Blender Git Loki

Blender Git "temp-ssr" branch commits.

Page: 2 / 2

July 19, 2017, 17:21 (GMT)
Eevee: SSR: Add per pixel resolve of multiple rays.
July 19, 2017, 13:39 (GMT)
Eevee: SSR: Add roughness random rays.
July 19, 2017, 12:22 (GMT)
Eevee: SSR: Add double buffer so we can read previous frame color.

Also add simple reprojection and screen fade to the SSR resolve pass.
July 19, 2017, 12:19 (GMT)
Eevee: SSR: Make raymarch step bigger.
July 18, 2017, 14:48 (GMT)
Eevee: Fix Shader compilation.
July 18, 2017, 14:48 (GMT)
Eevee: SSR: Add simple raytracing.

Still imprecise.
July 18, 2017, 08:12 (GMT)
Eevee: Fix clip/hashed alpha prepass/shadow crash.
July 18, 2017, 08:12 (GMT)
Eevee: SSR: Encode Normal in buffer and add cubemap fallback.

Normals can point away from the camera so we cannot just put XY in the buffer and reconstruct Z later as we would not know the sign of Z.
July 18, 2017, 08:12 (GMT)
Eevee: SSR: Output ssr datas to buffers.

Output in 2 buffers Normals, Specular Color and roughness.
This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.
July 18, 2017, 08:12 (GMT)
Eevee: Ssr: Add ssr id to glossy nodes.

An id is given to each glossy node in order to determine which specular lobe is using ssr.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021