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Blender Git Statistics -> Developers -> fclem

Clément Foucault (fclem)

Total Commits : 2 273
Master Commits : 2 030
Branch Commits : 243
First Commit : January 3, 2017
Latest Commit : April 19, 2019

Commits by Month

DateNumber of Commits
April, 201922
March, 2019105
February, 201945
January, 201947
December, 2018113
November, 2018110
October, 201879
September, 201866
August, 201877
July, 201894
June, 2018135
May, 2018138
April, 201897
March, 2018141
February, 2018104
January, 201877
December, 201710
November, 201738
October, 201745
September, 201766
August, 201737
July, 2017116
June, 2017116
May, 2017102
April, 201742
March, 201768
February, 2017133
January, 201750

Commit Distribution

PathNumber of Commits
master2030
hair_object1786
temp-outliner-visibility1753
collada2.81667
blender2.8_snap_gizmo1590
temp-ui-layout-2.81532
interactive_physics1512
temp-select-axis1432
hair_guides_grooming1391
hair_guides1391
temp-eeveelightcache1381
soc-2018-cycles-volumes1380
temp-benchmark1370
benchmark1370
soc-2018-bevel1364
temp-udim-images1358
tmp_hair_curves1313
temp-greasepencil-vfx1310
temp-tab_drag_drop1307
temp-sybren-cow-ocean1305
temp-greasepencil-object-stacksplit1291
temp-dynamic-overrides1290
TEMP-UI-DECOR1277
temp-flexible-spacing1260
ui_layout_gridflow1252
temp-keymap-changes1242
tmp-b28-motionpath-drawing1217
tmp-CollectionsAnim1214
temp-keymap-save1190
tmp-COW_InsertKeyframe_Fix1169
topbar1168
temp-unified-collections1167
experimental_gp_weight1163
temp-sybren-particles1158
temp-sybren-modifier-nonmesh1146
tmp-TimelineHeaderButtonsStretching1146
temp-modifier-rm-cddm1146
temp-sybren-meshdeform1144
blender2.8-snapping_with_occlusion1136
tmp-static-override-insertion1115
blender2.8-workbench1111
temp-object-multi-mode1020
temp-drawcontext854
temp-render-depsgraph831
temp-workspace-object-mode-removal800
temp-scene-obedit-remove800
temp-workspace-addons766
temp-workspace_mode689
temp-workspace_active_object679
id_override_static679
temp-group-collections655
custom-manipulators617
temp-workspace-changes564
strand_editmode527
temp-ssr478
tmp-debug-filebrowser448
temp-lightprobe-rename337
workspaces297
temp-cycles-draw-manager201
imm_port_wm_playanim162
transform-manipulators162
temp-depsgraph-layers152
temp-workspace-multi-window111
render-layers74
clay-engine70
temp-layers-ui-table70
temp-blender2.8-stable15
greasepencil-object5
greasepencil-experimental5

Favourite Files

FilenameTotal Edits
draw_manager.c303
eevee_private.h215
DRW_render.h161
eevee_materials.c149
object_mode.c147
eevee_engine.c146
eevee_lightprobes.c143
CMakeLists.txt126
eevee_effects.c125
gpu_shader_material.glsl117

File Changes

ActionTotalPer Commit
Added3670.2
Modified7 3203.2
Deleted1120.0

Code Changes

ActionTotalPer Commit
Lines Added114 58852.2
Lines Removed54 10124.6

Latest commits Feed

Revision bc8b884 by Clément Foucault (master)
April 19, 2019, 17:39 (GMT)
Edit Mode: Make edit edges black by default

This is in order to have better contrast now that
the edges are half transparent if not
in edge selection.
Revision 3368df4 by Clément Foucault (master)
April 19, 2019, 16:52 (GMT)
DRW: Expose VBO garbage collection timings

This adds user side options to tweak the behavior
of the vbo garbage collection.
Revision 973e64c by Clément Foucault (master)
April 19, 2019, 13:19 (GMT)
DRW: Make shaded batch validation more correct

This is in order to support garbage collection of unused Custom data layer uploaded to the GPU.

Actual Garbage Collection is not added by this commit.
Revision 223f7e7 by Clément Foucault (master)
April 19, 2019, 13:19 (GMT)
DRW: Add batch garbage collection

This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore.

The collection rate is hardcoded at 60 sec but could be exposed to the user.

This system can be extended and discard most unused batches in the future.

This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters.
Revision 6c83c92 by Clément Foucault (master)
April 19, 2019, 13:19 (GMT)
Edit Mode: Change face mode edges display

This improve visibility in edit face select mode by using the face select color
instead of the edge select color (which is in default theme a bit more red). Also
makes the selected edges in this mode a bit more opaque (0.75 instead of 0.4).
Full opacity is still reserved for edge select mode.
Revision 4c4adea by Clément Foucault (master)
April 19, 2019, 13:19 (GMT)
Edit Mode: Reduce Selected face alpha

This is to be less intrusive when doing UV mapping. They remain enough visible
in every select mode
Revision 1a4b60c by Clément Foucault (master)
April 17, 2019, 17:37 (GMT)
Edit Mode: Rework display to differentiate selection modes

This removes the large edges and instead use colors to hint in which
selection mode the user is.

The component in each individual selection mode is more prominent to add
more emphasis. The other components are less prominent and dimmed.

A minor default theme changes needed to be made to keep clarity in all
combinations.

Forcing old behavior (no selection mode hit) could be done quite easily
by just making the 2 booleans true (selectFaces and selectEdges).

Reviewers: campbellbarton, billreynish

Reviewed By: campbellbarton, billreynish

Subscribers: ThinkingPolygons

Maniphest Tasks: T1234

Differential Revision: https://developer.blender.org/D4526
Revision edde48f by Clément Foucault (master)
April 17, 2019, 12:32 (GMT)
GPUBuffers: Remove wrong assert

The assert was not true if the pbvh node had no triangle.

Also update the comment to reflect that.
Revision 10bf1d9 by Clément Foucault (master)
April 15, 2019, 16:02 (GMT)
Fix T63284: Eevee: Crash when subsurface pass is enabled

Was caused by a NULL texture used as uniform.
Revision 8d3af58 by Clément Foucault (master)
April 15, 2019, 13:22 (GMT)
Fix T63377: "Principled Volume" node not working anymore in EEVEE

I'm not sur how it ever worked before. There was no texture bound to these
sampdensity and sampflame when no volume simulation was happening.

This fixes the issue using 1x1x1 dummy textures.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019