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Git Commits -> Revision 3b2c1d5

Revision 3b2c1d5 by Daniel Stokes (soc-2013-bge)
July 6, 2013, 06:51 (GMT)
Fixing a game engine crash when level of detail sources are non mesh objects (e.g. lamps, cameras, etc).

Commit Details:

Full Hash: 3b2c1d50eddfa8ee5c6a84029421ce923961d8cb
SVN Revision: 58037
Parent Commit: 3ce8456
Lines Changed: +1, -1

1 Modified Path:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021