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Git Commits -> Revision 0ae03d1

Revision 0ae03d1 by Ton Roosendaal (master)
April 3, 2004, 13:59 (GMT)
Eesho's patch for new noise textures!

Basically this provides three new things:

1. Choice of a list of noise-base functions, which can be used by the
current Clouds, Marble, Wood textures as well.
2. Three new texture types: Musgrave, Voronoi and DistortedNoise
3. Python access to noise functions (not for render!)

All of this together makes Blender's builtin procedural textures a LOT
more powerful. Here again, a full webpage should be made to show off all
possibilities, and explain some of the more scientific names for settings.

A good read on Musgrave textures can be found here:
http://www.ypoart.com/Downloads/Musgrave.htm
About Voronoi:
http://www.ypoart.com/Downloads/Worley.htm
I can't find official DistortedNoise docs easily... maybe its something
Eeshlo created himself.

I've spent some time to change the patch Eeshlo provided. Worth noting:
- created main texture "Musgrave" with 5 sub choices (instead of 5 new
main textures)
- added for all new textures the option to scale (zoom in out)
- added patch in do_versions to initialize variables

I hope the Python team will check on the Noise.c API. And include in docs!

Commit Details:

Full Hash: 0ae03d16260d199c46fb5b3812ba43f91259dc63
SVN Revision: 2214
Parent Commit: 164463e
Lines Changed: +1555, -111

10 Modified Paths:

/source/blender/blenkernel/intern/texture.c (+38, -20) (Diff)
/source/blender/blenlib/BLI_blenlib.h (+16, -0) (Diff)
/source/blender/blenlib/intern/noise.c (+1032, -26) (Diff)
/source/blender/blenloader/intern/readfile.c (+24, -0) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+45, -0) (Diff)
/source/blender/python/api2_2x/Blender.c (+1, -0) (Diff)
/source/blender/python/api2_2x/modules.h (+3, -0) (Diff)
/source/blender/python/SConscript (+1, -0) (Diff)
/source/blender/render/intern/source/texture.c (+238, -40) (Diff)
/source/blender/src/buttons_shading.c (+157, -25) (Diff)
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