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Git Commits -> Revision 15bd165

Revision 15bd165 by Dalai Felinto (master)
March 20, 2010, 00:11 (GMT)
BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture)

Now if you have a VideoTexture.Texture you can use its id and draw it with bgl
The Id is only going to be valid if the obj you are getting the VideoTexture.Texture from has a valid texture. In the examples you will see them as planes, that become invisible at load time, but are needed to validate the texture id.

This is a simple example file:
http://blenderecia.orgfree.com/blender/bind_id_simple.blend

And a (much) more advanced one:
http://blenderecia.orgfree.com/blender/bind_id.blend
(get also this image and save it to the same folder of your blend file - http://blenderecia.orgfree.com/blender/mask.png )

Benoit, I couldn't decide on better names so for now I'm glad with this one.

Commit Details:

Full Hash: 15bd165ca0effa4d0900499eec6f3058c2f18b18
SVN Revision: 27617
Parent Commit: d50876f
Lines Changed: +7, -0

1 Modified Path:

/source/gameengine/VideoTexture/Texture.cpp (+7, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021