http://www.miikahweb.com/feed.php MiikaHweb - Blender Interactive_physics Branch http://www.miikahweb.com/ MiikaHweb - Blender Interactive_physics Branch fi Fri, 18 Oct 19 14:16:31 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[14fdcbe]: Setting object position is propagated to the physics simulation...]]> http://www.miikahweb.com/en/blender/git-logs/commit/14fdcbe0009e62d2b748f5de55db5ea1d360705c 14fdcbe
Branches : interactive_physics
Author : Benoit Bolsee (ben2610)
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Setting object position is propagated to the physics simulation even for dynmamic objects.

The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
Known issues:
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API

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Fri, 19 Oct 2018 08:08:59 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/14fdcbe0009e62d2b748f5de55db5ea1d360705cBenoit Bolsee
<![CDATA[[ad21793]: Interactive mode: new scene.flag SCE_INTERACTIVE to update...]]> http://www.miikahweb.com/en/blender/git-logs/commit/ad21793c69429dea4489603a77b95ac733966bcc ad21793
Branches : interactive_physics
Author : Benoit Bolsee (ben2610)
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Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph without frame change but running physics.

Interactive button added on time line.

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Thu, 11 Oct 2018 12:06:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/ad21793c69429dea4489603a77b95ac733966bccBenoit Bolsee
<![CDATA[[b389f1e]: Fix bug with transformed object interfering with rigid body...]]> http://www.miikahweb.com/en/blender/git-logs/commit/b389f1e9572b9ee606c2e4ae347f5520f2d38a9c b389f1e
Branches : interactive_physics
Author : Benoit Bolsee (ben2610)
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Fix bug with transformed object interfering with rigid body simulation.

Note: bug was caused by use of legacy ob->flag & SELECT. New OB_PHYS_MOVING
flag to mark that an active object is being transformed.

Make active object position update independent of cache write in preparation
of interactive physics.

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Wed, 10 Oct 2018 16:13:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b389f1e9572b9ee606c2e4ae347f5520f2d38a9cBenoit Bolsee