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Git Commits -> Revision 015c084
Revision 015c084 by Pablo Dobarro (master) March 27, 2020, 16:55 (GMT) |
Sculpt: Weight normal and area sampling towards the brush center Previously, all vertices inside the brush radius were taken into account equally when calculating the sculpt normal and area. This was causing artifacts and unpredictable results with large brushes or meshes with curvatures, as the strongest deformation point of all brushes is usually in the center. By weighting the vertex normal and position towards the center when sampling, all brushes should now behave in a more predictable way in non-uniform surfaces. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6989 |
Commit Details:
Full Hash: 015c084bda936915980f662ba3f73c996f451f24
Parent Commit: 7eacda5
Lines Changed: +53, -13