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Blender Git Statistics -> Developers -> fclem

Clément Foucault (fclem)

Total Commits : 2 130
Master Commits : 1 887
Branch Commits : 243
First Commit : January 3, 2017
Latest Commit : February 18, 2019 (Yesterday)

Commits by Month

DateNumber of Commits
February, 201929
January, 201947
December, 2018113
November, 2018110
October, 201879
September, 201866
August, 201877
July, 201894
June, 2018135
May, 2018138
April, 201897
March, 2018141
February, 2018104
January, 201877
December, 201710
November, 201738
October, 201745
September, 201766
August, 201737
July, 2017116
June, 2017116
May, 2017102
April, 201742
March, 201768
February, 2017133
January, 201750

Commit Distribution

PathNumber of Commits
master1887
hair_object1786
temp-outliner-visibility1753
collada2.81667
blender2.8_snap_gizmo1590
temp-ui-layout-2.81532
interactive_physics1512
temp-select-axis1432
hair_guides_grooming1391
hair_guides1391
temp-eeveelightcache1381
soc-2018-cycles-volumes1380
temp-benchmark1370
benchmark1370
soc-2018-bevel1364
temp-udim-images1358
tmp_hair_curves1313
temp-greasepencil-vfx1310
temp-tab_drag_drop1307
temp-sybren-cow-ocean1305
temp-greasepencil-object-stacksplit1291
temp-dynamic-overrides1290
TEMP-UI-DECOR1277
temp-flexible-spacing1260
ui_layout_gridflow1252
temp-keymap-changes1242
tmp-b28-motionpath-drawing1217
tmp-CollectionsAnim1214
temp-keymap-save1190
tmp-COW_InsertKeyframe_Fix1169
topbar1168
temp-unified-collections1167
experimental_gp_weight1163
temp-sybren-particles1158
temp-sybren-modifier-nonmesh1146
tmp-TimelineHeaderButtonsStretching1146
temp-modifier-rm-cddm1146
temp-sybren-meshdeform1144
blender2.8-snapping_with_occlusion1136
tmp-static-override-insertion1115
blender2.8-workbench1111
temp-object-multi-mode1020
temp-drawcontext854
temp-render-depsgraph831
temp-workspace-object-mode-removal800
temp-scene-obedit-remove800
temp-workspace-addons766
temp-workspace_mode689
temp-workspace_active_object679
id_override_static679
temp-group-collections655
custom-manipulators617
temp-workspace-changes564
strand_editmode527
temp-ssr478
tmp-debug-filebrowser448
temp-lightprobe-rename337
workspaces297
temp-cycles-draw-manager201
imm_port_wm_playanim162
transform-manipulators162
temp-depsgraph-layers152
temp-workspace-multi-window111
render-layers74
clay-engine70
temp-layers-ui-table70
temp-blender2.8-stable15
greasepencil-object5
greasepencil-experimental5

Favourite Files

FilenameTotal Edits
draw_manager.c291
eevee_private.h209
DRW_render.h160
eevee_engine.c144
eevee_materials.c143
eevee_lightprobes.c137
object_mode.c137
eevee_effects.c125
CMakeLists.txt125
gpu_shader_material.glsl105

File Changes

ActionTotalPer Commit
Added3670.2
Modified7 0213.3
Deleted1120.1

Code Changes

ActionTotalPer Commit
Lines Added112 01154.5
Lines Removed52 25225.4

Latest commits Feed

Revision 2890182 by Clément Foucault (master)
9 hours 18 min ago
Wireframe: Fix selection broken since recent wireframe refactor
Revision d62f8a3 by Clément Foucault (master)
10 hours 19 min ago
Overlay: Remove extra contour drawing in wireframe mode

This removes the overhead of rendering the object one more time.
Revision 11b8d8a by Clément Foucault (master)
10 hours 19 min ago
DRW: Fix Crash when enabling object wireframe option
Revision e49d955 by Clément Foucault (master)
12 hours 4 min ago
Wireframe: Refactor to use GL_LINES instead of triangles with alpha blend

This gets rid of the progressive fading of the edges as it does not work
with depth perception (sorting problem with alpha blending).
Revision 600da00 by Clément Foucault (master)
12 hours 4 min ago
Wireframe: Add depth offset to prevent zfighting of wireframe overlay
Revision 9c49c2e by Clément Foucault (master)
12 hours 4 min ago
GPU: Change multisample resolve shader to output min depth

This will effectively make the AA passes thicker in some cases but it is
required for better AA on wireframes. The trick is to occlude the wire
passes so that they do not output fragment that could be behind actual
geometry.
Revision 7a8a221 by Clément Foucault (master)
12 hours 4 min ago
Wireframe: Fix Artifacts with MSAA

We blit the depth buffer into the MSAA depth buffer so that wires are
properly occluded. This also makes the "In front" option work with MSAA.
Revision 0c4334d by Clément Foucault (master)
12 hours 4 min ago
Cleanup: Remove old wireframe batch cache code
Revision 2cccffd by Clément Foucault (master)
12 hours 4 min ago
Wireframe: Add workaround for osx wide wires
Revision 9ab99ff by Clément Foucault (master)
12 hours 4 min ago
Sculpt Draw: Add support for wireframe geometry

This introduce the wireframe batches. Creating the indices buffer does
not seems to slow down the sculpt in my testing (but it is kind of hard to
test reliably)

This includes a bit of cleanup in gpu_buffers.c.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019