August 26, 2008, 12:38 (GMT) |
Apricot Branch: bugfix, crash in lights switching blender files, accidentally removed a line of code that should have been kept. |
August 25, 2008, 10:11 (GMT) |
August 24, 2008, 02:46 (GMT) |
svn merge -r 16227:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender Thanks for bens state level commit will be able to clean up duplicate sensors a bit :) http://members.optusnet.com.au/cjbarton/frank_logic.png |
August 22, 2008, 11:51 (GMT) |
August 22, 2008, 02:33 (GMT) |
error in last commit |
August 22, 2008, 00:54 (GMT) |
missing NULL check when game text meshes had no vertex colors |
August 21, 2008, 23:41 (GMT) |
partial merge because of conflicts svn merge -16186:16194 https://svn.blender.org/svnroot/bf-blender/trunk/blender |
August 21, 2008, 15:44 (GMT) |
Apricot Branch: bugfix: glsl materials didn't get correct lights when switching between blend files. Also took advantage of this to remove some duplicate code related to accessing blender scenes. |
August 21, 2008, 13:40 (GMT) |
Apricot Branch: fix for bug #17435, only first 3 texture slots were being used for finding second uv coordinate layer. |
August 20, 2008, 16:29 (GMT) |
Apricot Branch ============== * Make lights and shadows work better with dupligroups, also in the game engine. Previously only one dupli would be created, and shadows didn't work well at all. * Make normal maps + stencil work. * Some glsl refresh and default material fixes. |
August 19, 2008, 17:08 (GMT) |
Apricot Branch: two bugfixes for issues with game engine draw state switching textures and object color, showed as flickering. |
August 19, 2008, 12:19 (GMT) |
August 19, 2008, 04:00 (GMT) |
August 18, 2008, 18:16 (GMT) |
Apricot Branch ============== * Added support for the realtime image "Anim" option for GLSL textures. Note that "Tiles" is not supported, i.e. it doesn't scale the texture for you, but that may even be desirable. * Further there was some refactoring to remove duplicated and unused opengl texture code for GLSL. |
August 18, 2008, 13:25 (GMT) |
Apricot Branch: fix some missing updates for GLSL materials when changing world settings. Thanks Pablo for the patch, though I implemented it a bit differently. |
August 18, 2008, 13:06 (GMT) |
small error, stopped apricot building on linux-32bit |
August 18, 2008, 12:09 (GMT) |
Apricot Branch ============== svn merge -r16142:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender |
August 18, 2008, 10:27 (GMT) |
Apricot Branch: bugfix, some meshes were not deforming anymore after a recent commit. |
August 17, 2008, 01:24 (GMT) |
August 14, 2008, 17:12 (GMT) |
Apricot branch: a fix for flickering alpha, with multi-material objects. Note that sorting is only between polygons with the same material, so which material draws first is still arbitrary, but consistent. |
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