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Git Commits -> Revision 97b431e

Revision 97b431e by Thomas Szepe (master)
July 3, 2015, 15:07 (GMT)
BGE: Add integer uniforms for 2D Filter

Actually it is only possible to pass float properties to a 2D filter (GLSL fragment shader).
This patch allows also to use integer properties for the 2D filter.

Reviewers: sybren, agoose77, kupoman, moguri, lordloki, panzergame

Reviewed By: lordloki, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1370

Commit Details:

Full Hash: 97b431e42dd2a87eed08423afc42a0ceb7448bff
Parent Commit: 1ace327
Lines Changed: +18, -4

1 Modified Path:

/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+18, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021