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Git Commits -> Revision 872dc31

Revision 872dc31 by Daniel Stokes (soc-2013-bge)
July 1, 2013, 09:12 (GMT)
Starting support for mesh and material levels of detail in the game engine. They work for simple cases, but break in more advanced usage such as dupligroups.

Commit Details:

Full Hash: 872dc3176504fa7cfed8e88349e8debae76bbc02
SVN Revision: 57899
Parent Commit: 26bacde
Lines Changed: +81, -3

7 Modified Paths:

/source/blender/makesdna/DNA_object_types.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+24, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+14, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+20, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021