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Git Commits -> Revision 90312da

September 21, 2020, 06:48 (GMT)
Fix T80332: principle volume shader not working for world in Eevee

The handling of missing volume grids for the principled volume shader was
incomplete, different inputs need different default values.

Commit Details:

Full Hash: 90312da85ae64f86742c3c041428d6536b7202b9
Parent Commit: 56076e0
Committed By: Jeroen Bakker
Lines Changed: +58, -34

6 Modified Paths:

/source/blender/draw/engines/eevee/eevee_volumes.c (+30, -19) (Diff)
/source/blender/gpu/GPU_material.h (+9, -1) (Diff)
/source/blender/gpu/intern/gpu_node_graph.c (+9, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021