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Git Commits -> Revision 02b9ba1
Revision 02b9ba1 by Mitchell Stokes (master) July 23, 2012, 01:00 (GMT) |
Fix for bug [#26122] "Overlay scene gets transparent when motion blur is enabled" reported by Alberto Torres Ruiz (dithi). The problem is motion blur was being treated as a per scene operation, but all scenes were trying to use the same accumulation buffer. Now motion blur is done in EndFrame() instead of PostRenderScene(). |
Commit Details:
Full Hash: 02b9ba16bcdd757d3fe98ebcd13dce37869fcf55
SVN Revision: 49128
Parent Commit: 161f502
Lines Changed: +2, -1
1 Modified Path:
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+2, -1) (Diff)