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Git Commits -> Revision 03c0bb7

December 27, 2021, 00:12 (GMT)
USD Export: shared code to get active uv name.

Added CustomData_get_active_layer_name() function to
BKE_customdata.h to return the name of the active
layer of a given type, as this functionality can
be used in both the USD export and Collada IO
utility functions when retrieving the name of a
mesh's active UV layer. Refactored the USD Preview
Surface code to use this function.

Commit Details:

Full Hash: 03c0bb75c58b9cfc1c65445c460d66e4986da28a
Parent Commit: 2156f23
Lines Changed: +23, -38

3 Modified Paths:

/source/blender/blenkernel/BKE_customdata.h (+6, -0) (Diff)
/source/blender/blenkernel/intern/customdata.c (+7, -0) (Diff)
/source/blender/io/usd/intern/ (+10, -38) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021