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Git Commits -> Revision 0983e66

Revision 0983e66 by Clément Foucault (master)
March 8, 2021, 16:25 (GMT)
EEVEE: Occlusion: Use ScreenSpaceRay for iteration

The sampling is now optimum with every samples being at least one pixel
appart. Also use a squared repartition to improve the sampling near the
center.

This also removes the thickness heuristic since it seems to remove
a lot of details and bias the AO too much.

Commit Details:

Full Hash: 0983e66e03001d9f38075d3a9ee8fcaa7966a7d2
Parent Commit: 5db5966
Lines Changed: +48, -43

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_occlusion.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+43, -40) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+4, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021