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Git Commits -> Revision 1914ed7

Revision 1914ed7 by Campbell Barton (master)
March 22, 2009, 21:04 (GMT)
Speedup for bullet creating convex hull meshes
In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second.

- before adding each vert it did a check for a duplicates.
- Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals.
- Was increasing the array one item at a time, now resize the array once.
- Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers.

Commit Details:

Full Hash: 1914ed72b25cd856c7be3e341e87f9bfa8966275
SVN Revision: 19365
Parent Commit: 615c523
Lines Changed: +59, -26

4 Modified Paths:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+56, -25) (Diff)
/source/gameengine/Physics/Bullet/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/Makefile (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/SConscript (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021