http://www.miikahweb.com/feed.php MiikaHweb - Blender New_bvh_snap_transverse_function Branch http://www.miikahweb.com/ MiikaHweb - Blender New_bvh_snap_transverse_function Branch fi Mon, 09 Dec 19 09:36:38 +0000 MiikaHweb RSS contact at miikahweb.com <![CDATA[[a5573c2]: fix compilation error]]> http://www.miikahweb.com/en/blender/git-logs/commit/a5573c2b2ce04e517313e65a262819bef21844e1 a5573c2
Branches : new_bvh_snap_transverse_function
Author : Germano Cavalcante (mano-wii)
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fix compilation error

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Wed, 22 Mar 2017 13:05:34 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/a5573c2b2ce04e517313e65a262819bef21844e1Germano Cavalcante
<![CDATA[[b7568a0]: Initial commit: Replaces bvh function to snap nearest.]]> http://www.miikahweb.com/en/blender/git-logs/commit/b7568a077a293c133152a9cb65dea1b0475c45af b7568a0
Branches : new_bvh_snap_transverse_function
Author : Germano Cavalcante (mano-wii)
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Initial commit: Replaces bvh function to snap nearest.

BVHtree to snap to vertices and edges is independent of ray. The function for previous transverse was unclear and not very efficient.
The function used now, projects four vertices of aabb to test if it is within the threshold.
It still needs to optimize even more (prioritize axis, anticipate return)

I'll still test the optimization

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Tue, 21 Mar 2017 18:29:03 +0000 http://www.miikahweb.com/en/blender/git-logs/commit/b7568a077a293c133152a9cb65dea1b0475c45afGermano Cavalcante