d6c7fKester Maddock
<![CDATA[[cf30d94] master: Patch from Erwin Coumans: Abstract the physics engine.]]> http://www.miikahweb.com/en/blender/git-logs/commit/cf30d9443d76b2502a91b1d3f20847c85d3b88e8 cf30d94
Branches : master
Author : Kester Maddock (kester)
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Patch from Erwin Coumans: Abstract the physics engine.

Reenable ODE in the physics engine buttons.

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Fri, 25 Mar 2005 10:35:31 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/cf30d9443d76b2502a91b1d3f20847c85d3b88e8Kester Maddock
<![CDATA[[c844aa2] master: Big patches:]]> http://www.miikahweb.com/en/blender/git-logs/commit/c844aa265ad4eb50ad0e18661470fa6092052728 c844aa2
Branches : master
Author : Kester Maddock (kester)
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Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)

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Fri, 25 Mar 2005 10:33:39 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/c844aa265ad4eb50ad0e18661470fa6092052728Kester Maddock
<![CDATA[[09fdbdc] master: Fix compile errors for MSVC]]> http://www.miikahweb.com/en/blender/git-logs/commit/09fdbdc7442a7406a5346aabdb334cb39523f400 09fdbdc
Branches : master
Author : Kester Maddock (kester)
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Fix compile errors for MSVC

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Tue, 15 Feb 2005 10:02:19 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/09fdbdc7442a7406a5346aabdb334cb39523f400Kester Maddock
<![CDATA[[413e4f5] master: Make the KX_PolygonMaterial Python member variables writable...]]> http://www.miikahweb.com/en/blender/git-logs/commit/413e4f51a638b9af2fe669e399d7219afdbdb932 413e4f5
Branches : master
Author : Kester Maddock (kester)
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Make the KX_PolygonMaterial Python member variables writable.

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Sun, 23 Jan 2005 01:40:37 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/413e4f51a638b9af2fe669e399d7219afdbdb932Kester Maddock
<![CDATA[[d21b9be] master: Don't delete the Python Controller's private dictionary between...]]> http://www.miikahweb.com/en/blender/git-logs/commit/d21b9be9a8ddb3225c2001e676be5046bb27a7d6 d21b9be
Branches : master
Author : Kester Maddock (kester)
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Don't delete the Python Controller's private dictionary between frames.

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Sun, 23 Jan 2005 01:38:41 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/d21b9be9a8ddb3225c2001e676be5046bb27a7d6Kester Maddock
<![CDATA[[a1f0f16] master: Added Joystick sensor (from snailrose)]]> http://www.miikahweb.com/en/blender/git-logs/commit/a1f0f165e42982fb5ef45dea54f3ebc48cbca892 a1f0f16
Branches : master
Author : Kester Maddock (kester)
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Added Joystick sensor (from snailrose)

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Sun, 23 Jan 2005 01:36:29 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a1f0f165e42982fb5ef45dea54f3ebc48cbca892Kester Maddock
<![CDATA[[a572d19] master: Don't fail on mesh objects with no faces.]]> http://www.miikahweb.com/en/blender/git-logs/commit/a572d196e655e60c68c622adcb28cf45138c4d15 a572d19
Branches : master
Author : Kester Maddock (kester)
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Don't fail on mesh objects with no faces.

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Sat, 22 Jan 2005 23:46:54 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a572d196e655e60c68c622adcb28cf45138c4d15Kester Maddock
<![CDATA[[b908cfc] master: Use the default windows assert for VisualC]]> http://www.miikahweb.com/en/blender/git-logs/commit/b908cfcb07ca28b099953d5a1ddad9a5e1cc85c4 b908cfc
Branches : master
Author : Kester Maddock (kester)
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Use the default windows assert for VisualC
Update Scons

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Mon, 17 Jan 2005 11:02:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b908cfcb07ca28b099953d5a1ddad9a5e1cc85c4Kester Maddock
<![CDATA[[dd0d5c2] master: Add an Python Material example]]> http://www.miikahweb.com/en/blender/git-logs/commit/dd0d5c26fa0f1c9ec9be513d5af52985c243a877 dd0d5c2
Branches : master
Author : Kester Maddock (kester)
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Add an Python Material example

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Sun, 16 Jan 2005 06:27:12 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/dd0d5c26fa0f1c9ec9be513d5af52985c243a877Kester Maddock
<![CDATA[[3b91ea4] master: Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial...]]> http://www.miikahweb.com/en/blender/git-logs/commit/3b91ea4309f47d937799382d988a6348e3bb2d7f 3b91ea4
Branches : master
Author : Kester Maddock (kester)
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.

Make game engine materials use Zoffs in Materials.
Added Python material hooks.

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Sun, 16 Jan 2005 06:02:06 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3b91ea4309f47d937799382d988a6348e3bb2d7fKester Maddock
<![CDATA[[5fcf39d] master: Added getDistanceTo Python method (thanks Charlie C)]]> http://www.miikahweb.com/en/blender/git-logs/commit/5fcf39d2a5db1d536e9fbfa52edb2bcdc40d8e29 5fcf39d
Branches : master
Author : Kester Maddock (kester)
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Added getDistanceTo Python method (thanks Charlie C)

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Sun, 16 Jan 2005 05:55:04 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/5fcf39d2a5db1d536e9fbfa52edb2bcdc40d8e29Kester Maddock
<![CDATA[[cb289b2] master: Advanced MT_assert macro.]]> http://www.miikahweb.com/en/blender/git-logs/commit/cb289b215faa89e61b57ac00244e455992b85f06 cb289b2
Branches : master
Author : Kester Maddock (kester)
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Advanced MT_assert macro.

It will attempt to break into the debugger instead of aborting the program. On Windows you have a nice MessageBox function, so you can choose to break, ignore, or permanently ignore the assert.

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Sun, 16 Jan 2005 04:28:55 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/cb289b215faa89e61b57ac00244e455992b85f06Kester Maddock
<![CDATA[[4f2e57a] master: Fix bug #2006:]]> http://www.miikahweb.com/en/blender/git-logs/commit/4f2e57a5410c13ccf63532cdc0e67a299ba2410d 4f2e57a
Branches : master
Author : Kester Maddock (kester)
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Fix bug #2006:

Floating point imprecision made MT_Quaternion::angle return NaN, since acos(x) is NaN for |x| > 1.

Because of the way NaN's propagate through float math, the view pos would be set to [NaN, NaN, NaN] resulting in a grey screen.

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Sun, 09 Jan 2005 00:06:45 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4f2e57a5410c13ccf63532cdc0e67a299ba2410dKester Maddock
<![CDATA[[c635a0e] master: Fix loading of non-packed sounds for Linux.]]> http://www.miikahweb.com/en/blender/git-logs/commit/c635a0eeadf9520e53e07b821aed7de702323ffb c635a0e
Branches : master
Author : Kester Maddock (kester)
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Fix loading of non-packed sounds for Linux.

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Thu, 30 Dec 2004 03:08:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/c635a0eeadf9520e53e07b821aed7de702323ffbKester Maddock
<![CDATA[[183ee86] master: PyDoc updates]]> http://www.miikahweb.com/en/blender/git-logs/commit/183ee861e8e3e6f9fdf3b204414e7704fd5d1435 183ee86
Branches : master
Author : Kester Maddock (kester)
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PyDoc updates

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Wed, 29 Dec 2004 01:39:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/183ee861e8e3e6f9fdf3b204414e7704fd5d1435Kester Maddock