Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

4 hours 1 min ago
Industry Compat keymap: cleanup

Remove entries for the transform tools, since this is no longer necessary after recent changes. The default keymap entries are simply used instead, since the MMB is now added automatically.
4 hours 59 min ago
Fix T73362: Tweak Tool not working if IC Keymap is chosen

I don't fully understand why this was broken, but defining the Tweak tool keymap here and removing the 3d cursor argument fixes it.
11 hours 47 min ago
Cleanup: spelling
11 hours 47 min ago
Docs: update reference to PYTHONPATH
11 hours 47 min ago
Cleanup: include missing CMake headers
14 hours 37 min ago
Cleanup: remove source file added by accident
Revision 39cf626 by Hans Goudey
21 hours 50 min ago
Bevel: Remove Debugging Code

Remove old / trivial print statements and drawing code.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6661
Revision abe5fcb by Hans Goudey
22 hours 3 min ago
Bevel: Simplify Profile Calculation Step

Profile calculation now happens in a single pass rather than being spread
throughout the process. This means each profile will only be calculated a
single time.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6658
1 day and 0 hours ago
UI: View3D Cursor Changes

Changes the default View3D mouse cursor to the OS-supplied arrow pointer. Subsequent cursor changes will now be set per-tool instead.

Differential Revision: https://developer.blender.org/D6485

Reviewed by Campbell Barton
1 day and 3 hours ago
Merge branch 'blender-v2.82-release'
1 day and 3 hours ago
Depsgraph: fix false positive time dependencies for simple drivers.

The dependency graph has to know whether a driver must be re-evaluated
every frame due to a dependency on the current frame number. For python
drivers it was using a heuristic based on searching for certain sub-
strings in the expression, notably including '('.

When the expression is actually evaluated using Python, this can't be
easily improved; however if the Simple Expression evaluator is used,
this check can be done precisely by accessing the parsed data.

Differential Revision: https://developer.blender.org/D6624
1 day and 3 hours ago
Merge branch 'blender-v2.82-release'
1 day and 3 hours ago
Sculpt: Rename Topology Brush to Slide Relax Brush

The full name was "Topology Slide/Relax", but it didn't fit in the
toolbar UI. This was causing some problems:

- The mesh filter that does the same thing is called "Relax"
- We may want to add a "Topology Brush" tool in the future that is more
oriented to retopology task (like creating strips of quads), so by doing
this we avoid having two tools with the same name in the UI.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D6590
1 day and 3 hours ago
Merge branch 'blender-v2.82-release'
1 day and 3 hours ago
Fix T71373: Sculpt Mask not extracting correctly on scaled objects

This patch applies the original object scale to the coordinates of the
extracted mask mesh. Without this patch, the mesh was no taking the
original object scale into account and the shrinkwrap will fail.

The other solution would be copying the objecty scale to the new
extracted mask object, but I would like to avoid entering sculpt mode
with scaled objects as it may produce wrong behaviors in some tools.

Reviewed By: jbakker

Maniphest Tasks: T71373

Differential Revision: https://developer.blender.org/D6207
1 day and 3 hours ago
Fix T73080: Remove support for scene radius in Weight/Vertex paint

The 2D paint cursor in the 3D view does not support scene radius in
weight and vertex paint mode. This was also the case in 2.80 with the
old cursor. The option to change the units from view to scene is not
available in the UI in those modes, so I think it makes sense to remove
the support from the code.

The ideal solution could be supporting the new cursor in all paint
modes, but that is going to take more time and it is going to be
problematic in texture paint. After doing this, we can bring this code
back and add the option to change the units to the UI.

Reviewed By: jbakker

Maniphest Tasks: T73080

Differential Revision: https://developer.blender.org/D6586
1 day and 4 hours ago
Fluid: Added resume cache boolean to standalone scripts

Exported Manta script was missing the new resume options in the data load functions.
1 day and 4 hours ago
Fix T72975: [Mantaflow] Mesh generation bug

The initial value for phi was too high.
1 day and 4 hours ago
Fix T53205: Show Smoke Advance Panel at Outflow type

Now hiding the initial velocity and texture panel when flow behavior is set to outflow.
1 day and 5 hours ago
Depsgraph: Correct FPS debug print

It was printing "frame" time instead of FPS.

Other interesting thing to get solved is to solve "drop" in FPS
when there is an idle time in user input.

Current usecase is limited to observing FPS when there is a continuous
stream of events: for example, keep moving vertex in edit mode while
watching debug prints.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020