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Git Commits -> Revision 168ffbf

Revision 168ffbf by Sergey Sharybin (master)
September 30, 2012, 15:04 (GMT)
Revert changes made to support diffuse color when sculpting

This changes are not stable enough and trying fix it could backfire in some
other regressions which isn't wanted so much close to the release.

This means objects will have gray color as diffuse which becomes darker in
masked areas for 2.64.

Proper fix is aimed for 2.65.

This commit reverts 50827 and 50898.

Commit Details:

Full Hash: 168ffbfb67302c7ee2d2d17941c0b3f8324d00e5
SVN Revision: 50961
Parent Commit: 4b6be3c
Lines Changed: +33, -102

5 Modified Paths:

/source/blender/blenlib/intern/pbvh.c (+0, -4) (Diff)
/source/blender/gpu/GPU_buffers.h (+2, -3) (Diff)
/source/blender/gpu/GPU_draw.h (+0, -2) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+31, -78) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+0, -15) (Diff)
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