http://www.miikahweb.com/feed.php MiikaHweb - Blender Blender-v2.82-release Branch http://www.miikahweb.com/ MiikaHweb - Blender Blender-v2.82-release Branch fi Tue, 24 Nov 20 14:30:42 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[53b66ec]: Update RNA Manual References]]> http://www.miikahweb.com/en/blender/git-logs/commit/53b66eced01a34c7ff1d24f63209933bba073c9a 53b66ec
Branches : blender-v2.82-release
Author : Aaron Carlisle (Blendify)
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Update RNA Manual References

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Tue, 12 May 2020 01:39:13 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/53b66eced01a34c7ff1d24f63209933bba073c9aAaron Carlisle
<![CDATA[[375c7dc]: Move 2.82a from beta to release]]> http://www.miikahweb.com/en/blender/git-logs/commit/375c7dc4caf449d40f11d3fd40fa1372636e76d3 375c7dc
Branches : blender-v2.82-release
Author : Nathan Letwory (jesterking)
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Move 2.82a from beta to release

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1 Path Changed]]>
Thu, 12 Mar 2020 05:06:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/375c7dc4caf449d40f11d3fd40fa1372636e76d3Nathan Letwory
<![CDATA[[89cff65]: Fix shader build error]]> http://www.miikahweb.com/en/blender/git-logs/commit/89cff6537d13597692f386979633416aac133588 89cff65
Branches : blender-v2.82-release
Author : Germano Cavalcante (mano-wii)
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Fix shader build error

Missed in a7c338c38005

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1 Path Changed]]>
Tue, 10 Mar 2020 13:39:01 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/89cff6537d13597692f386979633416aac133588Germano Cavalcante
<![CDATA[[2bf4c74]: Fix T74425: Cannot texture paint an images sequence anymore]]> http://www.miikahweb.com/en/blender/git-logs/commit/2bf4c74130ff47c8442f23f1a9f039997dea1710 2bf4c74
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix T74425: Cannot texture paint an images sequence anymore

Caused by the introduction of UDIM (rBc30d6571bb47).

We need to make sure the tiles ImageUser is set up correctly [especially
the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail
to find the correct ImBuf.

Also instead of initializing a minimal BKE_imageuser_default, now use
an appropriate ImageUser if avaliable and pass this around (instead of
just the tile_number). 2D painting can reuse the Image Editor ImageUser,
for 3D painting we still rely on a default ImageUser in most places, but
at least set the framenr correctly].

This also fixes crashes when doing image operations such as inverting or
resizing on images in a sequence in the Image Editor.

This also fixes color sampling (S) from the 3DView going wrong for image
sequences (would fallback to OpenGL sampling because an ImBuf could not
be found).

Maniphest Tasks: T74425

Differential Revision: https://developer.blender.org/D7022

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7 Paths Changed]]>
Tue, 10 Mar 2020 12:58:15 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/2bf4c74130ff47c8442f23f1a9f039997dea1710Philipp Oeser
<![CDATA[[c589d90]: Fix T73369: corner pin & sun-beam nodes gizmos are too big]]> http://www.miikahweb.com/en/blender/git-logs/commit/c589d90d832f51066248021df91a7df0a450217e c589d90
Branches : blender-v2.82-release
Author : Campbell Barton (campbellbarton)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix T73369: corner pin & sun-beam nodes gizmos are too big

Note that dragging isn't working well,
however this was an issue in previous releases.

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1 Path Changed]]>
Tue, 10 Mar 2020 12:58:15 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/c589d90d832f51066248021df91a7df0a450217eCampbell Barton
<![CDATA[[3fedfb1]: Fix bone envelopes displaying wrong when armature is scaled]]> http://www.miikahweb.com/en/blender/git-logs/commit/3fedfb15261a1ae8d5c9920f3d37b83256b36de8 3fedfb1
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix bone envelopes displaying wrong when armature is scaled

Object Scale was not taken into account.

This lead to reports like T74247 where the user scaled the envelope
distance and radii to the supposedly right values inthe viewport, but
these were actually 'wrong' under the hood. Assigning weights from bone
envelopes seemed like it would fail, but this code would actually take
the armature scaling into account when checking envelope distance and
weight.

ref T74247

Maniphest Tasks: T74247

Differential Revision: https://developer.blender.org/D6964

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1 Path Changed]]>
Tue, 10 Mar 2020 12:31:43 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/3fedfb15261a1ae8d5c9920f3d37b83256b36de8Philipp Oeser
<![CDATA[[41c11fb]: Keymap: Add front/back Alt-MMB absolute view axis switching]]> http://www.miikahweb.com/en/blender/git-logs/commit/41c11fb265286ff193dc53e0e5a0c2c3bd973dc1 41c11fb
Branches : blender-v2.82-release
Author : Campbell Barton (campbellbarton)
Committed By : Nathan Letwory (jesterking)
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Keymap: Add front/back Alt-MMB absolute view axis switching

Oversight in previous commit.

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1 Path Changed]]>
Tue, 10 Mar 2020 12:31:42 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/41c11fb265286ff193dc53e0e5a0c2c3bd973dc1Campbell Barton
<![CDATA[[54f2d9d]: Fix T74225: Image (from sequence) cannot be loaded]]> http://www.miikahweb.com/en/blender/git-logs/commit/54f2d9dbe430d6c9cca07b460815f2bdb3f9cdb3 54f2d9d
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix T74225: Image (from sequence) cannot be loaded

If the current frame was not in range, the ImageTile's 'ok' was stuck at
0. Similar to the ImageUser being reset to 'ok' in
BKE_image_user_frame_calc, we now do for ImageTiles as well.

note: the crasher part of T74225 was fixed in rB5c490d437743.

Maniphest Tasks: T74225

Differential Revision: https://developer.blender.org/D6939

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Tue, 10 Mar 2020 12:31:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/54f2d9dbe430d6c9cca07b460815f2bdb3f9cdb3Philipp Oeser
<![CDATA[[c7e28f2]: Fix T72028: Crash switching to vertex paint]]> http://www.miikahweb.com/en/blender/git-logs/commit/c7e28f25d58ab1277712e6d8ed6293f8d39e1758 c7e28f2
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
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Fix T72028: Crash switching to vertex paint

This would happen when done from editmode, on a mesh with any modifier,
after adding/removing geometry in editmode.

Similar to rBba0870713b9b (which did this for weightpaint and sculpt
already), ensure an evaluated depsgraph, otherwise
'runtime.mesh_deform_eval' would not be up to date causing problems
later.

Maniphest Tasks: T72028

Differential Revision: https://developer.blender.org/D7011

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1 Path Changed]]>
Tue, 10 Mar 2020 12:31:43 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/c7e28f25d58ab1277712e6d8ed6293f8d39e1758Philipp Oeser
<![CDATA[[cd4741e]: Fix Vertex weight gradient tool show wrong weight/strength...]]> http://www.miikahweb.com/en/blender/git-logs/commit/cd4741eb73601beec943214b50e7deff2d15a962 cd4741e
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix Vertex weight gradient tool show wrong weight/strength values in the
UI

Main issue is that the UI doesn not respect the Unified Weight/Strength
setting (but instead alwasy shows the brushes weight/strength)

Was working before, but somewhat missed in rBfb74dcc5d69d.

See discussion in T74025 on why the Gradient Tool in its current state
is not very user friendly in general, what I think we should do though
is at least have the values in the UI respect Unified Weight / Unified
Strength since this is what the tool will use internally...

ref T74025

Maniphest Tasks: T74025

Differential Revision: https://developer.blender.org/D6900

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1 Path Changed]]>
Tue, 10 Mar 2020 12:31:43 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/cd4741eb73601beec943214b50e7deff2d15a962Philipp Oeser
<![CDATA[[f9e5166]: Fix T63892: Tools cannot be registered into some contexts (...]]> http://www.miikahweb.com/en/blender/git-logs/commit/f9e51662bd9605d0fe5b22977e33f2c9caa420fe f9e5166
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix T63892: Tools cannot be registered into some contexts (e.g.
PAINT_TEXTURE)

This fails because some tool contexts define their tools with functions
[see the following list for context that fail]:

- PARTICLE (_defs_particle.generate_from_brushes)
- SCULPT (_defs_sculpt.generate_from_brushes)
- PAINT_TEXTURE (_defs_texture_paint.generate_from_brushes)
- PAINT_VERTEX (_defs_vertex_paint.generate_from_brushes)
- PAINT_WEIGHT (_defs_weight_paint.generate_from_brushes)
- PAINT_GPENCIL (_defs_gpencil_paint.generate_from_brushes)
- SCULPT_GPENCIL (_defs_gpencil_sculpt.generate_from_brushes)
- WEIGHT_GPENCIL (_defs_gpencil_weight.generate_from_brushes)

ToolSelectPanelHelper._tools_flatten() is usually called with
cls.tools_from_context(context) [that already yields from the function].
But when registering a tool, _tools_flatten() will still give back this
function, not a ToolDef - and we cannot get a bl_idname from that.
Now check for this and yield None in that case.

Also share logic across all tool_flatten functions:
- _tools_flatten
- _tools_flatten_with_tool_index
- _tools_flatten_with_keymap

Maniphest Tasks: T63892

Differential Revision: https://developer.blender.org/D6763

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1 Path Changed]]>
Tue, 10 Mar 2020 12:31:44 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/f9e51662bd9605d0fe5b22977e33f2c9caa420fePhilipp Oeser
<![CDATA[[1d8ef21]: Buildbot: Enable version character for development builds]]> http://www.miikahweb.com/en/blender/git-logs/commit/1d8ef21d7f4335e93b86705fa1f025893c080045 1d8ef21
Branches : blender-v2.82-release
Author : Sergey Sharybin (sergey)
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Buildbot: Enable version character for development builds

Allows to have 2.82a as a beta version on buildbot.

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1 Path Changed]]>
Tue, 10 Mar 2020 09:24:23 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/1d8ef21d7f4335e93b86705fa1f025893c080045Sergey Sharybin
<![CDATA[[4a538ef]: Codesign: Harden check for archive being ready for sign]]> http://www.miikahweb.com/en/blender/git-logs/commit/4a538efb7d366171205cef39f48aaa47e60e5eb3 4a538ef
Branches : blender-v2.82-release
Author : Sergey Sharybin (sergey)
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Codesign: Harden check for archive being ready for sign

Seems like sometimes files are being only partially ready, which makes it so there
are unsigned files, failing to deliver fully signed bundle.

Now expected archive file size is stored into stamp file and is checked against
size of the archive file on another side.

There are some bare prints used for debugging, would need to switch it to a proper
logger (or to be removed).

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1 Path Changed]]>
Tue, 10 Mar 2020 09:25:42 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4a538efb7d366171205cef39f48aaa47e60e5eb3Sergey Sharybin
<![CDATA[[6c90bfe]: Codesign: Attempt to make macOS codesign more reliable]]> http://www.miikahweb.com/en/blender/git-logs/commit/6c90bfe09e2b7c9f1c9e3bbf5c1b4544b672e5c8 6c90bfe
Branches : blender-v2.82-release
Author : Sergey Sharybin (sergey)
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Codesign: Attempt to make macOS codesign more reliable

Is still sometimes .ready file appears prior to an actual archive.

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1 Path Changed]]>
Tue, 10 Mar 2020 09:25:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/6c90bfe09e2b7c9f1c9e3bbf5c1b4544b672e5c8Sergey Sharybin
<![CDATA[[87fa2d1]: Codesign: Make file watcher robust for network errors]]> http://www.miikahweb.com/en/blender/git-logs/commit/87fa2d143d1e6a72692068b6589074dc3eccae59 87fa2d1
Branches : blender-v2.82-release
Author : Sergey Sharybin (sergey)
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Codesign: Make file watcher robust for network errors

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1 Path Changed]]>
Tue, 10 Mar 2020 09:25:53 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/87fa2d143d1e6a72692068b6589074dc3eccae59Sergey Sharybin
<![CDATA[[8cc4b94]: Codesign: Remove archive with files after they were copied]]> http://www.miikahweb.com/en/blender/git-logs/commit/8cc4b948cfbfe55478f6008612118be3df572461 8cc4b94
Branches : blender-v2.82-release
Author : Sergey Sharybin (sergey)
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Codesign: Remove archive with files after they were copied

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1 Path Changed]]>
Tue, 10 Mar 2020 09:25:47 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/8cc4b948cfbfe55478f6008612118be3df572461Sergey Sharybin
<![CDATA[[06871ed]: Fix T74431: EEVEE AO Render Pass]]> http://www.miikahweb.com/en/blender/git-logs/commit/06871ed4ff14e3b274e4860166b1ce6f2ffe99a1 06871ed
Branches : blender-v2.82-release
Author : Jeroen Bakker (jbakker)
Committed By : Nathan Letwory (jesterking)
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Fix T74431: EEVEE AO Render Pass

Missing code-path in recent refactoring.

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/06871ed4ff14e3b274e4860166b1ce6f2ffe99a1Jeroen Bakker
<![CDATA[[0dbf8d5]: Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender...]]> http://www.miikahweb.com/en/blender/git-logs/commit/0dbf8d5909b0676bfb4e41dec34932480c6ad45d 0dbf8d5
Branches : blender-v2.82-release
Author : Bastien Montagne (mont29)
Committed By : Nathan Letwory (jesterking)
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Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console.

The collection property `loop_triangles` was given the RNA type
`MeshLoopTriangle` (the type of the collection's items), instead
of `MeshLoopTriangles` (the actual expected RNA collection/array type).

The cutest, tiniest typo mistake in RNA code, leading to some complete
non-sense... It's fairly amazing that this did not cause more severe
issues actually.

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Mon, 09 Mar 2020 19:33:33 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/0dbf8d5909b0676bfb4e41dec34932480c6ad45dBastien Montagne
<![CDATA[[14000c4]: Bump version to 2.82a beta.]]> http://www.miikahweb.com/en/blender/git-logs/commit/14000c42fc7cacfe48ab200be8127f21faf063d3 14000c4
Branches : blender-v2.82-release
Author : Nathan Letwory (jesterking)
----------------------------------------
Bump version to 2.82a beta.

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:31 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/14000c42fc7cacfe48ab200be8127f21faf063d3Nathan Letwory
<![CDATA[[332b7d7]: Fix T73898: UDIM crash changing form tiled to single]]> http://www.miikahweb.com/en/blender/git-logs/commit/332b7d7d94e04dc1068c3f1fa61b486033d575f1 332b7d7
Branches : blender-v2.82-release
Author : Campbell Barton (campbellbarton)
Committed By : Nathan Letwory (jesterking)
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Fix T73898: UDIM crash changing form tiled to single

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:31 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/332b7d7d94e04dc1068c3f1fa61b486033d575f1Campbell Barton
<![CDATA[[4a4fe0a]: Revert "Constraints: remove special meaning of Local Space...]]> http://www.miikahweb.com/en/blender/git-logs/commit/4a4fe0a46d9720081faddedb63a6c74367f04ee4 4a4fe0a
Branches : blender-v2.82-release
Author : Sybren A. Stüvel (sybren)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Revert "Constraints: remove special meaning of Local Space for parentless Objects."

This reverts commit 7728bfd4c45c634ba6b62e149176425ec5779945.

Although this brings back an inconsistency in the behaviour of
constraints on objects and bones, people were relying on the old
behaviour, and the new behaviour broke their files.

It is still desired to remove this inconsistency, but it will happen
more gradually.

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4 Paths Changed]]>
Mon, 09 Mar 2020 19:33:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/4a4fe0a46d9720081faddedb63a6c74367f04ee4Sybren A. Stüvel
<![CDATA[[50f058e]: Fix camera border gizmo size]]> http://www.miikahweb.com/en/blender/git-logs/commit/50f058ee962438bd44c6503e55e602d714d116a4 50f058e
Branches : blender-v2.82-release
Author : Campbell Barton (campbellbarton)
Committed By : Nathan Letwory (jesterking)
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Fix camera border gizmo size

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/50f058ee962438bd44c6503e55e602d714d116a4Campbell Barton
<![CDATA[[596c96c]: Fix potential crash with Eevee render of missing image textures...]]> http://www.miikahweb.com/en/blender/git-logs/commit/596c96c5e659a66cbe30db171fdfd65a61939a22 596c96c
Branches : blender-v2.82-release
Author : Brecht Van Lommel (brecht)
Committed By : Nathan Letwory (jesterking)
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Fix potential crash with Eevee render of missing image textures

This NULL check is needed elsewhere, do it here as well.

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:31 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/596c96c5e659a66cbe30db171fdfd65a61939a22Brecht Van Lommel
<![CDATA[[9070bb1]: Fix T73932: modifying keyframes in nodes fails when there is...]]> http://www.miikahweb.com/en/blender/git-logs/commit/9070bb122d1046857cfc0ddc2e28bebdcb790cb9 9070bb1
Branches : blender-v2.82-release
Author : Brecht Van Lommel (brecht)
Committed By : Nathan Letwory (jesterking)
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Fix T73932: modifying keyframes in nodes fails when there is an image sequence

Image animation should not be an depsgraph node of type ANIMATION, there is
no need for it to be affected by the special casing for that.

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8 Paths Changed]]>
Mon, 09 Mar 2020 19:33:32 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9070bb122d1046857cfc0ddc2e28bebdcb790cb9Brecht Van Lommel
<![CDATA[[9d69a0e]: Revert typo fix to ensure localisations don't break]]> http://www.miikahweb.com/en/blender/git-logs/commit/9d69a0e518cbab4673be2a35a3aef286bd2d82ab 9d69a0e
Branches : blender-v2.82-release
Author : Nathan Letwory (jesterking)
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Revert typo fix to ensure localisations don't break

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1 Path Changed]]>
Mon, 09 Mar 2020 19:59:12 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9d69a0e518cbab4673be2a35a3aef286bd2d82abNathan Letwory
<![CDATA[[a7c338c]: Fix crash when compiling renderpass shader on some AMD drivers...]]> http://www.miikahweb.com/en/blender/git-logs/commit/a7c338c38005a6b08b304b7dcf6574bef71f3762 a7c338c
Branches : blender-v2.82-release
Author : Nathan Letwory (jesterking)
----------------------------------------
Fix crash when compiling renderpass shader on some AMD drivers

Differential Revision: https://developer.blender.org/D6959

# Conflicts:
# source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a7c338c38005a6b08b304b7dcf6574bef71f3762Nathan Letwory
<![CDATA[[ab44b1c]: Fix T72253: Mantaflow adaptive domain cuts off]]> http://www.miikahweb.com/en/blender/git-logs/commit/ab44b1c9ddc23c6981f7c0dd8dafb522ede04450 ab44b1c
Branches : blender-v2.82-release
Author : Sebastián Barschkis (sebbas)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix T72253: Mantaflow adaptive domain cuts off

The issue of T72253 was that the density threshold (RNA adapt_threshold) was considering cells as empty cells too early and thus also shrinking the domain too early. The fix for this is to use smaller threshold values for the adaptive domain. This fix gives more flexibility in the UI to do just that.

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/ab44b1c9ddc23c6981f7c0dd8dafb522ede04450Sebastián Barschkis
<![CDATA[[b063030]: Update add-ons submodule with fixes for 2.82a]]> http://www.miikahweb.com/en/blender/git-logs/commit/b06303053450802caa1a95646c3a9e7b852b39a3 b063030
Branches : blender-v2.82-release
Author : Nathan Letwory (jesterking)
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Update add-ons submodule with fixes for 2.82a

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0 Paths Changed]]>
Mon, 09 Mar 2020 19:55:35 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b06303053450802caa1a95646c3a9e7b852b39a3Nathan Letwory
<![CDATA[[caff955]: Fix T74295: Cloth + Internal springs crashes on a non-polygonal...]]> http://www.miikahweb.com/en/blender/git-logs/commit/caff955e7845f1b0245ca80845d847ed74bcc657 caff955
Branches : blender-v2.82-release
Author : Sebastian Parborg (zeddb)
Committed By : Nathan Letwory (jesterking)
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Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry

Added check to see if the mesh has any polygons at all.
If there are no polygons, the bvh tree data will consist of null
pointers, so skip internal springs if this is the case.

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/caff955e7845f1b0245ca80845d847ed74bcc657Sebastian Parborg
<![CDATA[[d62a7b2]: Fix crash loading .blend file saved with Blender 2.25]]> http://www.miikahweb.com/en/blender/git-logs/commit/d62a7b2aa352c41e4fffc3001c1f235691a5ac3e d62a7b2
Branches : blender-v2.82-release
Author : Brecht Van Lommel (brecht)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix crash loading .blend file saved with Blender 2.25

pathJumper.blend from 2.25 release demo files in demos225.zip

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:32 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/d62a7b2aa352c41e4fffc3001c1f235691a5ac3eBrecht Van Lommel
<![CDATA[[dd4c085]: Fix T74278: Light, Image Object, and Compositor Backdrop Viewer...]]> http://www.miikahweb.com/en/blender/git-logs/commit/dd4c0858f63334e869f4ed9b288854d386711b1e dd4c085
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
----------------------------------------
Fix T74278: Light, Image Object, and Compositor Backdrop Viewer Node
gizmos are too big

Caused by rB9cac5fa681c5 which fixed the handles for the camera border
gizmo (being much too small)-- which in turn was broken by
rB98e4fbc7cc9e.

Camera border gizmo sets up its matrix_space a bit differently [this is
why we are getting very small values in gizmo_calc_rect_view_scale --
needs more investigation], but instead of breaking it for Light, Image
and Compositor Backdrop, lets just compensate by scaling the Camera
Border Gizmo for now.

Maniphest Tasks: T74278

Differential Revision: https://developer.blender.org/D6991

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2 Paths Changed]]>
Mon, 09 Mar 2020 19:33:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/dd4c0858f63334e869f4ed9b288854d386711b1ePhilipp Oeser
<![CDATA[[e66e21e]: Fix T72903: Bone envelope & bone size tool functionality swapped...]]> http://www.miikahweb.com/en/blender/git-logs/commit/e66e21e58d29e3b62b8bad28d567948619b7a5ba e66e21e
Branches : blender-v2.82-release
Author : Campbell Barton (campbellbarton)
Committed By : Nathan Letwory (jesterking)
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Fix T72903: Bone envelope & bone size tool functionality swapped

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:33 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/e66e21e58d29e3b62b8bad28d567948619b7a5baCampbell Barton
<![CDATA[[edc7bd5]: Fix T73862: Fluid Sim file handle resource leak]]> http://www.miikahweb.com/en/blender/git-logs/commit/edc7bd5f3f054e2efee5d09f357a11be5ee64737 edc7bd5
Branches : blender-v2.82-release
Author : Campbell Barton (campbellbarton)
Committed By : Nathan Letwory (jesterking)
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Fix T73862: Fluid Sim file handle resource leak

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:32 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/edc7bd5f3f054e2efee5d09f357a11be5ee64737Campbell Barton
<![CDATA[[f56c541]: Fix T74182: Crash saving images from non-image spaces]]> http://www.miikahweb.com/en/blender/git-logs/commit/f56c5416df05ae64ec0f43d69d59ba4f347cf111 f56c541
Branches : blender-v2.82-release
Author : Campbell Barton (campbellbarton)
Committed By : Nathan Letwory (jesterking)
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Fix T74182: Crash saving images from non-image spaces

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1 Path Changed]]>
Mon, 09 Mar 2020 19:33:33 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/f56c5416df05ae64ec0f43d69d59ba4f347cf111Campbell Barton
<![CDATA[[f642aaf]: Fix T54270: Reset last_hit and last_location when reading the...]]> http://www.miikahweb.com/en/blender/git-logs/commit/f642aaf12fbb3701dd36178cd168ca9e74339c1c f642aaf
Branches : blender-v2.82-release
Author : Pablo Dobarro (pablodp606)
Committed By : Nathan Letwory (jesterking)
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Fix T54270: Reset last_hit and last_location when reading the file

It does not make sense to read those values when loading a file and they can crash the cursor if they contain invalid coordinates.

Reviewed By: brecht

Maniphest Tasks: T54270

Differential Revision: https://developer.blender.org/D6754

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Mon, 09 Mar 2020 19:33:32 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/f642aaf12fbb3701dd36178cd168ca9e74339c1cPablo Dobarro
<![CDATA[[fa7623e]: Fix (unreported) Separate bones creates empty armature]]> http://www.miikahweb.com/en/blender/git-logs/commit/fa7623ee4469b298473308ffc81365dc8864c531 fa7623e
Branches : blender-v2.82-release
Author : Philipp Oeser (lichtwerk)
Committed By : Nathan Letwory (jesterking)
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Fix (unreported) Separate bones creates empty armature

Fix for fix (rB8bf7ca9fe31c).
The fix was not actually working [neither for multi-armature-editing as
intended nor for single armatures] and it broke single-armature bone
separation completely.

More or less indentation issue, move relevant code out of bone loop, do
after all bones have been checked, guess this was intended anyways.

Differential Revision: https://developer.blender.org/D6949

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Mon, 09 Mar 2020 19:33:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/fa7623ee4469b298473308ffc81365dc8864c531Philipp Oeser
<![CDATA[[5b416ff]: Tagging submodules]]> http://www.miikahweb.com/en/blender/git-logs/commit/5b416ffb848e66238d9646a239840499f98121a9 5b416ff
Branches : blender-v2.82-release
Author : Dalai Felinto (dfelinto)
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Tagging submodules

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0 Paths Changed]]>
Thu, 13 Feb 2020 11:37:12 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/5b416ffb848e66238d9646a239840499f98121a9Dalai Felinto
<![CDATA[[77d23b0]: Fix T73442 Overlay: Wireframe infront buggy in material shading...]]> http://www.miikahweb.com/en/blender/git-logs/commit/77d23b0bd76f65b89f6ee73738e5993b274ba27a 77d23b0
Branches : blender-v2.82-release
Author : Clément Foucault (fclem)
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Fix T73442 Overlay: Wireframe infront buggy in material shading mode

This was caused by the refactor. The wireframe was drawn with the incorrect
depth buffer.

Should be included in 2.82

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Wed, 12 Feb 2020 16:20:20 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/77d23b0bd76f65b89f6ee73738e5993b274ba27aClément Foucault
<![CDATA[[5a2a888]: Blender 2.82 release bump]]> http://www.miikahweb.com/en/blender/git-logs/commit/5a2a888fa0eaf14d344cfcb38ef329ccf325fec1 5a2a888
Branches : blender-v2.82-release
Author : Dalai Felinto (dfelinto)
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Blender 2.82 release bump

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1 Path Changed]]>
Wed, 12 Feb 2020 16:04:52 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/5a2a888fa0eaf14d344cfcb38ef329ccf325fec1Dalai Felinto
<![CDATA[[b7f9227]: Subversion bump 2.82.7 (preparing for release)]]> http://www.miikahweb.com/en/blender/git-logs/commit/b7f9227323c7e2a90943318658ecfa698129d2bd b7f9227
Branches : blender-v2.82-release
Author : Dalai Felinto (dfelinto)
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Subversion bump 2.82.7 (preparing for release)

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3 Paths Changed]]>
Wed, 12 Feb 2020 16:04:52 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b7f9227323c7e2a90943318658ecfa698129d2bdDalai Felinto