http://www.miikahweb.com/feed.php MiikaHweb - Blender Cycles_tricks Branch http://www.miikahweb.com/ MiikaHweb - Blender Cycles_tricks Branch fi Tue, 11 Aug 20 15:22:18 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[49bcca8]: Cycles: Rename Ray Visibility object panel to Cycles Settings...]]> http://www.miikahweb.com/en/blender/git-logs/commit/49bcca8b2cc23a6483624b397b38a8435d60cf17 49bcca8
Branches : cycles_tricks
Author : Sergey Sharybin (sergey)
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Cycles: Rename Ray Visibility object panel to Cycles Settings

This way some performance settings might be added in there as well.

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Fri, 12 Jun 2015 12:24:54 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/49bcca8b2cc23a6483624b397b38a8435d60cf17Sergey Sharybin
<![CDATA[[524948b]: Cycles: Add an option to make object only use direct light]]> http://www.miikahweb.com/en/blender/git-logs/commit/524948bde3ca73afdb9c182026a2f550f9ee457b 524948b
Branches : cycles_tricks
Author : Sergey Sharybin (sergey)
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Cycles: Add an option to make object only use direct light

This is a performance trick which could be used for objects which are rather
complex (like grass field) but are out of focus or heavily blurred. For such
objects it does not make sense to do huge number of ray bounces because this
wouldn't give any more details to the result.

Objects might become a bit darker with this option enabled (similar to cases
when number of bounces is limited on scene level), but this is possible to
compensate with material and light settings.

Currently only supported by regular path tracing in megakernel. Before making
it something more widely supported we'd better see what's the best way to
perform such an early ray terminations, how to control them from the UI and
stuff like that.

This seems to give like up to 10% speedup with 01_03_01_B. But need to double
there's no measurable regressions with this feature disabled prior to merge
it to gooseberry branch/

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Fri, 12 Jun 2015 13:14:24 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/524948bde3ca73afdb9c182026a2f550f9ee457bSergey Sharybin
<![CDATA[[9f9131c]: Cycles: Respect duplicator's object motion blur settings]]> http://www.miikahweb.com/en/blender/git-logs/commit/9f9131c4eda2c9c5b155ff02d86bb98dce76da68 9f9131c
Branches : cycles_tricks
Author : Sergey Sharybin (sergey)
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Cycles: Respect duplicator's object motion blur settings

The idea is to make it possible to control linked duplicated objects motion
blur from the scene file without need to do overrides on the linked object
settings. Currently only supported for dupligroup duplication and all now
if duplicator object has motion blur disabled then it'll be inherited into
all the duplicated objects.

There should be no regressions/changes in look of existing files because
objects do have motion blur enabled by default.

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Fri, 12 Jun 2015 12:24:49 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/9f9131c4eda2c9c5b155ff02d86bb98dce76da68Sergey Sharybin