Blender Git Loki

Git Commits -> Revision 01a0649

Revision 01a0649 by Sergey Sharybin (master)
October 18, 2017, 10:19 (GMT)
Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate

This is fully unpredictable for artists when one damaged object makes the whole
scene to render incorrectly. This involves two main changes:

- It is not enough to check triangle bounds to be valid when building BVH.
This is because triangle might have some finite vertices and some non-finite.

- We shouldn't add non-finite triangle area to the overall area for MIS.

Commit Details:

Full Hash: 01a0649354a4052e3f826663c50753833a257d1f
Parent Commit: ab7ebf2
Lines Changed: +13, -1

4 Modified Paths:

/intern/cycles/bvh/bvh_build.cpp (+1, -1) (Diff)
/intern/cycles/render/light.cpp (+3, -0) (Diff)
/intern/cycles/render/mesh.cpp (+7, -0) (Diff)
/intern/cycles/render/mesh.h (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021