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Git Commits -> Revision 0639ba8
Revision 0639ba8 by Thomas Dinges (master) November 18, 2015, 17:47 (GMT) |
Cycles / Shader graph: Fallback to Sharp closures for very small roughness. We fallback to Sharp closures for Glossy, Glass and Refraction nodes now, in case the Roughness input is disconnected and 0 (< 1e-4f to be exact). This way we gain a few percentages of performance, in case the user did not manually set the closure type to "Sharp" in the UI. Sharp will probably be removed from the UI as a followup, not needed anymore with this internal optimization. Original idea by Lukas Stockner(Differential Revision: https://developer.blender.org/D1439), code implementation by myself. |
Commit Details:
Full Hash: 0639ba8ea58bc775bfa3436e1ba9831ece78404d
Parent Commit: 836c69c
Lines Changed: +59, -1