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Git Commits -> Revision 10e4fb0

Revision 10e4fb0 by Lukas Toenne (strand_gpu, strand_nodes)
July 10, 2016, 07:47 (GMT)
A couple of additional per-fiber attributes, for deforming strand fibers.

The orientation of the hair root ("root space") as well as a parametric
distance on the scalp to the primary deforming hair are passed to the
vertex shader. These value will allow deformation modifiers to be applied
for things like noise and clumping.

Commit Details:

Full Hash: 10e4fb01f5225da56973ed6deaf521a249c7ebd4
Parent Commit: 0ba42d9
Lines Changed: +145, -22

9 Modified Paths:

/source/blender/blenkernel/BKE_editstrands.h (+4, -0) (Diff)
/source/blender/blenkernel/BKE_strands.h (+4, -0) (Diff)
/source/blender/blenkernel/intern/editstrands.c (+58, -0) (Diff)
/source/blender/blenkernel/intern/strands.c (+27, -0) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+14, -2) (Diff)
/source/blender/gpu/intern/gpu_strands.c (+21, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_strand_geom.glsl (+9, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_strand_vert.glsl (+5, -3) (Diff)
/source/blender/physics/intern/strands.cpp (+3, -13) (Diff)
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