Blender Git Loki
Git Commits  -> Revision 230aed6
		
			
			
		
Revision 230aed6 by Dalai Felinto (master) February 16, 2011, 19:53 (GMT)  | 
BGE: Action and ShapeKey Actuator PingPong playmode. I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't. More than a new feature or a bugfix this is actually a step forward into unifying them.  | 
Commit Details:
Full Hash: 230aed624220a5c7eee956254b5bf36eaf3b04f6
SVN Revision: 34916
Parent Commit: 0ea7f1c
Lines Changed:  +49,  -0
6 Modified Paths:
/source/blender/makesrna/intern/rna_actuator.c (+2, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+22, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+22, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+22, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+22, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -0) (Diff)


 Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021