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Git Commits -> Revision 01a0649
Revision 01a0649 by Sergey Sharybin (master) October 18, 2017, 10:19 (GMT) |
Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate This is fully unpredictable for artists when one damaged object makes the whole scene to render incorrectly. This involves two main changes: - It is not enough to check triangle bounds to be valid when building BVH. This is because triangle might have some finite vertices and some non-finite. - We shouldn't add non-finite triangle area to the overall area for MIS. |
Commit Details:
Full Hash: 01a0649354a4052e3f826663c50753833a257d1f
Parent Commit: ab7ebf2
Lines Changed: +13, -1