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Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 330
Master Commits : 178
Branch Commits : 152
First Commit : July 11, 2018
Latest Commit : January 20, 2021 (Yesterday)

Commits by Month

DateNumber of Commits
January, 20218
December, 20208
November, 202014
October, 20205
September, 202022
August, 202010
July, 20207
June, 202014
May, 202014
April, 202014
March, 20209
February, 20201
January, 20201
December, 20195
November, 20196
October, 20197
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master178
soc-2019-npr71
greasepencil-refactor71
greasepencil-object71
temp-gpencil-eval71
soc-2018-npr55
particle-solver-dev24
geometry-nodes-distribute-points19
temp-geometry-nodes-distribute-points-cleanup19
quadriflow12
hair_object10
temp-outliner-visibility8
blender2.8_snap_gizmo6
temp-ui-layout-2.86
collada2.86
interactive_physics6
temp-lineart-contained3
temp-blender-2.81-release-with-wrong-merge2
temp_lineart_contained2
lanpr-under-gp2
blender-v2.92-release1
temp-lanpr-staging1
blender-v2.90-release1
temp-lanpr-cleanup21
tmp-T806031
blender-v2.83-release1
temp-lanpr-cleanup1
blender-v2.82-release1
cycles_unbiased_volumes1
blender-v2.80-release1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
simulate.cpp24
object_remesh.c23
quadriflow_capi.cpp14
CMakeLists.txt13
optimizer.cpp13
node_geo_point_distribute.cc13
mesh_remesh_voxel.c13
quadriflow_capi.hpp12
BKE_mesh_remesh_voxel.h12

File Changes

ActionTotalPer Commit
Added1 5814.8
Modified1 6405.0
Deleted120.0

Code Changes

ActionTotalPer Commit
Lines Added14 94350.0
Lines Removed7 47725.0

Latest commits Feed

Revision c07c110 by Sebastian Parborg (master)
15 hours 26 min ago
Merge branch 'blender-v2.92-release'
Revision b33d839 by Sebastian Parborg (master)
15 hours 28 min ago
Fix T84867: Transform node does not rotate/scale instances

The manipulation of rot/scale was simply not implemented.
Revision 40e0897 by Sebastian Parborg (master)
1 day and 15 hours ago
Merge branch 'blender-v2.92-release'
Revision eb65d5f by Sebastian Parborg (temp-lineart-contained)
January 14, 2021, 20:28 (GMT)
Fix building with and without WITH_LINEART
Revision 0815e2f by Sebastian Parborg (master)
January 14, 2021, 16:37 (GMT)
Fix automated tests when building with GCC and march=native

When building with more aggressive optimization flags, GCC will add FMA
(Fused Multiply Add) instructions that will slightly alter the floating
point operation results.

This causes some automated tests to fail in blender.

In clang and the intel compiler ffp-contract is set to off per default
it seems from my research. (They do not have the exact same setting,
but the default seems to match the off behavior)

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D9047
Revision 406d747 by Sebastian Parborg (master)
January 14, 2021, 16:32 (GMT)
Fix automated tests when building with GCC and march=native

When building with more aggressive optimization flags, GCC will add FMA
(Fused Multiply Add) instructions that will slightly alter the floating
point operation results.

This causes some automated tests to fail in blender.

In clang and the intel compiler ffp-contract is set to off per default
it seems from my research. (They do not have the exact same setting,
but the default seems to match the off behavior)

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D9047
Revision 74f6b81 by Sebastian Parborg / Brecht Van Lommel (master)
January 14, 2021, 12:14 (GMT)
Tests: skip OSL render tests in build without OSL

Differential Revision: https://developer.blender.org/D9990
Revision 8c80299 by Sebastian Parborg (master)
January 4, 2021, 18:30 (GMT)
Make mesh modifier tests not fail with optimized OSD lib

When building opensubdiv with more aggressive optimization flags
(-march=native -02) the output meshes would differ a bit from what we
expected in the current automated modifier test file.

The differences in vertex position is within the 1e-6 range, which I
would call is acceptable for floats. In addition to this, all the
modifier test that tests the subdiv modifier in particular pass without
any modifications. I've updated two tests in the modifier test file and
script to make it pass (listed below).

Updated following test categories:

1. Decimate test

Here there was a subdiv modifier applied before the actual decimate
modifier. Because the decimate modifier creates a queue of potential
vertices it can remove, it is highly sensitive to even small changes as
it drastically changes in which order the vertices are decimated in.

As this test should only be testing the decimate modifier, I pre-applied
the subdiv modifier in the test file.

2. RandomCubeModifier
For these tests I removed the subdiv modifier as well. As with decimate,
a small change in vertex position here can lead to quite different
results.

Reviewed By: Sergey, Bastien

Differential Revision: http://developer.blender.org/D9004
December 8, 2020, 14:56 (GMT)
Merge branch 'master' into geometry-nodes-distribute-points
December 8, 2020, 14:52 (GMT)
Minor cleanup

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021