http://www.miikahweb.com/feed.php MiikaHweb - Blender Commits By Moguri http://www.miikahweb.com/ MiikaHweb - Blender Commits By Moguri fi Fri, 23 Aug 19 20:58:48 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[3a4c307] master: Use COMPAT_ENGINES instead of RenderEngine.use_game_engine...]]> http://www.miikahweb.com/en/blender/git-logs/commit/3a4c307652e7e58aace0384d7306b28b7626a1d9 3a4c307
Branches : master
Author : Mitchell Stokes (moguri)
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Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods

This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.

The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.

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Thu, 28 Jul 2016 02:00:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3a4c307652e7e58aace0384d7306b28b7626a1d9Mitchell Stokes
<![CDATA[[4af287f] master: BGE: Fix memory leak in VBO code]]> http://www.miikahweb.com/en/blender/git-logs/commit/4af287fc9c3ad5f58bfd226287254173fe288cde 4af287f
Branches : master
Author : Mitchell Stokes (moguri)
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BGE: Fix memory leak in VBO code

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Fri, 11 Mar 2016 03:41:45 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4af287fc9c3ad5f58bfd226287254173fe288cdeMitchell Stokes
<![CDATA[[11e4558] master: BGE: Fix animations when using VBOs]]> http://www.miikahweb.com/en/blender/git-logs/commit/11e4558313f73dc6837851c13959964548c4e61a 11e4558
Branches : master
Author : Mitchell Stokes (moguri)
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BGE: Fix animations when using VBOs

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Fri, 11 Mar 2016 03:41:45 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/11e4558313f73dc6837851c13959964548c4e61aMitchell Stokes
<![CDATA[[964107f] master: BGE code cleanup: Removing RAS_GLExtensionManager.]]> http://www.miikahweb.com/en/blender/git-logs/commit/964107fbce77fac3badf2de027e6096cc8efe7ca 964107f
Branches : master
Author : Mitchell Stokes (moguri)
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BGE code cleanup: Removing RAS_GLExtensionManager.

This class did nothing but print out extensions if they were found.
Instead, the code from bge.logic.PrintGLInfo() is now printed as the
Rasterizer is initialized. This gives better information, and it removes
some GL code from KX_PythonInit.cpp (the PrintGLInfo method now calls
the Rasterizer to print the information).

Differential Revision: https://developer.blender.org/D438

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Tue, 08 Dec 2015 03:25:12 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/964107fbce77fac3badf2de027e6096cc8efe7caMitchell Stokes
<![CDATA[[fe2f3a1] master: OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of...]]> http://www.miikahweb.com/en/blender/git-logs/commit/fe2f3a131d96e4b0d1c85e1379b30c73f6378ffd fe2f3a1
Branches : master
Author : Mitchell Stokes (moguri)
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OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)

The only use we had for RAS_StorageIM was to render derived meshes using
Blender's mesh drawing. This is now handled as a special case in
RAS_OpenGLRasterizer instead of in RAS_StorageIM.

We are now left with RAS_StorageVA and RAS_StorageVBO. At the moment
vertex arrays are still the default since our vertex array with display
lists implementation is still much faster than our VBO code in a lot of
cases. As we improve our VBO code, we can drop vertex arrays since
Blender's minimum OpenGL version is being bumped up to 2.1, which
supports VBOs.

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Tue, 08 Dec 2015 03:05:09 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/fe2f3a131d96e4b0d1c85e1379b30c73f6378ffdMitchell Stokes
<![CDATA[[9d03307] master: BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()]]> http://www.miikahweb.com/en/blender/git-logs/commit/9d03307033338dc6ce57a2258e4dd01d09f1dcb3 9d03307
Branches : master
Author : Mitchell Stokes (moguri)
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BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()

The work that was being done in IndexPrimitiveMulti() is now done by
IndexPrimitive() and we always assume multitexture support.

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Tue, 08 Dec 2015 03:05:04 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9d03307033338dc6ce57a2258e4dd01d09f1dcb3Mitchell Stokes
<![CDATA[[5d59a51] blender-v2.76-release: Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does...]]> http://www.miikahweb.com/en/blender/git-logs/commit/5d59a51acab16e27c42e197c25c0d68a063c152c 5d59a51
Branches : blender-v2.76-release, blender-v2.76a-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8
Author : Mitchell Stokes (moguri)
Committed By : Sergey Sharybin (sergey)
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Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work

Make sure the Action Actuator actually deactivates when given a negative
event while using the property play mode.

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Fri, 09 Oct 2015 11:23:38 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/5d59a51acab16e27c42e197c25c0d68a063c152cMitchell Stokes
<![CDATA[[0d36233] master: Fix for T41536: 2.71 getActionFrame no longer returns frames...]]> http://www.miikahweb.com/en/blender/git-logs/commit/0d36233dd81c92d98b2e665d04a8034e7b27aba0 0d36233
Branches : master
Author : Mitchell Stokes (moguri)
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Fix for T41536: 2.71 getActionFrame no longer returns frames accurately

We now keep actions around when they are finished playing so scripts can
still get access to information such as the current frame. Playing a new
action in the same layer still overwrites the previous action as before this
commit. Using an explicit KX_GameObject.stopAction() will free the memory. The
action is also freed when the KX_GameObject is freed as before.

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Wed, 07 Oct 2015 05:22:47 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/0d36233dd81c92d98b2e665d04a8034e7b27aba0Mitchell Stokes
<![CDATA[[077b4ab] master: Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does...]]> http://www.miikahweb.com/en/blender/git-logs/commit/077b4ab846c37ad2456ec6f8f3501d55f42c4ccc 077b4ab
Branches : master
Author : Mitchell Stokes (moguri)
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Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work

Make sure the Action Actuator actually deactivates when given a negative
event while using the property play mode.

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Wed, 07 Oct 2015 04:18:49 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/077b4ab846c37ad2456ec6f8f3501d55f42c4cccMitchell Stokes
<![CDATA[[5aade17] master: Revert "BGE : KX_VertexProxy support for more than 2 UV channel...]]> http://www.miikahweb.com/en/blender/git-logs/commit/5aade17bdf0f9d230c2e0bb7a97ead21a48895af 5aade17
Branches : master
Author : Mitchell Stokes (moguri)
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Revert "BGE : KX_VertexProxy support for more than 2 UV channel."

This reverts commit fb0dd596e9a58f095730359a11759c40ea46be44.

This commit reintroduced a deprecated API that we'd rather not see in a
release. A better solution is being worked on.

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Sat, 06 Jun 2015 20:12:27 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/5aade17bdf0f9d230c2e0bb7a97ead21a48895afMitchell Stokes
<![CDATA[[8478c71] master: BGE: Adding material IPO support to GLSL materials]]> http://www.miikahweb.com/en/blender/git-logs/commit/8478c71a7b8f75dcf4855747347ba53639e6aac3 8478c71
Branches : master
Author : Mitchell Stokes (moguri)
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BGE: Adding material IPO support to GLSL materials

Most of this patch was created by Daniel Stokes, I'm mostly just cleaning
it up and testing it. Still todo: hardness. I need to figure out how to
handle the integer -> float conversion on a dynamic uniform.

Reviewers: psy-fi, brecht

Reviewed By: psy-fi

Subscribers: psy-fi

Differential Revision: https://developer.blender.org/D511

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Tue, 12 May 2015 06:05:04 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8478c71a7b8f75dcf4855747347ba53639e6aac3Mitchell Stokes
<![CDATA[[a1a182c] blender-v2.73-release: Fix T40257: Frustum culling not working properly]]> http://www.miikahweb.com/en/blender/git-logs/commit/a1a182c2684a7f050f6a85820e183c31ff117e82 a1a182c
Branches : blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8
Author : Mitchell Stokes (moguri)
Committed By : Campbell Barton (campbellbarton)
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Fix T40257: Frustum culling not working properly

Instead of getting fancy this time, we'll just use Mahalin's simpler
fix. This may have slight performance impacts, but it is a lot simpler
than the previous fix and shouldn't cause as many bugs.

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Tue, 20 Jan 2015 09:18:21 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a1a182c2684a7f050f6a85820e183c31ff117e82Mitchell Stokes
<![CDATA[[e5fbe74] blender-v2.73-release: Revert "Fix T40257: Frustum culling not working properly"]]> http://www.miikahweb.com/en/blender/git-logs/commit/e5fbe7466ecf733d7d3f394eded8901e07c55acd e5fbe74
Branches : blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8
Author : Mitchell Stokes (moguri)
Committed By : Campbell Barton (campbellbarton)
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Revert "Fix T40257: Frustum culling not working properly"

This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9.

This fix still causes more issues than it solves.

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Tue, 20 Jan 2015 09:18:21 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/e5fbe7466ecf733d7d3f394eded8901e07c55acdMitchell Stokes
<![CDATA[[8ebb552] master: Fix T40257: Frustum culling not working properly]]> http://www.miikahweb.com/en/blender/git-logs/commit/8ebb552a9551abcb3d013b192a0dc9c2ea6f2bcc 8ebb552
Branches : master
Author : Mitchell Stokes (moguri)
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Fix T40257: Frustum culling not working properly

Instead of getting fancy this time, we'll just use Mahalin's simpler
fix. This may have slight performance impacts, but it is a lot simpler
than the previous fix and shouldn't cause as many bugs.

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Thu, 08 Jan 2015 04:41:07 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8ebb552a9551abcb3d013b192a0dc9c2ea6f2bccMitchell Stokes
<![CDATA[[4fac29c] master: Revert "Fix T40257: Frustum culling not working properly"]]> http://www.miikahweb.com/en/blender/git-logs/commit/4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 4fac29c
Branches : master
Author : Mitchell Stokes (moguri)
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Revert "Fix T40257: Frustum culling not working properly"

This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9.

This fix still causes more issues than it solves.

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Thu, 08 Jan 2015 04:38:05 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4Mitchell Stokes
<![CDATA[[1999b5a] master: Fix ping-pong actions when using the Action Actuator.]]> http://www.miikahweb.com/en/blender/git-logs/commit/1999b5a8147129ac7b82a5e57420ab8e5d7734a2 1999b5a
Branches : master
Author : Mitchell Stokes (moguri)
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Fix ping-pong actions when using the Action Actuator.

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Thu, 11 Dec 2014 08:05:11 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/1999b5a8147129ac7b82a5e57420ab8e5d7734a2Mitchell Stokes
<![CDATA[[5996ad2] master: Fixes for T41168]]> http://www.miikahweb.com/en/blender/git-logs/commit/5996ad2fd48536c9e38f7ca4329d3dd19364ee39 5996ad2
Branches : master
Author : Mitchell Stokes (moguri)
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Fixes for T41168

after the completion of the action in "Flipper", layer is removed and the actuator mistakenly receive zero when trying to get the current frame

Patch Author: avrprj

Reviewers: moguri

Projects: #game_logic

Differential Revision: https://developer.blender.org/D906

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Wed, 03 Dec 2014 03:12:03 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/5996ad2fd48536c9e38f7ca4329d3dd19364ee39Mitchell Stokes
<![CDATA[[ed4075c] master: Fix T41259: Objects parented to non-armature objects cannot...]]> http://www.miikahweb.com/en/blender/git-logs/commit/ed4075cb3410f7e51ea766ab771eee690e3da71c ed4075c
Branches : master
Author : Mitchell Stokes (moguri)
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Fix T41259: Objects parented to non-armature objects cannot play shape actions in the BGE

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Tue, 23 Sep 2014 14:52:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/ed4075cb3410f7e51ea766ab771eee690e3da71cMitchell Stokes
<![CDATA[[7307973] master: BGE: Add property/material detection and X-Ray for mouse over...]]> http://www.miikahweb.com/en/blender/git-logs/commit/73079730638f1f21c04b075839d87377315e8f86 7307973
Branches : master
Author : Mitchell Stokes (moguri)
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BGE: Add property/material detection and X-Ray for mouse over any sensor

This patch adds a Property/Material detection and a X-Ray mode to the mouse over any sensor like on the ray sensor.

Proposal:
http://blenderartists.org/forum/showthread.php?261847-BGE-proposal-Mouse-Over-Any-sensor-with-Property-and-X-Ray&highlight=proposal

Reviewers: moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D653

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Fri, 18 Jul 2014 06:00:30 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/73079730638f1f21c04b075839d87377315e8f86Mitchell Stokes
<![CDATA[[dfe1b9b] master: Fix T40146: BGE Compound parent crash]]> http://www.miikahweb.com/en/blender/git-logs/commit/dfe1b9b7a727d5d4cf998a89153aad9f3f6fde55 dfe1b9b
Branches : master
Author : Mitchell Stokes (moguri)
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Fix T40146: BGE Compound parent crash

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Wed, 16 Jul 2014 00:52:46 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/dfe1b9b7a727d5d4cf998a89153aad9f3f6fde55Mitchell Stokes