June 10, 2015, 13:28 (GMT) |
Merge branch 'master' into UI-experiments |
June 10, 2015, 13:27 (GMT) |
Merge branch 'master' into UI-graphical-redesign |
June 9, 2015, 23:38 (GMT) |
Minor theme change |
June 9, 2015, 21:54 (GMT) |
Add an "Interface Style" theme option for flat vs. classic drawing Adds an "Interface Style" menu containing the items "Flat" (default) and "Classic". The classic option basically brings back widget outlines, emboss, shading and old checkbox design. Open design question: Currently widget outlines, emboss and shading is hardcoded disabled for the "Flat" option. Meaning that tweaks to their theme options don't have any effect. I think it should be fine to just disable the theme buttons for this, but I'm all ears for better approaches. Requested by @campbellbarton and @ton |
June 8, 2015, 23:47 (GMT) |
Draw widget boxes antialiased |
June 8, 2015, 22:31 (GMT) |
Better drawing for checkboxes (perfectly round + anti-aliasing) |
June 8, 2015, 21:40 (GMT) |
Merge branch 'UI-graphical-redesign' into UI-experiments |
June 8, 2015, 21:40 (GMT) |
Merge branch 'master' into UI-experiments |
June 8, 2015, 21:40 (GMT) |
Merge branch 'master' into UI-graphical-redesign |
June 8, 2015, 21:39 (GMT) |
Add widget rollover feedback by implementing a Sub-Button pipeline As pretty much agreed on in T38070, this implements widget-rollover for better visual feedback. The added Sub-Button pipeline should provide us a solid base for future ideas like using Sub-Buttons to trigger operators (thinking of 'X'-icons within tabs or menus e.g.), open popups/menus, provide better cursor feedback, etc. They are basically independent buttons within buttons. https://developer.blender.org/F187781 |
June 7, 2015, 16:52 (GMT) |
Draw emboss for non-embossed buttons on hover for better visual feedback We could check other approaches for this as well, like changing mouse cursor, but let's test this one first. |
June 6, 2015, 13:37 (GMT) |
Merge branch 'master' into UI-graphical-redesign |
June 6, 2015, 10:19 (GMT) |
Fix Clip Editor not using correct scrollbars in Graph/Dopesheet view |
June 5, 2015, 20:55 (GMT) |
Merge branch 'UI-graphical-redesign' into UI-experiments |
June 5, 2015, 20:55 (GMT) |
Merge branch 'master' into UI-graphical-redesign |
June 5, 2015, 20:54 (GMT) |
Merge branch 'master' into UI-experiments |
June 5, 2015, 20:54 (GMT) |
A first Menu/Popup redesign Based on this mockup by @venomgfx: http://wiki.blender.org/index.php/ User:Venomgfx/User_Interface#Menu_Item_.26_Menu_Back Main changes: * Draw background for menu title in a different color (currently hardcoded darker) instead of using a separation line * Align submenu triangle icons vertically and add some extra space for them so that they are not squashed in to the line (means shortcut text is now always vertically aligned as well) * More modern submenu triangle icon drawing * Draw separation lines a bit more visible * Don't add extra icon padding if the menu doesn't contain any icons (text in menus often used to have some padding on the left so that the text is nicely aligned even when some entries had icons in front of it. This is all fine but wasn't needed/looked weird if there isn't any menu entry with an icon at all - e.g. 3D View "Select" menu, most of the RMB- menus) * Cleanup Screenshots: * https://developer.blender.org/F185706 * https://developer.blender.org/F185707 * https://developer.blender.org/F185708 |
June 4, 2015, 16:37 (GMT) |
Use left aligned text for icon buttons |
June 4, 2015, 16:13 (GMT) |
Merge branch 'UI-graphical-redesign' into UI-experiments Conflicts: source/blender/editors/screen/area.c |
June 4, 2015, 15:55 (GMT) |
Merge branch 'master' into UI-experiments |
|