english Sivu saatavilla vain englanninkielisenä.

Blender Git Statistics -> Branches -> soc-2011-cucumber

"Soc-2011-cucumber" branch

Total commits : 94
Total committers : 4
First Commit : May 23, 2011
Latest Commit : April 29, 2012


Commits by Month

DateNumber of Commits
April, 20125
March, 20120
February, 20120
January, 20122
December, 20114
November, 20111
October, 20116
September, 201110
August, 201120
July, 201121
June, 201119
May, 20116

Committers

AuthorNumber of Commits
Daniel Stokes79
Dalai Felinto13
Alex Fraser1
Joerg Mueller1

Popular Files

FilenameTotal Edits
properties_game.py16
RAS_StorageVBO.cpp13
GPG_Application.cpp12
rna_scene.c10
KX_Light.cpp9
BL_KetsjiEmbedStart.cpp8
DNA_scene_types.h7
KX_FontObject.cpp7
readfile.c7
KX_GameObject.cpp6

Latest commits Feed

April 29, 2012, 00:33 (GMT)
Merged revisions 45967-46052 from trunk/blender
April 26, 2012, 03:11 (GMT)
Merged revisions 45910-45967 from trunk/blender
April 26, 2012, 02:32 (GMT)
Some style clean up on if and for statements to match trunk.
April 25, 2012, 04:58 (GMT)
Fixing up UVs when using VBOs in the BGE as well as removing some unnecessary OpenGL commands.
April 25, 2012, 00:59 (GMT)
Merged revisions 41228-45910 from trunk/blender
January 17, 2012, 03:54 (GMT)
Changing the worldTransform and localTransform python attributes to use BLI_math to simplify the code.
January 11, 2012, 02:13 (GMT)
svn merge ^/trunk/blender -r42742:43270

conflicted files I had to fix manually:
--------------------------------------
wm.py
properties_particle.py
properties_game.py
rna_scene.c
KX_BlenderInputDevice.h
BL_BlenderDataConversion.cpp
GPG_Application.cpp
BL_Material.cpp
KX_FontObject.cpp
December 30, 2011, 11:15 (GMT)
BGE Font Object - fix for offset
(scaling also has to be taken into account here)
December 30, 2011, 11:02 (GMT)
Font Object Multiline fix.
The offset was totally wrong when object had scale[1] != 1
December 20, 2011, 00:42 (GMT)
Merge with trunk to r42742
December 19, 2011, 22:46 (GMT)
Fixing what physics types the collision mask settings appear on.
November 10, 2011, 04:13 (GMT)
Merging revisions 41297-41712(HEAD) from Trunk
October 26, 2011, 19:10 (GMT)
part 1: svn merge --non-interactive -r41228:41234 https://svn.blender.org/svnroot/bf-blender/trunk/blender/ --accept=theirs-conflict
(only source this time)
still not trunk, but almost there
October 25, 2011, 07:26 (GMT)
October 10, 2011, 04:18 (GMT)
Fixing up dynamic lights a bit to better match behavior in Trunk:
* Removed some arguments and return types for some methods
* Added a forfeit_blenderlight method to allow an inactive light to add it's light to the light pool
* Added a wrapper struct to facilitate forfeiting lights
October 7, 2011, 07:43 (GMT)
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..
October 7, 2011, 06:57 (GMT)
October 6, 2011, 04:40 (GMT)
svn merge -r40631:40820(HEAD) https://svn.blender.org/svnroot/bf-blender/trunk/blenderk
40790 manually merged.
September 27, 2011, 19:43 (GMT)
svn merge 40546-40630(HEAD) + fix wm.py
(moving import os inside the operator to be more trunk-like)
September 27, 2011, 06:44 (GMT)
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021