Revision f0ac641 by Alexander Gavrilov December 26, 2021, 15:10 (GMT) |
Force Fields: implement new true power and custom falloff options. The 'power' falloff option in Blender force fields does not actually generate a true power falloff function, as pointed out in D2389. However, that patch adds a special 'gravity' falloff option to Force fields, without addressing the shortcoming in the common options. The reason for not using the true curve in the options, as far as one can tell, is that the power curve goes up to infinity as the distance is reduced to 0, while the falloff options are designed so that the maximum value of the curve is 1. However, in reality forces with a power falloff don't actually go to infinity, because real objects have a nonzero size, and the force reaches its maximum at the surface of the object. This can be used to integrate an option to use a true power falloff with the design of falloff settings, if it requires a nonzero 'minimum' distance to be set, and uses a curve that reaches 1 at that distance. Since this is adding a new feature to the minimum distance value, it is also a good opportunity to add a feature to the maximum distance. Specifically, the new options can be used to apply arbitrary brush-style falloff curves between min and max, including a fully custom curve option. When used together with power falloff, the two curves are multiplied together. While the true power option allows creating more physically correct forces, the custom curves aid artistic effects. Differential Revision: https://developer.blender.org/D8075 |
Revision d746262 by Alexander Gavrilov December 26, 2021, 15:10 (GMT) |
Depsgraph: connect up drivers on various physics properties. It seems drivers for physics properties weren't being linked to evaluation nodes. This connects settings used by modifiers to Geometry; particle settings and rigid body data to Transform which seems to contain rigid body evaluation; and force fields to object Transform, since fields can exist on empties. Differential Revision: https://developer.blender.org/D10088 |
Revision 6217c07 by Alexander Gavrilov December 26, 2021, 15:10 (GMT) |
Constraints: refactor the D7437 patch adding Custom Space for constraints. As mentioned in the comments to that patch, I had an idea for a different way to do some technical aspects, but it was too complicated to force changes in the original patch. Thus I submit this follow up patch. First, instead of modifying all the get_constraint_targets and flush_constraint_targets callbacks, introduce wrapper functions for accessing constraint targets, convert all code to use them, and handle the new reference there uniformly for all constraints. This incidentally revealed a place in the Collada exporter that didn't clean up after retrieving the targets. Also, tag the special target with a flag so other code can handle it appropriately where necessary. This for instance allows dependency graph to know that the Use B-Bone Shape option doesn't affect this specific target. Finally, rename and simplify the function for initializing the custom space, and make sure it is called everywhere necessary. Differential Revision: https://developer.blender.org/D9732 |
Revision e26774f by Alexander Gavrilov December 26, 2021, 15:10 (GMT) |
Armature: apply Y scale to B-Bone segments. This fixes a strange behavior where the segments were not actually scaled in the Y direction to match their actual length, thus producing gaps or overlap depending on the shape of the curve. For transformation the change should be very small if enough segments are used, but this will affect the results of the Copy Transforms and Armature constraints, so a backwards compatibility option is provided. Newly created bones default to the new behavior. |
Revision a660f75 by Alexander Gavrilov December 26, 2021, 15:10 (GMT) |
Temporary Hack: provide B-Bone scale versioning for files with old patch. Run the versioning code for the conversion of bbone scale to an xyz vector if it has fields that correspond to the old version of the patch before that change requiring versioning. The actual Y (length) scale value from the old patch isn't versioned and will be lost, requiring manual fixing. |
Revision 2d0ff55 by Alexander Gavrilov December 26, 2021, 15:10 (GMT) |
Animation: support filtering for curves that have cycle issues. It is possible to have curves with cyclic extrapolation that have a mismatch in their end keyframes, causing a jump. Also, since the looping behavior is defined per curve rather than at action level, it is possible for curve loop periods to get out of sync with each other. This commit adds an option to compare curves against the manual frame range specified in the action, and treat any mismatches as errors for the purpose of F-Curve filtering. When enabled, the check verifies that end values of cyclic curves match, curves within a cyclic action have valid cyclic extrapolation, and the action period evenly divides by the curve period (since a curve looping at e.g. half of the action period length still repeats in sync with the action). Ref: D11803 Differential Revision: https://developer.blender.org/D13349 |
December 26, 2021, 02:39 (GMT) |
Fixed bug when attempting to move Poly edges |
December 25, 2021, 17:12 (GMT) |
Added functionality to create a new spline |
December 25, 2021, 16:46 (GMT) |
Set delete to override select if both enabled |
December 25, 2021, 16:37 (GMT) |
Fixed bug: Added extruding for `BPoint` |
December 25, 2021, 14:23 (GMT) |
Nurbs: Trying to get opencascade backend to make nurbs, not working yet. |
December 25, 2021, 11:43 (GMT) |
Added option to disable extra functionality |
December 25, 2021, 10:25 (GMT) |
Renamed "Extra Functionality" to "Extra" |
December 25, 2021, 10:20 (GMT) |
Set close spline default to false |
December 25, 2021, 09:21 (GMT) |
Fixed move point bug |
December 25, 2021, 04:15 (GMT) |
Support for enabling functionalities from Properties |
December 24, 2021, 15:38 (GMT) |
Merge branch 'master' into soc-2021-curves |
December 22, 2021, 22:10 (GMT) |
USD import: fixed material reader comments. Fixed typos in material reader code, as noted in the patch review comments. |
December 22, 2021, 15:17 (GMT) |
Merge branch 'master' into greasepencil-object |
December 22, 2021, 15:17 (GMT) |
Merge branch 'master' into asset-greasepencil |
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